NEWSLETTER

Subscribe to Kingdom Hearts News!

Enter your email address:

   

POLL

Who do you prefer to play as in Kingdom Hearts 3D?

Sora - 100%
Riku - 0%

Total votes: 1, but the poll doesn't work yet

Noise

[Unbranded]   [Top o' Topo]   [Joli bécot]   [Tigre PUNKS]   [Cony×Cony]   [RyuGu]
[garagara]   [IL CAVALLO DEL RE]   [Shepherd House]   [Jupiter of the Monkey]   [MONOCROW]
[NATURAL PUPPY]   [HOG FANG]   [Gatto Nero]   [croaky panic]   [Noise]   [Trade]

No.291: Frog
□ Rapid-tap / 726 / Water / MAX Lv3

Shrapnel Rounds: Deploy a wave of bursting bubbles that change the tide of battle. Keep attacking to release a large bubble that knocks the enemy back.

[Beatdrop] Finisher: Strike again after landing the combo finisher.

[Ability] Take Five: Fills the pin gauge faster when not using psychs for a prolonged period.

No.292: Raven
[L1] Charge / 746 / Wind / MAX Lv3

Patrol Rounds: Glide through the air with breathtaking black wings. Fully charge it to send the enemy flying.

[Beatdrop] Knockback: Strike again when the launched enemy hits a wall.

[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.

No.293: Grizzly
△ Tap / 1012 / None / MAX Lv3

Shockwave: Tear through the enemy with a single stroke from a razor-sharp rake and send them flying.

[Beatdrop] Knockback: Strike again when the launched enemy hits a wall.

No.294: Jelly
[L1] Charge / 1065 / Electric / MAX Lv3

Electric Wire: Conjure clones, then course an electrifying current through the chain connecting them. High chance of chaining any foes struck. Chance of greatly shocking the enemy.

[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.

No.295: Wolf
△ Rapid-tap / 1193 / Light / MAX Lv3

Swift Strike: Your fleet feet can't be stopped as you pursue your prey at breakneck speed. Strike 8 times to send the enemy flying.

[Beatdrop] Finisher: Strike again after landing the combo finisher.

[Ability] Auto-Target: Keeps moving and attacking with each button press, with the target changing after each attack.

No.296: Shark
[L2] Hold / 985 / Water / MAX Lv3

Gale Force: Send a wave crashing toward the target. Hold the button to conjure a giant shark-shaped surge that rushes the enemy and sends them flying.

[Beatdrop] Knockback: Strike again when the launched enemy hits a wall.

[Ability] Take Five: Fills the pin gauge faster when not using psychs for a prolonged period.

No.297: Stinger
△ Rapid-tap / 1193 / Poison / MAX Lv3

Assassin Strike: Strike at your target's blind spot with your poisonous tail. Keep attacking to knock the enemy back. Chance of tremendously poisoning the enemy.

[Beatdrop] Toxicity: Strike again when the enemy is poisoned.

[Ability] Rear Assassin: Quickly unleashes a finisher when attacking an enemy from behind.

No.298: Puffer
□ Tap / 1193 / Poison / MAX Lv3

Time Bomb: Stick a spiked bomb on your target. Enemmies caught in the explosion will be knocked back. Chance of greatly poisoning the enemy. (Pin gauge will not refill automatically.)

[Beatdrop] Toxicity: Strike again when the enemy is poisoned.

No.299: Rhino
[L1] Tap / 1225 / Stone / MAX Lv3

Protective Field: Erect a barrier for an instant, nullifying all enemy attacks. Its heavenward horn deals damage to any it touches and launches them into the air.

[Beatdrop] Guard Duty: Strike after guarding against an enemy attack.

No.300: Popguin
[R1] Charge / 1325 / Ice / MAX Lv5

Piercing Plllar: Ice sculptures peck the target with their sharp bills, their adorable appearance belying their fearsome strenght. Fully charge it to launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

No.301: Leon
[R2] Hold / 1225 / Gravity / MAX Lv3

Snare Trap: A single touch of that tongue is all it takes to become its prisoner. Grab the target and surrounding enemies, then draw them in.

[Beatdrop] Wirebound: Strike again after the enemy has been tied up.

No.302: Pachy
[L2] Hold / 1325 / Stone / MAX Lv3

Sandstorm: A giant foot descends down to stomp after the target. Any foe trampled underfoot will be sent flying.

[Beatdrop] Knockback: Strike again when the launched enemy hits a wall.

No.303: Rex
[L1] Charge / 1325 / Stone / MAX Lv3

Meteor Strike: Slam a fossil fragment of an ancient king down onto the target. Fully charge it to knock the enemy down.

[Beatdrop] Piledriver: Strike again whenthe enemy hits the ground.

[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.

No.304: Pig
[R2] Hold / 1325 / Kinesis / MAX Lv3

Psychokinesis: Draw in a majestic statue, then use the Left Stick to roll it around and deal damage. Enemies will be sent flyingn on impact. This roly-poly is truly the king of cute!

[Beatdrop] Knockback: Strike again when the launched enemy hits a wall.

No.305: Beringei
△ Rapid-tap / 1325 / Stone / MAX Lv3

Heavy Slammer: Slam down on your target with a wild, hefty hand. Keep attacking to knock the enemy down.

[Beatdrop] Piledriver: Strike again when the enemy hits the ground after the final punch.

No.306: Cervus
[R2] Hold / 1325 / Electric / MAX Lv3

Drift Tackle: Charge forward with your lightning-imbued horn out, then use the Left Stick to change your direction. Enemies will be sent flying on impact.

[Beatdrop] Duplet: Strike again after landing two successful hits on a single target.

[Ability] Frozen Fatality: Greatly increases Attack when the enemy is immobilized.

No.307: Mr. Mew
[R2] Hold / 1382 / Light / MAX Lv3

Diffusion Beam: Don't let this cool cat's cute face fool you. It blasts through enemimes with an erratic and extremely destructive beam.

[Beatdrop] Triplet: Strike again after landing three successful hits on a single target.

No.308: Grus
□ Rapid-tap / 1458 / Darkness / MAX Lv3

Trick Cards: A mysterious orb chases the target as if it has a will of its own, then knocks the enemy back on impact. Chance of confusing the enemy.

[Beatdrop] Stunstrike: Strike again after the enemy has been immobilized by dizziness.

[Ability] Killing Blow: Greatly increases Attack when the enemy's remaining HP is low.

No.309: Iris
□ Rapid-tap / 1193 / Poison / MAX Lv3

Psychic Storm: Shower spears down on the target and surrounding enemies. Chance of greatly poisoning the enemy.

[Beatdrop] Toxicity: Strike again when the enemy is poisoned.

No.310: Leo Armo
[R1] Charge / 1458 / Fire / MAX Lv3

Massive Hit: Swiftly drop down onto your enemy from above and show off your perfect vector kick. Fully charge it to knock the enemy down.

[Beatdrop] Piledriver: Strike again when the enemy hits the ground.

[Ability] Aerial Assassin: Unleashes a multi-hit follow-up attack on enemies launched into the air.

No.311: Shiba
[R2] Hold / 1259 / None / MAX Lv3

Spectral Swords: Phantom butterflies scatter across the stage, dealing damage to any they touhc. They float from flower to flower, following their foe.

[Beatdrop] Patience: Strike again slightly after unleashing this psych.

No.312: Phoenix
□ Rapid-tap / 1259 / None / MAX Lv3

Circuit Breaker: Pierce the target with your rainbow tail feathers. The attack will chain if enemies are nearby. Inflicts enemy with a random status effect.

[Beatdrop] Grimy Gross: Strike again after inflicting a status ailment on an enemy.

©2016 KHInsider. KINGDOM HEARTS official artwork, trailers, characters, merchandise, and music is copyrighted to Square Enix and Disney.
Original material is licensed under a Creative Commons License permitting non-commercial sharing with attribution.
Please read our privacy policy for more information | Legal Information