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POLL

Who do you prefer to play as in Kingdom Hearts 3D?

Sora - 100%
Riku - 0%

Total votes: 1, but the poll doesn't work yet

Shepherd House

[Unbranded]   [Top o' Topo]   [Joli bécot]   [Tigre PUNKS]   [Cony×Cony]   [RyuGu]
[garagara]   [IL CAVALLO DEL RE]   [Shepherd House]   [Jupiter of the Monkey]   [MONOCROW]
[NATURAL PUPPY]   [HOG FANG]   [Gatto Nero]   [croaky panic]   [Noise]   [Trade]

No.145: The Great Balloon Voyage
□ Tap / 613 / Wind / MAX Lv3 / Evolution Lv3 (Nagi)

Time Bomb: Place a ticking time bomb at your feet. Enemies caught in the explosion will be sent flying. (Pin gauge will not refill automatically.)

[Beatdrop] Knockback: Strike again when the launched enemy hits a wall.

No.146: The Fluffy Ovine Cloud
□ Tap / 812 / Wind / MAX Lv3

Time Bomb: Place a ticking time bomb at your feet. Enemies caught in the explosion will be sent flying. (Pin gauge will not refill automatically.)

[Beatdrop] Knockback: Strike again whent he launched enemy hits a wall.

No.147: The Great Magma Escape
□ Tap / 171 / Burst / MAX Lv3

Time Bomb: Place a ticking time bomb at your feet. Enemies caught in the explosion will be knocked back. (Pin gauge will not refill automatically.)

[Beatdrop] Big Bang: Strike again right after the enemy gets caught in the explosion.

No.148: The Lonely Space Warrior
□ Tap / 575 / Kinesis / MAX Lv3 / Evolution Lv3

Time Bomb: Place a ticking time bomb at your feet. Enemies struck with the explosion's ensuing debris will be knocked back. (Pin gauge will not refill automatically.)

[Beatdrop] Hammer Slammer: Strike again after an enemy is hit with a large object.

No.149: The Great Lunar View
□ Tap / 715 / Kinesis / MAX Lv3

Time Bomb: Place a ticking time bomb at your feet. Enemies struck with the explosion's ensuing debris will be sent flying. (Pin gauge will not refill automatically.)

[Beatdrop] Hammer Slammer: Strike again after an enemy is hit with a large object.

No.150: The Pyramids' Old Secret
□ Tap / 925 / Kinesis / MAX Lv3

Time Bomb: Place a ticking time bomb at your feet. Enemies struck with the explosion's ensuing debris will be sent flying. (Pin gauge will not refill automatically.)

[Beatdrop] Hammer Slammer: Strike again after an enemy is hit with a large object.

No.151: The Ever-Moving Machine
□ Tap / 995 / Electric / MAX Lv3

Minefield: Place 5 time bombs around you. Enemies caught in the explosion will be knocked back. Chance of greatly shocking the enemy. (Pin gauge will not refill automatically.)

[Beatdrop] Electrowave: Strike again when the enemy is shocked.

No.152: The Ever-Arctic Treasure
[L2] Hold / 785 / Ice / MAX Lv3

Whirlwind: Kick up 4 icy tornadoes around yourself that deal damage to any foe they hit. Hold the button to gradually enlarge the cyclones until they can knock the enemy back. Chance of freezing the enemy.

[Beatdrop] Frostbound: Strike again when the enemy is enveloped in ice.

No.153: A Moonlit Night Inside
[L2] Hold / 1225 / Ice / MAX Lv3 / Evolution Lv3 (Nagi)

Whirlwind: Kick up 6 icy tornadoes around yourself that deal damage to any foe they hit. Hold the button to gradually enlarge the cyclones until they can knock the enemy back. Chance of freezing the enemy.

[Beatdrop] Frostbound: Strike again when the enemy is enveloped in ice.

No.154: The Woolly Triple Axel
[L2] Hold / 1285 / Ice / MAX Lv3

Whirlwind: Kick up a giant icy tornado with you at its center that deals damage to any foe it hits. Hold the button to gradually enlarge the cyclone until it can launch the enemy into the air. Chance of freezing the enemy.

[Beatdrop] Frostbound: Strike again when the enemy is enveloped in ice.

No.155: A Day Off Outside
[L2] Hold / 546 / Wind / MAX Lv5 / Evolution Lv5

Whirlwind: Kick up 4 tornadoes around yourself that deal damage to any foe they hit. Hold the button to gradually enlarge the cyclones until they can launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

No.156: The Cozy Hilltop Windmill
[L2] Hold / 746 / Wind / MAX Lv5 / Evolution Lv5 (Nagi)

Whirlwind: Kick up 6 tornadoes around yourself that deal damage to any foe they hit. Hold the button to gradually enlarge the cyclones until they can launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

No.157: The Breezy Ovine Wind
[L2] Hold / 879 / Wind / MAX Lv7

Whirlwind: Kick up a giant tornado with you at its center that deals damage to any foe it hits. Hold the button to gradually enlarge the cyclone until it can launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

No.158: A Tasty Ovine Snack
[L2] Hold / 546 / Wind / MAX Lv5

Gale Force: Send a howling gust barreling toward your target. Hold the button to generate a momentary shock wave that sends the enemy flying.

[Beatdrop] Knockback: Strike again when the launched enemy hits a wall.

No.159: The Gentle Airplane Pilot
[L2] Hold / 879 / Wind / MAX Lv5

Gale Force: Send a howling, sweeping gust barreling toward your target. Hold the button to generate a momentary shock wave that sends the enemy flying.

[Beatdrop] Knockback: Strike again when the launched enemy hits a wall.

No.160: The Song of Friendship
[L2] Hold / 707 / Sound / MAX Lv5 / Evolution Lv5

Gale Force: Send a powerful sound wave barreling toward your target. Hold the button to generate a momentary ring of sound waves that send the enemy flying.

[Beatdrop] Knockback: Strike again when the launched enemy hits a wall.

[Ability] Groove Boost II: Increases Groove when landing a combo.

No.161: The Woolly Jazz Player
[L2] Hold / 896 / Sound / MAX Lv5 / Evolution Lv5 (Rindo)

Gale Force: Send a powerful sound wave barreling toward your target. Hold the button to generate a momentary ring of sound waves that send the enemy flying.

[Beatdrop] Knockback: Strike again when the launched enemy hits a wall.

[Ability] Groove Boost II: Increases Groove when landing a combo.

No.162: Back to the Ewe-ture
[L2] Hold / 1205 / Time / MAX Lv15

Gale Force: Send a howling gust barreling toward your target. Hold the button to generate a momentary shock wave that sends the enemy flying.

[Beatdrop] Knockback: Strike again when the launched enemy hits a wall.

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