Fun thing is, the ending definitely gave more KH II vibes than it did 358/2 Days.
I don't recall if I've said this when I talked about improving Ux a few days ago, but doing scenarios like these was definitely what I had in mind. Give me things such as these instead of going to Agrabah in both the sidequest and the main story.
Hopefully next time it'll be a more engaging story that you can't see the outcome on day 3, something actually crafted from pure inspiration and not some omage/collab thing, and we'll know who is talking when.
And of course, if they can let go of filler and cheap cliffhangers (if we can call them that) the better. I understand wanting to build interest and that every day they gain is a day where they don't have to come up with anything else, but "Hey we're here" [defeats Heartless] "Hey what's over there?" [see ya tomorrow] is a little extreme.
Seriously, there's so much stuff one could do.
One thing I forgot to mention before is I hope future events don’t have pointless changes. Aside from some translations choices, the characters expressions were changed from JP to Global. In JP they were more reactive to what was going on around them but in Global this was changed to just be a majority of blank expressions. It’s a pointless change, and one that doesn’t make sense, so I’d hope they won’t do this in the future.
My arms and mouth are raised upwards
This means I'm happy or at the very least in the positive mood spectrum
Now my mouth is wide open
I'm either sad, disappointed, protesting, distraught, heartbroken or something that could be mildly or immensely surprising just happened in my proximity