He made FF Advent Children. So why can't he make a KH movie just like that? I know Fans would enjoy it. If a Staff Member who runs this website could run the idea by him that would be great. Thx.
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Disney only owns the Disney characters. Yes Nomura would have to get Disney permission to use Disney characters in the movie. SE owns Sora,Heartless, Keyblades.
They did say that Sign's Dream Eaters were going to be taken to Nomura so... ;DOn a side note though I find it funny somewhat that you think that a staff member of a fansite/forum located in the US of A would have personal contact with Tetsuya Nomura. *ggg*.
All the characters except for Final Fantasy are owned by Disney.Disney does not own Kingdom Hearts. They only own the Disney characters. Without Square Enix there would be no KH. Tetsuya Nomura created KH so everything besides the Disney characters...Nomura owns. KH was not Disney's idea. Yes without Disney involvement there would be no KH. However to say KH is solely owned by Disney is wrong.
They did say that Sign's Dream Eaters were going to be taken to Nomura so... ;D
It turns out Disney does own KH. There would be no KH without SE. SE should of been sole owner of KH. It's so stupid that Disney owns everything bout KH except FF Characters. All the characters except Disney ones were created by Tetsuya Nomura. Disney had no part in creating those characters. In my opinion ownership should be 50-50.
Edit:
Yeah, that means Nomura has contact with the work of one of our staff members, lolz.
But I doubt that Sign will gain Nomura's EMail-address. *ggg*
It turns out Disney does own KH. There would be no KH without SE. SE should of been sole owner of KH. It's so stupid that Disney owns everything bout KH except FF Characters. All the characters except Disney ones were created by Tetsuya Nomura. Disney had no part in creating those characters. In my opinion ownership should be 50-50.
Iwata: One thing about Disney is that they have the strictest control over their characters in the world, but they let us throw our own creations into those same worlds. See, long ago, I had a similar experience when I made Smash Bros (※5), so I know it must have been terrible. First of all, how did it begin, how did you climb over the obstacles, I'm really interested.※5 Smash Bros = 'Super Smash Bros'. It was a fighting action rpg, the first title releasing Jan 1999 on the Nintendo 64.
Nomura: Firstly, we were in the same building... I've told this story many times, but it originally began from making a game together with Disney. One time, Mr (Shinji) Hashimoto (※6) and Mr (Hironobu) Sakaguchi (※7) were talking together, and I was there too for some reason.
※6 Mr Shinji Hashimoto = Square Enix Holdings Corporate Executive. In the days of the old company Square, he was first the producer of Final Fantasy VII and worked on many titles. ※7 Mr Hironobu Sakaguchi = The creator of the Final Fantasy series. He became independent in 2001, and established the game development company Mist Walker.
Iwata: Were the three of you just together by chance?
Nomura: Yes. I had been called over there for a completely different matter, but at that moment Mr Hashimoto and Mr Sakaguchi were talking back and forth about Disney, something like, 'Mickey would be great but we can't use him'. And then, I put up my hand and said, 'Ah, I want to do that,' and that's how it began. However, at the time I had absolutely no motivation to make a Mickey game...
Both: (laughs)
Nomura: So then it went sort of like, 'Okay, we'll let Tetsu have a go'.
Iwata: What was the background behind raising your hand? What part interested you?
Nomura: From the start, when I was working on FFVII (※8), that was right about the time that Mario 64 got famous, and the way you could run around freely in a full 3D world impacted hugely on me. When I talked with other staff about how I wanted to make a game like that, they told me, 'No, Mario is already a world-famous character, you can't do it now with a new character.'
※8 FFVII = Final Fantasy VII. It went on sale Jan 1997, as the seventh title in the series. ※9 Mario 64 = Super Mario 64. An action game for the Nintendo 64 that went on sale June 1996.
Iwata: Like, 'We can't go up against Mario,' sort of thing?
Nomura: Yes. The colleagues I talked with at the time said, 'It would be impossible to do without Disney-level star power characters'. But, it stayed in my head. So, when I heard them talking about doing something with Disney, I knew I wanted to do it...
Iwata: You must have had it quite firmly stuck in there...! So basically, the impact of Mario 64, hearing it would be 'impossible without Disney-level characters', and then talk about a Mickey game spawned something inside your head and you raised your hand, right?
Nomura: Yes (laughs).
It is niche, but I was being rather hypothetical anyway. Even if Disney did allow it, they'd have a visual challenge tantamount to kh3 hd graphics.