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News ► Nomura discusses Kingdom Hearts 3 Re Mind, new teams and future projects in Twitter Q&A



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trapped in revamp hell
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The official KINGDOM HEARTS Twitter have shared a Q&A with Tetsuya Nomura leading up to the long-anticipated release of Kingdom Hearts 3's Re Mind DLC. He provides some insight in the DLC's planning and development, and teases future projects in the works. Nomura also reveals that there are 2 new teams working on Kingdom Hearts projects, with the title from one of these teams coming surprisingly soon!

Thanks to goldpanner for her hard work translating!

※This Q&A contains spoilers for Kingdom Hearts III. Take care if you have not finished the game.

Q1 How does Re Mind differ from the Final Mixes released for previous numbered titles?

We released Final Mixes to adjust the balance of and add things to the entire game. Re Mind is independent content you can enjoy after beating the main game. That said, we did also add English voices to the Japanese version, limit cut bosses, and other things you'll find familiar from Final Mixes. So, other than the fact that the main game hasn't been changed much, you can basically think of this as the equivalent of a Final Mix.

Q2 How did you decide what to put in the free update and what to put in Re Mind (paid update)?

KH3 and Re Mind are to be thought of as separate content. It is split up like this: the version update is basically for what you bought as KH3, and Re Mind is for new features outside the main game. But, as I just said, the English voices and other features that would previously have been included in a separate package as a Final Mix have been included in Re Mind. But then I also included some new content that would usually have been in a Final Mix, like Keyblades and new abilities, in the free update - with the aim of giving you something for after finishing the game.

Q3 So there won't be a KH3 Final Mix? What about a physical release of this?

There are no concrete plans right now. We might think about something when a new console releases, but I'm not thinking about whether that something will be a Final Mix.

Q4 When is the new story in Re Mind set? And what can we expect to see in it?

Chronologically it jumps around a bit, but most of your time as Sora is set between the end of the last battle and the final cutscene, depicting the blank space of Kairi's rescue. As a player, you view the story from a higher vantage point than Sora - and in Re Mind, Sora is following the story from a different vantage point to the main game. It's hard to explain, but KH3 concludes with itself, and its ending connects to the ending of Re Mind.

Q5 Does it influence or rework anything in the main KH3 game?

The story of KH3 itself hasn't changed. You play it after finishing KH3, so it doesn't influence anything. But, we did update a few places in version 1.07 - things we gave up on at the time due to various circumstances that we wanted to make do justice to our original vision. To give concrete examples, it's stuff like damage-taking expressions in cutscene and the way the sky looks in the background.

Q6 Why didn't any Final Fantasy characters appear in the main game this time? Why did you add them back in?

The story developments of KH3 didn't provide a reason to stop by Radiant Garden, plus work related issues. They appear in Re Mind because story developments make them needed, and because of the passionate wishes of you fans. So, even though they don't have a big role, they now have a sense of presence in the world of KH3.

Q7 What are the highlights of the limit cut bosses? Who do you want us to pay attention to in particular?

We had decided to use the New Organization XIII for the limit cut bosses, but as the project progressed we began to feel conflicted over whether or not to leave Xion in there. Development was already underway when I went to discuss it with Yasue, like, maybe we really should cut her? Knowing this, I hope you feel just as conflicted as you fight her. She's super strong.

Q8 Early on you said you wanted to add the equivalent of one world - did that change?

Actually, we did start designing and planning a new world, but the reasoning why just this world would be added in after being separate didn't sit well with me. In the end I decided that it would be better to work it in properly from the start next time there's a chance. All the new content added with Re Mind put together makes more than one world's worth of content. In particular, it was a lot of work making this many bosses.

Q9 What can you say about the secret boss & episode?

The secrets contain my thoughts about the future of the series, but with the information out at present I don't think you'll be able to guess any of it. Some parts of the battle ended up very different from what I requested. But it surprised me in a good way, so take it as it is.

Q10 Why did lines from KH1 appear in the final trailer?

Those were lines I'd long wanted to put together if I ever got the chance. You may not understand, but the inclusion of those lines is what got the world of Kingdom Hearts approved. There is no mystery to solve this time, they stand at the doorway.

Q11 Are there any plans for further updates or DLC?

There are no plans for a hypothetical update as of now, but if issues come up we will deal with it. Re Mind is to be the first and only DLC. We are already working on the next title. The title screen of Re Mind serves as a piece of foundation for it.

Q12 Will you tell us about any plans for future KH projects?

We still need some time with regards to main line Kingdom Hearts, but first up the KH UX team will have a surprising announcement tomorrow. Aside from the KH3 and KH UX teams, we actually have two new teams in operation, and from them one title will be coming surprisingly soon.

Q13 Finally, a message for fans.

We had some organizational changes after finishing KH3, and I'm very sorry this took so much longer than expected. The elements added in Re Mind are ideas we came up with that we thought you would enjoy. My attention always ends up turning to the plot no matter what, but most of our development time was spent working on new battle and gameplay elements. I hope you enjoy the merciless battles only possible via DLC. Also, we have unlocked nearly the entire game for sharing via the KH3 share function. Yasue said he really wanted to see everyone trying the secret battle, so we unlocked as much as possible. Please first try beating these formidable opponents. In just a few more hours, at midnight on the 23rd (JST), Re Mind will be playable. Thank you for all your support.

Director Tetsuya Nomura

 
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Noivern

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Q8 Early on you said you wanted to add the equivalent of one world - did that change?
Actually, we did start designing and planning a new world, but the reasoning why just this world would be added in after being separate didn't sit well with me. In the end I decided that it would be better to work it in properly from the start next time there's a chance. All the new content added with Re Mind put together makes more than one world's worth of content. In particular, it was a lot of work making this many bosses.

I'm going to take an educated guess here and assume this has to do with the new announcement for Union X. lol
 

Zettaflare

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Alright, work on the next title has begun. So excited.

And Nomura I'm sure you and your team could have easily come up with a story reason to visit Radiant Garden. Just have him want to talk to Ienzo in person
 

gosoxtim

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hey just came to vidit this webiste again ill try to visit this site once in while
 

nocturne

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What a great Q&A! Lots of interesting tidbits. It's always interesting reading about this behind-the-scenes kind of stuff.

Excited to dive into Re:Mind tomorrow! Also, it's nice to hear the next title will be coming "surprisingly soon". Wonder how soon it'll be? Only time will tell, I guess.
 

MATGSY

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Q8 Early on you said you wanted to add the equivalent of one world - did that change?


Actually, we did start designing and planning a new world, but the reasoning why just this world would be added in after being separate didn't sit well with me. In the end I decided that it would be better to work it in properly from the start next time there's a chance. All the new content added with Re Mind put together makes more than one world's worth of content. In particular, it was a lot of work making this many bosses.
Yeah, bullshit. You're asking $30 for what amounts to glorified patching. You could've thrown in a revamped Disney world like Agrabah & that would at least be actual content.

Nomura. Xe-ha-nort game.
He's old news. Va-ni-tas game.
 

Chaser

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Yeah, bullshit. You're asking $30 for what amounts to glorified patching. You could've thrown in a revamped Disney world like Agrabah & that would at least be actual content.


He's old news. Va-ni-tas game.
I’m playing Re Mind right now and it’s well worth the $60 I paid. It’s certainly not glorified patching in my eyes, but that ultimately comes down to personal preference.
 

blank points

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Oh man if there is one thing Nomura knows how to do, that is getting my hype going everytime. Between Re:Mind and whatever announcement from UX we are getting tomorrow, I am looking forward more than ever. Great to know that they are working on the next title already. I am also particularity intrigued by this new game coming "surprisingly soon" from the new teams. Nomura's got a lot up his sleave, that is for sure.
 

Sakuraba Neku

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Nomura excuses for the lack of Final Fantasy characters in the base game are always laughable. As if we needed Radiant Garden playable to have FF characters in the first place...

Good to know the KH teams are growing. Now the main team can focus on developing a Verum Rex game and make that TV commercial a reality. :cool:
 

MATGSY

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I’m playing Re Mind right now and it’s well worth the $60 I paid. It’s certainly not glorified patching in my eyes, but that ultimately comes down to personal preference.
Not saying that there it ain't a lot there Scala is pretty much a new world itself afterall but that's still a bad call from Nomura.

Nomura excuses for the lack of Final Fantasy characters in the base game are always laughable. As if we needed Radiant Garden playable to have FF characters in the first place...

Good to know the KH teams are growing. Now the main team can focus on developing a Verum Rex game and make that TV commercial a reality. :cool:
Switch team & new mobile/HD ports team probably. I'll be damned if nothing KH-related ever comes to Switch, & new mobile titles after UX is inevitable.
 
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FudgemintGuardian

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So something big is gonna happen tomorrow, HMM?

Nomura excuses for the lack of Final Fantasy characters in the base game are always laughable. As if we needed Radiant Garden playable to have FF characters in the first place...
This. Not being a playable world isn't a reason for their absence nor is it a reason for them to not be mentioned at all. He did mention "work related issues" this time, so maybe there's something resembling a legitimate reason in there...
 

Sign

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So something big is gonna happen tomorrow, HMM?

This. Not being a playable world isn't a reason for their absence nor is it a reason for them to not be mentioned at all. He did mention "work related issues" this time, so maybe there's something resembling a legitimate reason in there...

Actually it's later today. That UX tweet was intended to go live last night, but Glacie said there was a last minute change of plans. They just rescheduled it and didn't bother to update the text.
 

FudgemintGuardian

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Actually it's later today. That UX tweet was intended to go live last night, but Glacie said there was a last minute change of plans. They just rescheduled it and didn't bother to update the text.
OH! Well, now I don't have wait as long. XD
 
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