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The annual Game Developers Conference is taking place this week in San Francisco, and Kingdom Hearts 3 Co-Director Tai Yasue is in attendance. Gameinformer's Kimberly Wallace had the opportunity to speak with Yasue about the game, delving into the reasons behind certain criticisms such as the low difficulty and lack of post-game content, as well as discussing his favorite moment.
One of the most well known aspects of Kingdom Hearts games is the Critical Mode difficulty option that accompanies major titles. They may be available right from the start, but more traditionally they are unlocked after completing the game once. So it came as quite a surprise when players discovered that not only was Critical Mode completely absent in Kingdom Hearts 3, but the difficulty all across the board had also been noticeably toned down.
Yasue admitted that he expected to receive a lot of feedback about the game being on the easy side, but that level was what the team was aiming for. They were targeting a specific audience, such as the younger generation who are being introduced to the franchise through Kingdom Hearts 3 without having played previous installments. Recent trends have indicated a signicficant decrease in players finishing games, regardless of the genre. If players struggle too much, they may be discouraged from continuing so the team wanted to ensure that as many players as possible would be able to play Kingdom Hearts 3 through to completion.
As for the lack of post-game content such as optional bosses, Yasue acknowledged the concerns, confirmimg that the team reads through all of the feedback and understand where players are coming from. Although they're not ready to reveal what exactly they have in store, he wants players to know that the minimal post-game content wasn't because they had to cut content, but they wanted to focus on the new Disney worlds and enhance the experience therein to the best of their abilities.
Kingdom Hearts is a series well known for its spectacles, and one of the biggest in Kingdom Hearts 3 was the 1000 Heartless (+ Nobody + Unversed) battle, due in part to the return of the Big Magic Railroad Attraction Flow. However, players will be surprised to hear that it actually hadn't been added to the battle by the time the master was completed. Big Magic Railroad was only used once before against the Rock Titan in Olympus so Yasue, feeling that it would provide a great conclusion to such a climactic moment, decided to add it in at the last minute.
But Yasue's favorite moment in the game was the ending sequence in the Keyblade Graveyard, facing a gauntlet of boss battles and reuniting with familiar characters. It was very emotional for Yasue, especially with the reunion of Terra, Aqua and Ventus. Birth by Sleep was one of the first Kingdom Hearts titles he worked on, and he recalls that working on it at the end when the three are separated was very upsetting. Many years later, he was finally able to bring them back together again, which made it a truly special moment.
Read the full interview on GameInformer.
March 22, 2019 @ 10:20 pmOffline
He was surprised people were disappointed over the lack of FF characters?
Again the characters that needed to be saved dont appear until after all the Disney worlds are completed. The FF cast wouldnt have interfered with the main story in the slightest
March 22, 2019 @ 10:40 pmOffline
Well I’m glad to hear that Yasue is aware of the criticisms being leveled at the game specifically with the lack of post game content. Heres to hoping that they actually add some meatier optional boss battles or something in the way of post game because battle portals don’t really do it for me.
March 22, 2019 @ 11:10 pmOffline
I feel like we should’ve gotten multiple sections of the 10K Heartless battle. One segment where your party is SDG + Riku and Mickey, one segment where your party is SDG + Aqua and Ven, a segment with Kairi and Lea, and then maybe one last segment with just SDG. With each group having their own limit attacks Sora can perform with them.
I didn’t mind the glut of endgame boss fights towards the end, but I can certainly understand why some would. The second time I played through it, I actually was exhausted by the time I got to the Chief Xehanort’s. I would’ve added one more fight where you play as Lingering Will against Terra Xehanort, but you get the II FM+ moves like the whip and the cannon.
March 22, 2019 @ 11:50 pmOffline
This whole "we made it easier to target an audience" thing stills burns my brownies. It's like they forgot what Easy Mode is for.
When you're playing the game, you don't want boss fights all of the time, right? |
March 23, 2019 @ 01:30 amOffline
I mean I don't think this isn't so much a detachment from reality as it is fans overstating the importance of an element that they never meant to be as important as many treat it. The FF characters are cameos, they've always been cameos and stated to be such since the very first game (the game is marketed as a Disney Square crossover with FF cameos, it's the fanbase and unofficial sites that liked to spread and say it's a Disney x FF crossover drastically overplaying the FF presence). It was flat out told to us that it was a way to draw in new fans when KH was a fledgeling series without an established core base to draw upon, and a way to fill in KH's original worlds because Nomura felt that Disney characters wouldn't really fit there doing the kinds of roles we see them doing. But they are a crutch the series doesn't need to lean on anymore and hasn't been since KH2. Which was the last game before we had a large cast of good guy characters to takeover and carry the series themselves.
Which doesn't mean you can't like them or enjoy them, but really of all the things people complain about for KH3 this always came off to me more as a bit...petty than a legit complaint. Like you hear time and time again people complaining about how KH does too much fanservice but then the same people will turn around and complain on the lack of FF characters who are ONLY fanservice at this point and nothing else. Because if there was a role they could do it would be better filled by the many numerous original characters that should be getting screen time.
I will always enjoy seeing the FF characters for fun, but if they aren't there I just fail to see how anything is really lost either. It's like the KH games are already full fledge cakes of varying size and quality, and stuff like Square cameos are sprinkles. Nice to have but if you lack them you still have a full cake to eat. So yeah I can understand why Yasue would be surprised, it's a lot of silly huff over a relatively minor element.
March 23, 2019 @ 01:34 amOffline
I get that they wanted to make this easy for new fans...but kids literally play Fortnite all day. THEY GOOD, YASUE. THEY GOOD.
Also that is what BEGINNER MODE IS FOR. Proud should have been kicking our asses at least a little bit. Whenever I DID die, it was because of dumb reasons and not because I was having a hard time playing the game.
Also the lack of being aware that people wanted FF characters...Like I swear this is something that was always brought up by fans even during the BBS/Days/coded days. They were wondering where the FF characters were and Nomura was like "oh we didn't want to have too many and overwhelm the story" and everybody said "NO PLEASE SHOW THEM"
Many of us don't care how many FF crossover projects they have going on. That isn't us getting to see Donald talk to Cloud Strife or Merlin arguing with Cid. That isn't resolving the plot of Radiant Garden. What do Leon and the Restoration guys feel about THE VERY PEOPLE WHO LED THEIR WORLD TO RUIN COMING BACK AND TAKING OVER THE CASTLE LIKE NOTHING. There are narrative reasons why we wanted to see them again.
And their BS answer about it interfering with the story. NO. We don't even deal with the main cast until the LAST FOUR HOURS.
I respect and admire the entire KH team. Yasue is my favorite director at SE.
I just really wish they had taken the time to really think about this stuff before just moving ahead and assuming these things. I get that they had issues with the game and I know a lot of what he is saying could very well be PR talk, but still.
ugh.
March 23, 2019 @ 01:53 amOffline
March 23, 2019 @ 02:08 amOffline
Yeah no, I totally embrace the fact that they're detached from reality, and I'm not even talking just about the FF characters.
Multiple times Yasue talks like Nomura does, as in that the way they did things was the only possible one.
"I mean who'd want to fight multiple bosses"
"Look, it's not like there was enough time to flesh out this main instance between a Classic Kingdom minigame and the other"
"I think we can all agree that putting Leon and a Radiant Garden gameplay segment in those 30 hours of nothingness would've been impossible now that we made Terra and Roxas appear at the very end of the game with their stunning 3-4 lines of dialogue total"
Yasue says they read feedback and... I guess I believe him, it seems like the biggest complaints reached their ears (although I do believe they kinda saw those ones coming even when they were working on the game), it's the way he answers that leaves me perplexed.
Much like when I read Nomura speaking it feels like once they commit to their way they consider the issue automatically solved in the best possible way and don't come back on it. And I don't want to be a dipshit and tell professionals how to do their job, but... in a little less than two months I've seen randos and fanartists on Twitter coming up with more ways to deal with this or that story/gameplay issue. Maybe not all of them were necessarily *better* or easily doable, but... they were alternatives routes, made up in a few weeks. None of it came up in 5 years of development?
Also Yasue believes KH III focuses heavily on Roxas and the TAV reunion and that's a... funny way of seeing it.
I'm pretty neutral on the adding the train bit in the 10k heartless fight. I don't really mind it either way, I understand Yasue's thought process in putting it, and I kind of agree with the concept.
Call me crazy (and maybe), but I'm starting to think what we all truly needed was another KH title before KH III. Meaning, we needed *this* KH III to be simply another title and not the Dark Seeker Saga finale.
I start to sense that a lot of the decisions they made were somewhat of... let's say "whims"? That Nomura, or Yasue, or someone else in the team wanted to fulfill.
They wanted to focus on big Pixar worlds, they wanted to put LC games, they wanted to play around with this or that mechanic, they wanted to appeal to a broader audience.
They should've done that, getting even more accustomed and confident to the newer console systems, getting all their personal peeves out of the way, and THEN worked on KH III. Oh, and of course they could've used this in-between game to achieve what DDD failed to do, aka lessening KH III's narrative burden by establishing facts and characters (like Kairi and Lea training) so that KH III could've started on a more solid ground.
Mr. Yasue, apologies if this sounds rude, but I'm not really thrilled at hearing that the finale I was waiting for emotionally speaking half my lifespan got dumbed down so that your kids could've had a stab at it. As others have stated, they are called difficulty settings for this very reason.
March 23, 2019 @ 02:31 amOffline
Sora: WE GOTTA FIND ROXAS
Also Sora: Let me spend 10 hours collecting crabs
I’m joking because I really did enjoy collecting the crabs lol but finding Roxas was a plot point for maybe an hour of the story and then it just disappears until Roxas appears at the end of the game and the TAV stuff really doesn’t come into play in any meaningful manner at all until the end. We get a hint every now and then by Sora mentioning needing to find Terra or like one off things like that...but the narrative they think they delivered and the narrative we actually got are not the same.
EDIT: I sound salty, and I probably am. I’m surrounded by drunk cops and have a 3am work shift on a forced work weekend so I’m living in salt. I have also spent two months both really happy about KH3 and also just truly and utterly disappointed to the point of depression so I have a lot of words.
March 23, 2019 @ 02:54 amOffline
When asked if the 1,000 Heartless battle was easier to do this time around, thanks to the better tech, Yasue said it wasn't but let me in on a little secret. "We changed a bit at the end. The final moment when we put the master up, we didn't have the train. I've never said this before. It came at a very late date, so that was added. I wanted it added because I wanted something new for a Kingdom Hearts III battle. The train, you could only use it for the rock titan in the Hercules stage, and I thought it would be a nice conclusion if you could use it at the last moment." |
March 23, 2019 @ 03:20 amOffline
For one thing, Tai Yasue admits that the team is reading Q&As, but on the other hand, he's surprised that FF characters are being missed a lot? I feel like they want to fey the ignorance card. I honestly have a feeling we won't be seeing more of a solid presence of the FF franchise in KH with games to come.
March 23, 2019 @ 03:46 amOffline
March 23, 2019 @ 04:08 amOffline
It's good they are aware of fans disappointment about the lack of Final Fantasy characters. That's why it's important for us to be critical and not blind fanboys who praise and accept everything. They need to know where they screw up, so they can improve next time. We are their consumers. |
March 23, 2019 @ 04:14 amOffline
March 23, 2019 @ 04:33 amOffline
My needs are simple for DLC. Give me a couple of new super bosses, maybe tone down attractions a little, expand the secret ending like KH2FM did, and add some new keyblades (Let Sora have Oathkeeper and Oblivion back darn it.) Though the idea that both Nomura AND Yasue were this surprised by the reaction of the fans to the non inclusion of FF characters baffles me.
March 23, 2019 @ 06:05 amOffline
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March 23, 2019 @ 12:50 pmOffline
March 23, 2019 @ 12:54 pmOffline
Sometimes it felt like they wanted this game to be a movie and not an actual game.
March 23, 2019 @ 01:11 pmOffline
How about being a place where we could get even a HINT of Xehanort’s true plan to rid the worlds of all beings and of Darkness to make the worlds pure Light? |
March 23, 2019 @ 02:43 pmOffline
March 23, 2019 @ 02:57 pmOffline
That wasn't his plan. He wanted to bring the world(s) to a blank state. No light and no darkness, tabula rasa. |
March 23, 2019 @ 03:16 pmOffline
His plan was to reset the World to the beginning, where it was just KH's light and then from there essentially be a controlling force of the people that would emerge so that light and dark existed in balance and that rampant darkness wouldn't cover the world again.
March 23, 2019 @ 03:52 pmOffline
March 23, 2019 @ 04:02 pmOffline
So am I right in feeling that putting so much focus on the Disney worlds was a bit of a bad idea?
March 23, 2019 @ 04:24 pmOffline
He literally says at the end of KH3 he wanted to make the world “pure and brightâ€. That’s not a tabula rasa. |
March 23, 2019 @ 04:28 pmOffline
March 23, 2019 @ 04:37 pmOffline
To me the Disney worlds are the best thing about the game and the first time since KH1 that I felt like Disney was actually done well. Felt the closest to actually hit the potential of what these worlds can do and be like. They're the highlight. So I don't think it was a mistake for them to put the energy there. The vast majority of the game is always Disney worlds so putting a lot of attention and care there is a good decision to make, imo.
Idk. I don't really want to argue with anyone about how they feel about the game. So much of this is subjective and things that can be dealbreakers for some are barely a passing thought to others, but since the trend in this thread (and in forums/discussions in general among fans) trend toward hating the game... Idk, I guess I'll just offer my counterstance which is that I loved it? I'm not sure why I had such a diametrically opposed reaction to the game as others but I did. This was honestly like the first KH game that I found to be genuinely fun? Like, i've enjoyed every game of course, but KH3 was capital-f Fun for me. I had a constant smile on my face the entire time. I laughed out loud more in this one game than in the entire series combined (it's like the first time KH is actually funny??). There was so many things that made me clutch my heart, that moved me or stirred me, from little details and things to the bigger moments, too. I loved how the Disney characters actually interacted with the Org this time around, some of them getting amazing moments with them. I thought the Disney worlds were fantastic and an absolute joy. I can find a ton of things to like about all of them, and some of them (most of them?) I downright love and that's coming from someone who was always kind of ehh on how Disney has been used since KH1.
Going into the game, we were told that the Disney worlds were primarily for gameplay progression and the original worlds were primarily for story progression so I went into it expecting that the Disney worlds would be the huge gameplay environments while the OC worlds would be more pared down and streamlined so that stuff, idk, it just never bothered me? Like I see people complaining about Twilight Town and wanting it to be bigger and have more areas, but to me I guess I just don't see the need? I like that the worlds are as big as they need to be to do what they need to do, and we've played through these worlds a lot already.
I don't know. I guess I just made the decision going in knowing it wouldn't be perfect but to try and accept KH3 for what it was trying to be instead of what I would have liked to see. KH3 was always this big looming thing, a giant blank canvas that fans could project anything they wanted onto it, and what it could be and how it would develop and now that someone has to actually fill in that canvas and narrow the realm of possibility from what could happen to what does happen (while also wrestling with the reality of constraints such as budget, time, resources, etc) there was no way everyone was going to be satisfied. And some of those expectations simply are unrealistic and could never have been done. It was just juggling so much, had such an immense, impossible task on its shoulders. The development troubles. How much resources it takes to make things in the new gen. Having to recreate every single asset from scratch (and also not being able to have any assets carry over from one world to the next). Idk, I guess I'm just soft to it and to the devs. They're just people trying their best, putting 30,000+ hours of their life into this game.
I also feel like people kind of treat KH3 as an end. Like, that it was the only time for their fav characters to be important, to have their moment, to interact with each other. But it's not the end. Most if not all of these characters will carry forward to the new saga, where they will have more breathing room to have those interactions and dynamics grow and be shown. I had always believed that KH4 was the title to look forward to when it comes to the character interaction stuff because I knew that KH3 would be too busy focusing on the big plot climax to be able to deliver there, so again that stuff didn't bother me as much as others I guess.
I don't know, maybe KH3 was always destined to be very contentious but the amount of blowback for it has really surprised me this time for some reason. At times it almost feels like I played a different game from everyone else with the way they talk about it, haha. But to me, I loved it, fully. I saw a review before the game came out, the headline was something like "Kingdom Hearts III is an Ode to Joy". And that's honestly how I feel about the game. I just think it is so full of joy and life and it's brimming with it in every aspect of it. Every world has things I love about it. There was never a time I wasn't enjoying what I was playing, or wasn't full of wide-eyed wonder at it all. It has some of the highest highs in the series for me, full of amazing moments, and care, and laughter and fun. It renewed my faith in the series (especially when it comes to the Disney side of things) and made me excited for the future. Even now I keep finding new things that spark joy in me (like how you can ride the attractions in first person, how when Sora attacks while sliding down hills he uses his Keyblade like a skateboard, how you can melt the antlers on the Winterhorn... like I feel like every time I play the game I find a new little thing that just touches my heart and makes me happy).
The more time I spend away from the game, the more I find my affection for it growing.
Anyway, I'm not going to argue with anyone about my feelings about the game or anything, just wanted to put forth a different take I guess. The few gameplay shortcomings I did find all seem to be things that will be addressed in the future so I wasn't too miffed about it now. Maybe it really was just me, but for me KH3 was full to brimming with things to love about it. And that was the lasting impression I was left with.
March 23, 2019 @ 04:49 pmOffline
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March 23, 2019 @ 09:07 pmOffline
March 23, 2019 @ 10:07 pmOffline
I have little doubt that the intention was to paint the Roxas subplot as you wrote, but this is a videogame. Doesn't matter how many times you repeat POV and on-screen, it really doesn't make those scenes more immersive or cohesive when between one another I have... essentially the remaining 90% of the game which is about completely different tones and themes. |
What I think Spockanort meant with the one hour for Roxas wasn't strictly the runtime in which Roxas is the subject of discussion, but rather that we only truly feel like this Roxas thing is relevant when Sora, the main character we're following and controlling, is actively engaged in it on an active and emotional level. And that only happens during Twilight Town's visit, anything else are expositionary cutscenes that only serve to remember the audience that this subplot is still ongoing, but nodding to every conversation will be the rest of Sora's contribution to it. |
For anything else I'll just refer to what she said: if characters mentioning other characters and TALKING about saving them is enough for you to feel emtionally invested then good for you. For me that's only step 1, when you write the whole thing on paper, and step 2 is putting the effort to make me feel like it's part of my gaming experience and that at every turn I feel a real sense of progression in its resolution. |
March 24, 2019 @ 01:34 amOffline
All they had to do in this game for my liking, for me to overlook other flaws that popped up, was not treat Kairi like a four letter word I won't say on a family site.
And they couldn't even manage that lowest of bars. So I can't be generous.
But I don't expect anyone to raise that issue with Yasue or any of them given the chance.
March 24, 2019 @ 01:58 amOffline
March 24, 2019 @ 04:42 amOffline
"It's always been like this" is not an excuse. You expect subsequent titles to LEARN from their mistakes. You expect them to take feedback from that which is available. And as you mature with the series, you also expect it to mature itself. That's what good series do.
That's why GoW is so damn praised by a vast majority. Yes, you CAN satisfy everyone as that has clearly demonstrated. You just have to want to. You have to understand what it is about your previous game hardcore fans latched onto, expand on that and then explore new and different things in other areas. So likewise, that is also not an excuse.
What's more, KH3 makes FUNDAMENTAL screw ups that no piece of entertainment should ever make. It's practically Creative Writing 101 that you do not jam pack tons of exposition and plot into such small portion of the runtime. This is entry level stuff, and if Nomura were a true writer I'd be baffled. But he isn't. He is a character designer and director. He isn't equipped to write a sound narrative.
FF characters run Radient Garden, then suddenly don't. How did that happen? It's literally a tremendous plot hole that is never addressed. So it's not even about "KH being a crossover" series. It's just about sound writing, it's about answering questions the audience will obviously have.
I've also never, EVER, seen the kind of magnitude of the Deus Ex Machina during that entire ending sequence in my entire 30 year life experiencing entertainment. Most is not explained: where the train comes from, why Sora doesn't use it again, zettaflare, where and why souls of past Keybladers come into play when... hey, there's that train remember, everyone except Sora and Roxas suddenly becoming incompetent, Xehanort with the true Keyblade plus 12 super humans absorbed is beat by a Trinity... a Trinity (don't give me "power of friendship" nonsense).
Then there's the stuff that IS explained, but comes across convenient, lazy, still nonsensical or just plain ridiculous. Sora dies THREE... THREE... times in the span of one end game. That still makes me laugh at just how ludicrous that sounds. Where's the urgency? Where are the PERMANENT consequences? Why should I care when I know Sora is returning? What is the point, its narrative relevance?
Infinity War killed half the cast even though you knew they'd return. But you know WHY they did (besides saving money)? Because they wanted to provide motivation for the remaining few, because they wanted to give the original team one last hoorah. It had purpose. Sora's deaths are just cheap attempts at shock value. There's no reason for them. And it certainly wasn't to show Kairi's relevance/strength as a character by saving him the first time. If it was, they wouldn't have made her the quintessential plot device of the entire series.
Sure The Final World is explained... but why does it exist? What about the Underworld in Olympus, why do the souls go there instead of to The Final World? Why is the lore so loose? Where is the discipline?
I know KH is full of this stuff, but it's usually kept to a minimum and is spread across the entire series. Here, we get 10 titles worth of complete nonsense in one game, with about 9 titles of it happening in the last 3 or so hours. I don't care if you like it, you can like it and i'd never attack you for it, but you can't look at it objectively and say "this is okay." Objectively, this is bad writing. Objectively, this is terrible pacing. Objectively, this shouldn't be acceptable.
March 24, 2019 @ 06:31 amOffline
March 24, 2019 @ 03:21 pmOffline
There's nothing wrong with the Disney half of the game. The lacking half is the original content. They could've managed one or two full-fledged original worlds, and, no, I don't consider that to be "expecting too much" of them. There hasn't been a KH game prior to KH3 that was lacking in that aspect--even the most recent title, 3D, had two huge worlds for the original side of things with TT and TWTNW--so I'm not going to pull out a violin for SE and how hard it is to please the fanbase when that isn't an over-expectation.
March 24, 2019 @ 03:38 pmOffline
March 24, 2019 @ 04:37 pmOffline
I think the point that's trying to be made is that... in terms of gameplay and story, we as the player hardly ever make any steps towards reviving Roxas. |
Sora recognizes, occasionally, that people are working towards this behind the scenes. But for the vast majority of the game (AKA the Disney Worlds) Roxas is an afterthought. As soon as Sora touches down in say... Toy Box, all mentions of Roxas, the urgency of bringing him back, it all goes away. He ceases to be relevant to the story. In KH2... this wasn't really the case. When Sora lands in Land of Dragons, he talks about finding Riku, stopping the heartless. It's tied to the main storyline. In KH1, there's a super easy way to continue plot relevance with the Council of Villains, the search for Kairi, Riku's continued appearances, and so on. |
In KH3, Roxas quite literally gets dropped. Early on, we're led to believe that he's going to be one of the seven guardians. |
Axel hardly mentions Roxas, even when meeting Ven again. Nobody brings up Roxas' similarity in appearance to Ven at the Mysterious Tower. |
Even in the Keyblade Graveyard, none of the characters mention him. |
Of course, as I mentioned before, I think that relevance is subjective. The player decides (based on what they think about) how important a character is in the story. How important a subplot is. |
March 24, 2019 @ 05:58 pmOffline
So? "Save Roxas" is not the plot of KH3, the plot of KH3 is "Defeat MX" (more or less). |
March 25, 2019 @ 06:39 amOffline
Here's all I'll say. If you remove the mentions of saving Roxas from anything Sora is involved in... the story still makes sense. That's what I mean. Roxas only becomes relevant the second he shows up to save Xion at the KG. If you remove Roxas from Saix' story, it still would make sense. Saix feels bad for the way he treated Axel, and wants to save Mystery Girl. So he recruits Vexen for a mysterious replica project. Sora never visits Twlight Town, so he never discovers the computer in the basement. Ienzo never cares about reconstructing Roxas heart and focuses instead of the other two hearts in Sora. Vexen uses his replica project alongside Ienzo to revive Xion. The plot still functions. Yeah, it's awkward... but even still. That's all external plot. It has no relevance to Sora's journey... which is what I think the original point was.
March 25, 2019 @ 08:47 pmOffline
That difficulty explanation is awful. No one wanted the hardest difficulty to be that easy. And still mad about the lack of FF characters
March 25, 2019 @ 09:48 pmOffline
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March 26, 2019 @ 04:31 amOffline
Come to think of it Yen Sid could have just brought FF characters with him to help hold back the Heartless Dark Riku summoned. That would have been the perfect contribution from them during the climax.
March 27, 2019 @ 02:46 amOffline
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March 28, 2019 @ 08:48 amOffline
March 28, 2019 @ 02:26 pmOffline
Based on Yozora, Magia, and Aegis I wonder if next saga instead of FF character we get more OCs based on them? Something like a female keyblade wielder resembling Lightning.
March 28, 2019 @ 02:38 pmOffline
March 28, 2019 @ 02:46 pmOffline
I mean they have to know by now that people want to see FF cameos right? It's weird how adamant they are about why they didn't appear. Unfortunately, I don't expect any of them to show up in DLC. Too bad
March 28, 2019 @ 03:00 pmOffline
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March 28, 2019 @ 04:14 pmOffline
With many of the original characters now out of the series for good (barring Nomura changing his mind or making them relevant in KHUX), I can see new OCs being made.
But I wouldn’t want OCs made of Final Fantasy characters when we could have those Final Fantasy characters themselves (don’t hit me with that “their not exactly the same, y’all know what I mean).
Yozora, Aegis, and Magia are clearly the way they are due to Nomura’s childlike pettiness and that’s why we are getting OC characters based on Final Fantasy characters.
But for more characters like that? No thank you, give me Zidane and Balthier in Treasure Planet. Give me the Onion Knight in Dwarf Woodlands. Give me Rinoa in Radiant Garden along with everyone else.
March 28, 2019 @ 04:17 pmOffline
March 28, 2019 @ 04:30 pmOffline
The first game was billed as a collaboration between Disney and FF properties and for the third installment - meant to 'cap-off' what the first one started - to not acknowledge its roots is more than a bit jarring/odd. And from a storytelling perspective, the FF-crew in RG purportedly mean a lot to Sora and his development as a protagonist. It feels off not to have gotten to see them this time around. I don't even play FF but I felt the absence and missed the spontaneity of seeing how these characters would be incorporated.
March 28, 2019 @ 05:41 pmOffline
The whole "too crowded" explanation falls flat on its face anyways as they even bothered to include Aeleus and Dilan, despite them never saying a word and only walking/standing around uselessly throughout the whole story. |
Maybe Nomura just wants to replace all already known FF cameos with KH original characters completely in the long run anyways, considering how nonchalantly both Yasue and him approach the issue, not to mention the high surprise of fans mentioning this issue so often seems genuine on their part. |
March 28, 2019 @ 08:04 pmOffline
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March 28, 2019 @ 11:50 pmOffline
Yozora sets a precedence case though so the possibility of Nomura going this route is at least there. Shoving the FF cameos more and more into the background and out already started with BBS itself when Nomura chose to scratch the planned child versions of Squall, Cloud, Yuffie and Aerith in favor of including Isa, Lea and Ansem's apprentices aka the "popular" Org XIII-characters instead which I now realize was practically an action repeated now in KH III. |
They might have been included in early drafts and test versions and if I recall correctly Nomura stated once that there was much stuff they had to cut in the end when they put all assets together. If him being salty did play a role I'd say the FF cameos were one of the first assets that landed on the cutting floor. Like I sad above in answer to Chaser, we already had this very scenario back in 2010 with Radiant Garden in BBS. |
It is certainly possible and even likely that Nomura planned to retool his "Versus XIII" vision and ideas for use within the KH series shortly after he was removed as Director from the actual thing which was then rebranded as FF XV. |
It being planned for a longer time doesn't rule out it still being done in part out of spite or saltiness. |
It is remarkable that Nomura himself seems to have changed quite a bit in recent years as while originally characters like Sora, Luxord or Roxas were his favorites in the last three years or so he often cited Ansem SoD or Xehanort as more relatable and once even said he doesn't empathize with Sora at all. |
For those who know KH's history the complete silence and omission of the Restoration Committee is certainly jarring and outright creepy, yet when I hear Yasue talk about how they prioritized appealing to younger and new audiences this could even be deliberate to establish Ienzo, Ansem the Wise & co. as the permanent "Mission control" and scientific assistants in RG for the main cast, completely taking over the roles once held by the FF cameos and thus make them in-universe what Nomura and Yasue meta-wise apparently already decided they are: Redundant and no longer neeeded. |
March 29, 2019 @ 01:41 pmOffline
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March 29, 2019 @ 02:49 pmOffline
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March 22, 2019 @ 10:01 pmOffline