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No.212: Sugar Beam □ Rapid-tap / 95 / None / MAX Lv3 / Evolution Lv3
Force Rounds: Fire rounds at the target. Keep attacking to blast the enemy with a piercing bullet that knocks them back.
[Beatdrop] Finisher: Strike again after landing the combo finisher.
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No.213: Nighty-Night Beam □ Rapid-tap / 147 / None / MAX Lv3
Force Rounds: Fire rounds at the target. Keep attacking to blast the enemy with 2 piercing bullets that knock them back.
[Beatdrop] Finisher: Strike again after landing the combo finisher.
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No.214: Stylish Beam □ Rapid-tap / 225 / Ice / MAX Lv3
Force Rounds: Fire rounds at the target. Keep attacking to blast the enemy with a bullet that knocks them back. Chance of freezing the enemy.
[Beatdrop] Finisher: Strike again after landing the combo finisher.
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No.215: Lovebird Magnum □ Rapid-tap / 785 / Ice / MAX Lv5 / Evolution Lv5 (Fret)
Force Rounds: Fire rounds at the target. Keep attacking to shoot in 3 directions and knock the enemy back. Chance of freezing the enemy.
[Beatdrop] Finisher: Strike again after landing the combo finisher.
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No.216: Freestyle Launcher □ Rapid-tap / 995 / Ice / MAX Lv7
Force Rounds: Send spheres of ice hurtlinng at your target. Keep attacking to fire in 6 directions and knock the enemy back. Chance of freezing the enemy.
[Beatdrop] Finisher: Strike again after landing the combo finisher.
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No.217: Glitter Beam □ Rapid-tap / 505 / Electric / MAX Lv5
Force Rounds: Fire high-speed piercing bullets at the target. Keep attacking to blast the enemy with a piercing bullet that knocks them back. Chance of moderately shocking the enemy.
[Beatdrop] Finisher: Strike again after landing the combo finisher.
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No.218: Zip-Zap Beam □ Rapid-tap / 1065 / Electric / MAX Lv3
Force Rounds: Fire high-speed piercing bullets at the target. Keep attacking to blast the enemy with a piercing bullet that knocks them back. Chance of greatly shocking the enemy.
[Beatdrop] Finisher: Strike again after landing the combo finisher.
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No.219: Lovely Launcher □ Rapid-tap / 329 / Sound / MAX Lv3
Energy Rounds: Fire sonic bullets at your target. AFter bouncing off nearby foes up to 5 times, they will knock the enemy back.
[Beatdrop] Finisher: Strike again after landing the combo finisher.
[Ability] Groove Boost II: Increases Groove when landing a combo.
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No.220: Cupid Launcher □ Rapid-tap / 770 / Sound / MAX Lv3
Energy Rounds: Fire sonic bullets in 3 directions. After bouncing off nearby foes up to 5 times, they will knock the enemy back.
[Beatdrop] Finisher: Strike again after landing the combo finisher.
[Ability] Groove Boost II: Increases Groove when landing a combo.
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No.221: Cuddly Launcher □ Rapid-tap / 896 / Light / MAX Lv3 / Evolution Lv3
Energy Rounds: Fire a line of 3 radiant bullets at your target, then a final round that knocks the enemy back.
[Beatdrop] Finisher: Strike again after landing the combo finisher.
[Ability] HP Vampire: Restores a small amount of the team's HP when dealing damage. Amount of HP restored relative to damage dealt.
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No.222: Heartthrob Launcher □ Rapid-tap / 1103 / Light / MAX Lv3
Energy Rounds: Fire a line of 5 radiant bullets at your target, then a final round that knocks the enemy back.
[Beatdrop] Finisher: Strike again after landing the combo finisher.
[Ability] HP Vampire II: Restores the team's HP when dealing damage. Amount of HP restored relative to damage dealt.
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No.223: Icky Beam □ Rapid-tap / 226 / Poison / MAX Lv10
Shrapnel Rounds: Deploy bubbles towards the target in waves of 2. Keep attacking to release a giant bubble that knocks the enemy back. Chance of slightly poisoning the enemy.
[Beatdrop] Finisher: Strike again after landing the combo finisher.
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No.224: Garbage Gatling □ Rapid-tap / 365 / Kinesis / MAX Lv3
Shrapnel Rounds: Throw trash at the target in waves of 4. Large objects appear at random to knock the enemy back.
[Beatdrop] Hammer Slammer: Strike again after an enemy is hit with a large object.
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No.225: Top Dog Gatling □ Rapid-tap / 995 / Kinesis / MAX Lv3
Shrapnel Rounds: Throw trash at the target in waves of 4. Large objects appear at random to send the enemy flyng.
[Beatdrop] Hammer Slammer: Strike again after an enemy is hit with a large object.
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No.226: Notice Me Lightning [L2] Hold / 575 / Electric / MAX Lv5
Voltstorm: Stir up a whirlpool of lightning around the target that damages any foe caught inside. Wherever the target goes, this storm slowly follows. Chance of moderately shocking the enemy.
[Beatdrop] Electrowave: Strike again when the enemy is shocked.
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No.227: Oh Em Gee Lightning [L2] Hold / 1245 / Electric / MAX Lv5
Voltstorm: Stir up a whirlpool of lightning around the target that damages any foe caught inside. Wherever the target goes, this storm slowly follows. Chance of greatly shocking the enemy.
[Beatdrop] Electrowave: Strike again when the enemy is shocked.
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No.228: Trendy Tornado [L2] Hold / 995 / Stone / MAX Lv3
Sandstorm: Invoke a sandstorm around the target that damages any foe caught inside. Wherever the target goes, this storm slowly follows. Chance of entombing the enemy.
[Beatdrop] Rockbound: Strike again whent he enemy is entombed in stone.
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No.229: Giddy Graviton [L2] Hold / 575 / Gravity / MAX Lv3
G-storm: Generate a gravitational storm around the target that damages any foe caught inside. Wherever the target goes, this storm slowly follows. Chance of knocking the enemy back.
[Beatdrop] Piledriver: Strike again when the enemy hits the ground.
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No.230: Good Mood Graviton [L2] Hold / 1065 / Gravity / MAX Lv3
G-storm: Generate a gravitational storm around the target that damages any foe caught inside. Wherever the target goes, this storm slowly follows. Chance of launching the enemy into the air.
[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.
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