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POLL

Who do you prefer to play as in Kingdom Hearts 3D?

Sora - 100%
Riku - 0%

Total votes: 1, but the poll doesn't work yet

NATURAL PUPPY

[Unbranded]   [Top o' Topo]   [Joli bécot]   [Tigre PUNKS]   [Cony×Cony]   [RyuGu]
[garagara]   [IL CAVALLO DEL RE]   [Shepherd House]   [Jupiter of the Monkey]   [MONOCROW]
[NATURAL PUPPY]   [HOG FANG]   [Gatto Nero]   [croaky panic]   [Noise]   [Trade]

No.212: Sugar Beam
□ Rapid-tap / 95 / None / MAX Lv3 / Evolution Lv3

Force Rounds: Fire rounds at the target. Keep attacking to blast the enemy with a piercing bullet that knocks them back.

[Beatdrop] Finisher: Strike again after landing the combo finisher.

No.213: Nighty-Night Beam
□ Rapid-tap / 147 / None / MAX Lv3

Force Rounds: Fire rounds at the target. Keep attacking to blast the enemy with 2 piercing bullets that knock them back.

[Beatdrop] Finisher: Strike again after landing the combo finisher.

No.214: Stylish Beam
□ Rapid-tap / 225 / Ice / MAX Lv3

Force Rounds: Fire rounds at the target. Keep attacking to blast the enemy with a bullet that knocks them back. Chance of freezing the enemy.

[Beatdrop] Finisher: Strike again after landing the combo finisher.

No.215: Lovebird Magnum
□ Rapid-tap / 785 / Ice / MAX Lv5 / Evolution Lv5 (Fret)

Force Rounds: Fire rounds at the target. Keep attacking to shoot in 3 directions and knock the enemy back. Chance of freezing the enemy.

[Beatdrop] Finisher: Strike again after landing the combo finisher.

No.216: Freestyle Launcher
□ Rapid-tap / 995 / Ice / MAX Lv7

Force Rounds: Send spheres of ice hurtlinng at your target. Keep attacking to fire in 6 directions and knock the enemy back. Chance of freezing the enemy.

[Beatdrop] Finisher: Strike again after landing the combo finisher.

No.217: Glitter Beam
□ Rapid-tap / 505 / Electric / MAX Lv5

Force Rounds: Fire high-speed piercing bullets at the target. Keep attacking to blast the enemy with a piercing bullet that knocks them back. Chance of moderately shocking the enemy.

[Beatdrop] Finisher: Strike again after landing the combo finisher.

No.218: Zip-Zap Beam
□ Rapid-tap / 1065 / Electric / MAX Lv3

Force Rounds: Fire high-speed piercing bullets at the target. Keep attacking to blast the enemy with a piercing bullet that knocks them back. Chance of greatly shocking the enemy.

[Beatdrop] Finisher: Strike again after landing the combo finisher.

No.219: Lovely Launcher
□ Rapid-tap / 329 / Sound / MAX Lv3

Energy Rounds: Fire sonic bullets at your target. AFter bouncing off nearby foes up to 5 times, they will knock the enemy back.

[Beatdrop] Finisher: Strike again after landing the combo finisher.

[Ability] Groove Boost II: Increases Groove when landing a combo.

No.220: Cupid Launcher
□ Rapid-tap / 770 / Sound / MAX Lv3

Energy Rounds: Fire sonic bullets in 3 directions. After bouncing off nearby foes up to 5 times, they will knock the enemy back.

[Beatdrop] Finisher: Strike again after landing the combo finisher.

[Ability] Groove Boost II: Increases Groove when landing a combo.

No.221: Cuddly Launcher
□ Rapid-tap / 896 / Light / MAX Lv3 / Evolution Lv3

Energy Rounds: Fire a line of 3 radiant bullets at your target, then a final round that knocks the enemy back.

[Beatdrop] Finisher: Strike again after landing the combo finisher.

[Ability] HP Vampire: Restores a small amount of the team's HP when dealing damage. Amount of HP restored relative to damage dealt.

No.222: Heartthrob Launcher
□ Rapid-tap / 1103 / Light / MAX Lv3

Energy Rounds: Fire a line of 5 radiant bullets at your target, then a final round that knocks the enemy back.

[Beatdrop] Finisher: Strike again after landing the combo finisher.

[Ability] HP Vampire II: Restores the team's HP when dealing damage. Amount of HP restored relative to damage dealt.

No.223: Icky Beam
□ Rapid-tap / 226 / Poison / MAX Lv10

Shrapnel Rounds: Deploy bubbles towards the target in waves of 2. Keep attacking to release a giant bubble that knocks the enemy back. Chance of slightly poisoning the enemy.

[Beatdrop] Finisher: Strike again after landing the combo finisher.

No.224: Garbage Gatling
□ Rapid-tap / 365 / Kinesis / MAX Lv3

Shrapnel Rounds: Throw trash at the target in waves of 4. Large objects appear at random to knock the enemy back.

[Beatdrop] Hammer Slammer: Strike again after an enemy is hit with a large object.

No.225: Top Dog Gatling
□ Rapid-tap / 995 / Kinesis / MAX Lv3

Shrapnel Rounds: Throw trash at the target in waves of 4. Large objects appear at random to send the enemy flyng.

[Beatdrop] Hammer Slammer: Strike again after an enemy is hit with a large object.

No.226: Notice Me Lightning
[L2] Hold / 575 / Electric / MAX Lv5

Voltstorm: Stir up a whirlpool of lightning around the target that damages any foe caught inside. Wherever the target goes, this storm slowly follows. Chance of moderately shocking the enemy.

[Beatdrop] Electrowave: Strike again when the enemy is shocked.

No.227: Oh Em Gee Lightning
[L2] Hold / 1245 / Electric / MAX Lv5

Voltstorm: Stir up a whirlpool of lightning around the target that damages any foe caught inside. Wherever the target goes, this storm slowly follows. Chance of greatly shocking the enemy.

[Beatdrop] Electrowave: Strike again when the enemy is shocked.

No.228: Trendy Tornado
[L2] Hold / 995 / Stone / MAX Lv3

Sandstorm: Invoke a sandstorm around the target that damages any foe caught inside. Wherever the target goes, this storm slowly follows. Chance of entombing the enemy.

[Beatdrop] Rockbound: Strike again whent he enemy is entombed in stone.

No.229: Giddy Graviton
[L2] Hold / 575 / Gravity / MAX Lv3

G-storm: Generate a gravitational storm around the target that damages any foe caught inside. Wherever the target goes, this storm slowly follows. Chance of knocking the enemy back.

[Beatdrop] Piledriver: Strike again when the enemy hits the ground.

No.230: Good Mood Graviton
[L2] Hold / 1065 / Gravity / MAX Lv3

G-storm: Generate a gravitational storm around the target that damages any foe caught inside. Wherever the target goes, this storm slowly follows. Chance of launching the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

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