April 15th will mark the first Kingdom Hearts Union χ Fan Event in Anaheim. The event, dubbed the Dandelion Meeting, will have panels with the developers of Kingdom Hearts Union χ and the creator of the franchise, Tetsuya Nomura, and a whole lot more!
SCHEDULE OVERVIEW
Schedule Overview (all times in PDT):
FAQ
Entry & Exit:
Prohibited Items:
FAQS (Updated Apr. 9, 2018)
It is expected the new Disney world that was announced one and a half years ago will be officially revealed for Kingdom Hearts Union X. Hands-on gameplay for the new Player Vs. Player mode and the new gameplay mechanics are also expected to be at the event.
COVERAGE
April 9th 2018:
April 13th 2018:
2:18PM PT - The Square Enix team shows off their latest pulls during a lunch break.
April 14th 2018:
4:11PM PT - Summoner Glacie shares an image of the "Messages from the Dandelions". If you are attending then you can write your own message to the development team and to Square Enix!
4:25PM PT - Square Enix tweets an image of the exterior of the venue.
8:06PM PT - Square Enix tweets an image from the trailer that will play on screens throughout the event hall.
April 15th 2018:
10:36PM PT - Shinji Hashimoto is at the Dandelion Meeting!
1:00PM PT - The event doors are open!
1:08PM PT - @KH_UX_NA shares images of some gorgeous storybook sets.
1:16PM PT - @Nanazumix shares pictures from inside the event with us!
1:30PM PT - More concept art of the Spider Raid Boss, provided by @gillyrb2007.
1:45PM PT - There's a Draw Battle station at the event where you can practice your pulls!
1:49PM PT - @lennydamelion tries to unlock the Keyhole!
1:55PM PT - @KelvinBelmont shares a picture of the merchandise that is for sale.
2:04PM PT - The signing wall is being put to good use.
2:17PM PT - @Nanazumix shows off their stamp collection. We wonder what the special gift it?
2:21PM PT - We are seated for the opening remarks.
2:25PM PT - Fans battle against fearsome foes on a big screen.
2:27PM PT - The opening remarks at the Dandelion Meeting are just moments away from starting!
2:36PM PT - The event has started! There is a social media ban on what is shown and talked about at the event.
2:47PM PT - Kingdom Hearts 3 scenes were shown off in a short trailer. Some of the mini-games from Kingdom Hearts 3 are available to play at the event.
2:59PM PT - The Art and Design panel is about to start.
4:00PM PT- The Art and Design panel has ended.
4:13PM PT - @gillyrb2007 shares an image of the gift bag featuring Chirithy.
4:49PM PT - @kh_ux_na shares a look at some of the art on display
5:47PM PT - We show off first gameplay of Barnyard Battle from Kingdom Hearts 3.
6:00PM PT - The Developer Panel with Franchise Director Tetsuya Nomura has started!
7:00PM PT - The Developer Panel with Franchise Director Tetsuya Nomura has ended.
7:10PM PT - Guests are starting to leave the venue.
7:47PM PT - @kh_ux_na thanks all attendees for making the Dandelion Meeting a memorable event!
PANEL
The following is information pertaining to the Art and Design panel.
Tatsuya Kando (Art Director) discusses how they make medal artwork for the game. First, he receives a request for a Sephiroth medal then he will try it out in a variety of poses and submit for feedback. If necessary, they will revise. Once it has been approved they wlll add the medal border, effects, and more.
Mayumi Okamoto (NPC and Character Designer) shows off visuals from the Kingdom Hearts Mobile's Avatar Kingdom.
“Although these characters are vey cute, we felt we wanted to experiment with proportions of characters more”
They showed off a progression of Sora in various styles, as well as character designing sheets where they test out poses. From there they add movement and refine the image. They ended with the images of the default male Avatar.
Miki Yamashita (Character & Avatar Designer) shows how they came to design Strelitzia. They show off the same character sheet from D23.
“The info I received from Nomura is: she is a dandelion, based after a flower, color is orange and she is very quiet and reserved”
They then proceeded to show off the New Years avatar designs that were released a few months ago in Japan.
“Sometimes we have one design that we stick to, sometimes we have various types that we propose and narrow down.”
Sara Shimokobe (Heartless Designer) first gets instructions from the game designers, e.g. a request for a rare heartless. She thinks to herself "What foes would a rare Heartless look like? I think of things like treasure or rainbows to invite that feeling." They show off the Adventurer Raid Boss during this thought.
They proceed to show off specifications of the Shadow Witch and talk about how they repurpose animations for different types of Heartless. There are design documents shown that are based on the Lady Tremaine Heartless as well as Gilgamesh.
A new Heartless design was shown off. It looks like an old man dressed in purple with a long beard and lightbulbs decked over his shoulders. There is also a Heartless in a wintery dress (Ramuh and Shiva).
Daigo Tsukada (KHUX and KH3 Keyblade and Heartless Designer) showed off various Union X Heartless and Raid Bosses. Because of the stylised cute aesthetics, they tried to give them more cute and comedic behaviour. For the main title, because of the unique illustrative style, you can distinguish who the designer behind that artwork is.
"We strive to create loveable Heartless but if you encounter frustrating Heartless, that's because of the designers who are steeped in Darkness."
Aki Igarashi (Background Designer) uses Maleficent's Castle from the Enchanted Dominion as an example of her work.
"We take the film to make sure where buildings are positioned, paying attention if important scenes will be located there and other narrative elements and use screenshots from the film to recreate the area."
She takes consideration of where the player will go, what perspective there will be, and how to condense the area to being playable.
Megumi Yamamoto (Cutscene Designer) shows examples of the Enchanted Dominion update that recently launched in Japan. They are sometimes unable to recreate the original film entirely due to the addition of the character so sometimes it is a bit challenging. Animation and film references for Prince Phillip and Samson were then shown off.
They wanted to depict nervous tension and sense of speed but because of camera work you couldn't really see it too much. The scene showed off as an example is the escape scene from Enchanted Dominion.
Fan question and answer time has started!
Question: What types of designs did you go through for Starlight? Are there other original designs in the works?
Answer: With Union X, because you are collecting lux, the motif of the star is very important so we based Starlight on that.
Q: Have you considered making medals with CGI effects?
A: The idea of adding animation to different medals was brought up, talked about with the development team. It is not really easy and it is a tough hurdle to overcome.
Q: Why can't girls wear more pants? Why can't boys wear dresses?
A: When we design avatar parts, we think about men and women and we do come across that restriction. It has been noted and designed for gender neutral avatar parts. We can't promise anything but will discuss it with the team.
Q: Was there any point in the game that differs from concepts and what stories are there, if so?
A: With Union X being a mobile game, when we transitioned from PC browser to mobile we changed cards to medals.
Q: Were there any challenges in development?
A: Art director has to wrangle the team and keep everyone in check. We use delicious snacks and goodies to share as motivation. Another thing is when designing medals, because of different characters, e.g. Kingdom Hearts 1, there was so much reference data to sift through which provided to be a challenge. For character medals, with Princes and Princess, if they are really good looking it is tough to make sure they stay in character and are represented correctly. Coming up with new material for new designs is challenging as there are new designs each mother, especially with seasonal events like Christmas where you don't want to repeat designs.
The following is information pertaining to the Developer Panel with Franchise Director Tetsuya Nomura.
Tetsuya Nomura, Tatsuya Kando, and Hironori Okayama are on the panel.
The LCD games are collectively called Classic Kingdom. Concept art of the mini-games are being shown off. Musical Farmer, Barnyard Battle, Giantland, and Carnival Kid are all games you can play in Kingdom Hearts 3, which have been built in Unreal Engine 4. Sora will be adventuring through the game and they'll become available throughout the game.
The mini-games were revealed at this event because you can play Classic Kingdom in Union X! They are unable to give a date for when the games will be live in Union X, but they say it will be live before Kingdom Hearts 3 launches.
Player versus Player mode for Union X was shown off. It features 1 on 1 gameplay, asynchronous battles, three Keyblade setups, infinite HP and you will battle for total damage. This mode will take place in Olympus Coliseum. The gameplay features a 3 turn battle with 3 sets. First to win two out of three times wins.
When choosing your opponents, three will be randomly selected. One will be stronger, another weaker, and the last one will be equal. You will fight your way up the ranks. The battle will immediately begin after choosing the opponents and you can either fight manually or use the auto mode.
This is akin to a data battle as it is not a live battle like in Union Cross and points are collected just like in a High Score Challenge. After one round, Keyblades swap out to the second setup and the battle begins again. Buffs and debuffs will carry over from round to round.
GALLERY
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April 15, 2018 @ 04:31 amOffline