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News ► Conversation with Creators with Tetsuya Nomura Interview!



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Chaser

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It's the video many of us have been waiting for since it was first announced at the end of TGS, then again just under a week ago. The Conversation with Creators interview with Tetsuya Nomura about Kingdom Hearts 3 has just come online! You can view the video under [READ MORE]

 

Famitsu have posted a transcript of this interview. Thanks to SQEXGAL, you can read the translations below (used with permission):

So many fans were ecstatic with the announcement of Kingdom Hearts 3 back in June. Could you give us another run down of the series and the new title Kingdom Hearts 3?

Nomura: The Kingdom Hearts series has a lot of Disney characters, and you play as original characters, traveling to the various Disney worlds. It’s a story about the “heart” as the series unfolds. It’s a story that’s been ongoing for more than 10 years and continues into Kingdom Hearts 3 where we’ll see the conclusion of the Dark Seeker Saga.

Since it’s the latest console game in the series since Kingdom Hearts 2 which released in 2005, what kind of changes and evolutions can we expect to see?

Nomura: I think when you watch the in development trailers, you get a feel of the depth that's possible on a console title. In the case of mobile systems, the amount of information is limited, but with the home consoles you can make a game with a wide field of view. It's been such a long time since Kingdom Hearts has been on the home console, that I think you can feel the considerable scale of it.

On that large a scale, I expect we’ll be able to enjoy even more dynamic action.

Nomura: Kingdom Hearts is a series where action continues to evolve. With the past spin off titles, we did something new and the bold action elements changed each time. One thing I want to do with KH3 is to pick and choose the challenges and unique systems from the spin off titles while keeping the system based in the flow of KH1 & KH2.

What’s an example of bold action?

Nomura: Sora's mobility has really improved. There are so many possibilities, but implementing all of them would be extravagant, so right now I'm considering what elements and to what degree they'll be liberalized. After all, it's an RPG as well as an action game. It does have that "jump as far as you want" kind of the action characteristic.

Jump as far as you want? That’s insane!

Nomura: In the actual game there will be some sort of limit, but this time we are adopting the "free run" style like in current action games, where you can run around, climb, etc. Additionally, your aerial ability and jump ability rise rapidly, so it feels like the action elements are really extravagant. I think people who have played KH2 might understand it easily, it already has greater mobility than Sora's Final Form from that game.

That kind of mobility, no doubt the next gen system PS4 has the ability to realize it?

Nomura: I think that the PS4's power is capable of handling a diverse array of actions in a wide area and battles against large numbers of enemies.

Are you powering up the map's traits as well?

Nomura: We're preparing a fair number of actions that involve the world maps. Things like climbing up a cliff that crumbles with falling stones, and enemies lifting up a building that you are in.

In the E3 2013 trailer, we see a large number of Shadow Heartless squirming and moving almost like a tidal wave. It seems like the enemies' mobility has evolved too.

Nomura: This time we are focusing our attention on developing the AI. The AI of both your allies and enemies has evolved in a way that hasn't been seen so far. Before when a large number of enemies appeared, they all followed a program action pattern. But this time each enemy behaves according to it's own thought process. I think it's something that has been drastically powered up compared to the previous KH titles.

Speaking of allies, will the actions of our travel partners Goofy and Donald change as well?

Nomura: Their AI is also being powered up considerably. Since Disney characters have concrete personalities, I want them to act according to their own thoughts instead of just giving them an order and having them obey like in the Final Fantasy series. Relating to their AI, we're configuring it so Donald and Goofy act more like themselves.

Even when they cooperate and mobile, it's not like you give them clear instructions like before.

Nomura: The direction we're taking in their growth is to have it so they consider the situation, and help out accordingly. As the player is busy controlling Sora in battle, they consider how they'll participate and their actions increase accordingly.

With the PS4's specs and memory volume, the PS4 is able to implement those features?

Nomura: Well, even with the KH games so far, we've made it as seamless to the best of our ability, but the data is resident in the memory... So we include as many actions, motions and effects as possible. Luckily, the PS4's memory volume is big, so it helps.

Bold action, map features, and enemy AI. That's a lot to squeeze into one screen. When I consider it compared to KH2, it seems to become a pretty different game.

Nomura: Since it's a numbering KH title that crosses into the next gen, I think you'll be able to feel how it's evolved proportionately.

How about the graphics?

Nomura: We're aiming for a photo realistic representation combined with a tone of each Disney world.

You’ve mentioned before that KH3 has a new shader being developed for it, can you tell us about it again?

Nomura: This isn't the official name, but it's something we call the Kingdom Shader. You saw it a little bit in the E3 trailer, this visual of a Disney 2D produced painted image represented in 3D. This time, when I was thinking about how the graphics in KH3 would be visualized, it started with Takeshi Nozue working in Visual Works, and he made patterns of various visuals for me. He gave me this "painted looking visual" pattern and I wound up showing it at E3. Visual Works makes pre-rendered footage, and this is based on a way to make it work in real time.

Is the painted looking visual something that you’ve wanted to implement for a long time?

Nomura: Since the very first title, the graphic gradation was made with the intention of representing the painted look of Disney's animations. But with the hardware back then didn't have the capability to adjust the lighting freely, so we tried to portray a painted visual in the textures we used. But this time the hardware's capabilities are better, there is no option of "not using light." You don't get a sense of graphical evolution just by setting old graphics to HD, my goal with the next gen isn't to do something that reproduces the pre-rendered scenes from KH1 & KH2 in real time. I considered the concept of the visuals and thus the representation Kingdom Shader was created.

I think all the fans are wondering, what worlds will appear, what enemies will we battle against, etc... Do you have anything to share about that?

Nomura: Not yet right now. (laughs)

Nothing, huh? But of course new worlds will be introduced, right?

Nomura: As for worlds, I've made some choices and started making them, but at this stage I can't announce what world and which characters. Information will come little by little... There are a lot of new worlds since there are so many Disney titles that haven't appeared yet. As for familiar worlds and characters, you can expect that the locations will be completely, the visuals will be different.

Are the plans for KH3 to utilize the DUALSHOCK 4 functions?

Nomura: Like Final Fantasy XV, KH3 is being developed in DirectX 11, so in what ways it will use the PS4's functions hasn't been decided concretely yet. Right now we're in a stage where we are making note of the hardware and it'll become clearer in the future. When I have an idea, I think how about we use the DUALSHOCK 4 touch pad? So I think I'd use it in some form, but right now nothing is decided.

Are you thinking about corresponding functions with tablets or the PS Vita?

NomuraNaturally I'm considering external devices, but I'm still thinking of ideas right now.

Many things can be realized with the PS4, but there seems to be a lot of troubling things too.

Nomura: I suppose so. Ideas I think are original are already being realized by other makers, so we are waiting to see what they do, but it's also nerve wracking. So far I've made games on a variety of hardware, but since I want put in as many elements as I can, I have a lot to think about. Because there are various possibilities, I want to make the kinda games that stand out as interesting.

As someone who has seen the generation changes of many systems, what about the PS4 has impacted you?

Nomura: I thought it was overkill. (laughs) As expected I gradually accepted it and then I wanted one. (laughs) Players are swelling with expectations, but to make something suitable for this system, this is a hurdle that developers must overcome. The things you can do have increased immensely, so once you start broadening the possibilities, it doesn't end, the possibilities just grow. You're pressed to choose what ideas to keep and what to toss. The announcement at E3 has passed, and I am still feeling the huge response that KH3 received. Everyone was so happy in that moment, I'm challenged by how I'll live up to that expectation with this title. It's a big challenge when you have this system where the power of expression is so high. There have been a variety of systems so far, but I feel like this one is the greatest mountain to overcome.

Not just in Japan, but fans around the world are waiting.

Nomura: The mountain is being exceeded so far. I think we'll be able to do something, I believe in my staff.

So are the Final Fantasy XV team and Kingdom Hearts 3 team influencing each other in any way?

Nomura: Well, when they see the other team, they get inspired by the great things they see, but that's because that's how things were created in the Square era. KH3's development started later, so it's not as far along, but I think that it's good motivation.

By the way, we'll see the end of the Dark Seeker Saga in KH3, but what will happen after that?

Nomura: Kingdom Hearts is a Disney title, so I can't speak for them, but naturally, in my own mind I have ideas about what happens after KH3. About characters, and developments. Maybe sometime there will be a chance to talk about that, but rather than thinking out the concrete details regarding that, right now my first priority is completing  KH3. I want to put out KH3 quickly.

We're looking forward to it. Alright, any last messages for the viewers?

Nomura: Kingdom Hearts and Kingdom Hearts 2 were for PS2 and we skipped the PS3 and now we are releasing Kingdom Hearts 3 onto PS4. The power of expression has increased drastically, and from the developments accumulated so far, even the gameplay by itself, I think that it's become something with depth. So that the day fans can experience it for themselves, we are all working are hardest, so please look forward to the next update.

 

Chaser

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Re: Conversation with Creators Tetsuya Nomura Interview!

Well, despite not knowing Japanese, I felt like what he talked about was interesting. The music probably helped with that xD
 

Solo

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Re: Conversation with Creators Tetsuya Nomura Interview!

Alright, it's here... but my understanding of Japanese isn't all that good, I could only absorb a few points stated by Nomura. XD

I'm pretty sure others would like a transcribed script, too. Other than that, thanks for the video!
 

Heartkeeper

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Re: Conversation with Creators Tetsuya Nomura Interview!

Too bad no new footage, looking forward to watch the translated version of the video.
 

Efflictim

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Re: Conversation with Creators Tetsuya Nomura Interview!

although he's probably saying "i can't reveal anything at this time, but please look forward to more info later on [laughs]" i'll be looking out for that translation.
 

Chaser

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Re: Conversation with Creators Tetsuya Nomura Interview!

I'm pretty sure others would like a transcribed script, too. Other than that, thanks for the video!
We've contacted our translators!
Apparently Nomura was to reach the "highest mountains" with this game (something that should easily be achieved with the train :p)
 

Efflictim

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

[FONT=�l�r �o�S�V�b�N]" [/FONT]Kingdom Hearts[FONT=�l�r �o�S�V�b�N] In "series, in which Disney characters come out a lot,[/FONT]

lel google translate
 

Solo

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

We've contacted our translators!
Apparently Nomura was to reach the "highest mountains" with this game (something that should easily be achieved with the train :p)

Oh, I recognised that part. At first I thought it was something about the most expensive mountain, which didn't make sense, lol. High and expensive share the same word in Japanese. -_-
 

Lnds500

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

How hard would it be to translate the transcript and put it in as captions on YouTube? And people are getting paid to (not) make these decisions. :mad:
 

Chaser

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

Oooooo, Nomura is considering an interactive field space. So, if you were to climb a mountain, rocks would fall and enemies could climb after you,
 

Saken

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

My limited Japanese knowledge can kind of translate some things...
At the end the interview the interviewer asks after the Dark Seeker Chronicles end, what will Kingdom Hearts become, in which he replies that he can't really say, but he has ideas in his head about the characters and story etc. after KH3 ends.
I think he says it is too early to discuss about it, and he wants to concentrate on releasing KH3 to the world as soon as possible.

Nothing really new here lol
 

Chaser

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

Nothing really new here lol
He does talk about improving the AI for both companions and enemies (in so that Donald and Goofy's moves will reflect their personalities), new worlds and old worlds will be in it and old worlds will have new locations, and since KHIII isn't as far into development as FFXV is they are still deciding on whether to include functions such as use of the Dual Shock 4 or tablet/PSVita functionality.

I wouldn't dismiss this entire thing as "nothing new" just yet :)
 

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

He does talk about improving the AI for both companions and enemies (in so that Donald and Goofy's moves will reflect their personalities), new worlds and old worlds will be in it and old worlds will have new locations, and since KHIII isn't as far into development as FFXV is they are still deciding on whether to include functions such as use of the Dual Shock 4 or tablet/PSVita functionality.

I wouldn't dismiss this entire thing as "nothing new" just yet :)

Yeah, i meant for the part about the future of the KH series, and that it's too early to talk about. That was something expected of Nomura to say :p

From what i can understand, there is actually quite a lot of juicy information he is giving here. What i am reading now he seems to be talking a bit about some kind of new AI system, and Power Ups and Bold Action.
 
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Lnds500

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

I don't want to undermine this site, but this just in from Gaf

Big thanks to SQEX☆GAL for the translation

As said before, KH3 will be the conclusion of the Dark Seeker saga. Since it's a return to consoles, which have a less limiting field of view, Nomura wants you to feel the depth capabilities in the new trail. KH is a game with developing action, every game takes it a step further, different challenges and bold new systems. Nomura wants to keep all the different systems in mind when developing a system that stays in line with KH1 and KH2.

Sora's movements have been upgraded, he's much more fluid. They're at an early stage of development so ideas of what kind of elements are up in the air. But he wants to balance RPG elements with action too. Since PS4 has the capabilities, he wants to make use of all the field space and take on large numbers of enemies. He's considering an interactive field space, like rocks crumbling as you scale a mountainside, and enemies being able to climb too. He wants to power up the AI, instead of having them all repeat the same programmed actions like in KH enemies and partner AI alike.

Like in a FF title, you direct Donald and Goofy and they do what you say, but Nomura wants their personalities to reflect in their actions. Since PS4 has such high specs, Nomura wants to utilize as many actions, motions, effects, etc. as possible. Since this is the first numbered title to cross into next gen, you can really feel the evolution of the series. Concerning graphics, he's aiming for a photo realistic representation combined with a tone of each Disney world.

Can't say what worlds will be coming to KH3 yet. There are many that haven't been used yet, and those that repeat will take place in different locations.

When asked if KH3 will make use of Dual Shock 4, Nomura responds that KH3's development isn't as far as FF15's, still deciding things. When asked about corresponding features with tablet and PS Vita, Nomura says of course he's considering external device correspondance. But he's still considering ideas at the moment. While the PS4 offers a lot of possibilities, there are a lot of things to worry about too. But he wants to put in as many elements as he can.

When asked what he thought of the PS4, Nomura jokingly said he thought it was overkill. When asked if the FF15 and KH3 teams effect one another, he says that seeing what each other is doing inspires them to work harder.

When asked if something will happen after the conclusion of the Dark Seeker Saga, Nomura said, it's a Disney title too, so he can only speak for himself, but he does ideas for characters and developments that take place afterward. Maybe sometime there will be a chance to talk about that, but for now the focus is on developing KH3 to completion. He wants to put out KH3 quickly.



Lastly, as a message to fans, he says that the power of expression has surpassed the past titles and that the play depth is greater. Everyone is working their hardest so that fans can get their hands on it quickly, so please look forward to future developments.
 

Chaser

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

I don't want to undermine this site, but this just in from Gaf
Yeah, I've been reading those as they came through and I would have posted it but I'm waiting for our full translations :)
 

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

The best parts of the interview to me were the bits about controlling Donald and Goofy in some capacity + the fact that the PS4 is extremely powerful. That's good to hear and the way he phrases it sounds like they have room to spread with the next-gen consoles. I hope it doesn't mean that they will not rest on their laurels though and that they take advantage of the console as much as possible.
 

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

Let's hope some of that power is used for a 60 FPS game that runs at a decent resolution.

So, larger scale exploration confirmed? Sora and company will apparently be climbing mountains, so that's nice.
 

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Question: Nomura said he wanted to put out KH3 quickly. But he is currently working on FFXV so does that mean FFXV is near completion? And if he has the intention to release KH3 for the thirteenth birthday? It would leave them 2 years... I wonder what quickly means to him, personally quickly here would be 2-3 years but that seem quite a task to complete it.
Aaah! Can only wait and see...

and thanks for the translation !


og yeah being able to climb mountains seems to be a really cool feature ! I wonder how they'll make it nice to play...haaan each time thinking about this game makes my heart beat faster. ☆*:.。. o(≧▽≦)o .。.:*☆
 
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Sephiroth0812

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The main concern I have with "quickly" is that Nomura and co. do not make the mistake and rush KH III, leaving it a borderline mess like KH 2 initially was.

As the finale to a ten-year-ongoing story they should put as much thought and time into it they need to make both gameplay and story a satisfying experience.
 
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