Gamespot: How was KH: Birth by Sleep received in Japan?Tetsuya Nomura: After its release, Birth by Sleep was praised as the best KH title on the PSP. I think the reason for this is because it was developed in an environment similar to the original Kingdom Hearts and Kingdom Hearts II, and thus, the gameplay reminded players of the feel and sensation of those games. Of course, some players regretted that Sora was not featured as the main character, but that's the way we wanted to do the game. Question 2: What are the differences between console development and handheld development? Question 3: How did the stories for the Kingdom Hearts games evolve? Were they planned from the beginning or did they evolve alongside Sora as a character? Question 4: Handhelds are evolving rapidly. Do you find that you are no longer constrained by what a handheld can do? Do some things simply work better on handhelds than consoles? Question 5: One of the biggest complaints of previous Kingdom Hearts games was that they controlled poorly and had a bad camera, which restricted gameplay. What have you done to improve this? Gamespot: Can you give us an overview of the re-hauled battle system in Kingdom Hearts: Birth by Sleep? Question 7: It's been a while since we've seen a new generation of Kingdom Hearts titles. There have been a lot of handheld and mobile version, but no console versions since the PlayStation 2. Are you thinking about making a next-generation Kingdom Hearts? Or do you prefer working on handhelds? |
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