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No.126: Thunder and Lightning □ Rapid-tap / 225 / Electric / MAX Lv3
Psychic Storm: Summon bolts of lightning to strike the target and surrounding enemies. Chance of slightly shocking the enemy.
[Beatdrop] Electrowave: Strike again when the enemy is shocked.
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No.127: Caught in the Undertow □ Rapid-tap / 338 / Water / MAX Lv4
Psychic Storm: Drench the target and surrounding enemies with torrents of rain. Chance of knocking the enemy down.
[Beatdrop] Piledriver: Strike again when the enemy hits the ground.
[Ability] Take Five: Fills the pin gauge faster when not using psychs for a prolonged period.
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No.128: Let the Rain Fall Down □ Rapid-tap / 1050 / Water / MAX Lv5 / Evolution Lv5 (Minamimoto)
Psychic Storm: Drench the target and surrounding enemies with torrents of rain. Chance of knocking the enemy down.
[Beatdrop] Piledriver: Strike again when the enemy hits the ground.
[Ability] Take Five: Fills the pin gauge faster when not using psychs for a prolonged period.
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No.129: Taste of Poison Paradise □ Rapid-tap / 1193 / Poison / MAX Lv3
Psychic Storm: Drench the target and surrounding enemies with torrents of rain. Chance of greatly poisoning the enemy.
[Beatdrop] Toxicity: Strike again when the enemy is poisoned.
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No.130: Diamonds in the Sky □ Rapid-tap / 435 / Kinesis / MAX Lv5
Psychic Storm: Drop debris on the target and surrounding enemies. Enemies struck by large objects will be sent flying.
[Beatdrop] Hammer Slammer: Strike again after an enemy is hit with a large object.
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No.131: All Comes Crashing Down □ Rapid-tap / Kinesis / MAX Lv8
Psychic Storm: Drop debris on the target and surrounding enemies. Enemies struck by large objects will be sent flying.
[Beatdrop] Hammer Slammer: Strike again after an enemy is hit with a large object.
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No.132: Where I Break Free □ Rapid-tap / 613 / None / MAX Lv5
Circuit Breaker: Cast a chain at your target. The attack will chain if enemies are nearby. Chance of chaining the enemy.
[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.
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No.133: What a Wicked Game □ Rapid-tap / 785 / Electric / MAX Lv3
Circuit Breaker: Fire an electrifying attack at the target. The attack will chain if enemies are nearby. Chance of moderately shocking the enemy.
[Beatdrop] Electrowave: Strike again when the enemy is shocked.
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No.134: Born of Stormy Skies □ Rapid-tap / 1205 / Electric / MAX Lv3
Circuit Breaker: Fire up to 2 electrifying attacks at the target and enemies behind them. The attack will chain if enemies are nearby. Chance of greatly shocking the enemy.
[Beatdrop] Electrowave: Strike again when the enemy is shocked.
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No.135: Lightning in My Hands □ Rapid-tap / 1305 / Electric / MAX Lv3
Circuit Breaker: Fire up to 3 electrifying attacks at the target and surrounding enemies. The attack will chain if enemies are nearby. Chance of greatly shocking the enemy.
[Beatdrop] Electrowave: Strike again when the enemy is shocked.
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No.136: In the Stars Tonight □ Rapid-tap / 896 / Light / MAX Lv3
Circuit Breaker: Fire up to 3 lasers at enemies around you. The attack will chain if enemies are nearby.
Beardrop: Quintuplet: Strike again after landing five successful hits on a single target.
[Ability] HP Vampire: Restores a small amount of the team's HP when dealing damage. Amount of HP restored relative to damage dealt.
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No.137: Blinded by the Light □ Rapid-tap / 1193 / Light / MAX Lv5
Circuit Breaker: Fire a laser at your target. The attack will chain if enemies are nearby.
[Beatdrop] Quintuplet: Strike again after landing five successful hits on a single target.
[Ability] HP Vampire II: Restores the team's HP when dealing damage. Amount of HP restored relative to damage dealt.
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No.138: In My Misery □ Rapid-tap / 1370 / Darkness / MAX Lv5
Circuit Breaker: Fire a laser at your target. The attack will chain if enemies are nearby. Chance of confusing the enemy.
[Beatdrop] Stunstrike: Strike again after the enemy has been immobilized by dizziness.
[Ability] Killing Blow: Greatly increases Attack when the enemy's remaining HP is low.
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No.139: What Can Never Be [L1] Charge / 546 / None / MAX Lv4
Psychic Shotgun: Send a wide-sweeping shock wave at your target. Those caught in the middle will take heavy damage. Fully charge it to knock the enemy back.
[Beatdrop] Point Blank: Strike again after an enemy is hit at close range with a fully charged attack.
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No.140: Let the Storm Rage On [L1] Charge / 1205 / Electric / MAX Lv3
Psychic Shotgun: Send a wide-sweeping shock wave at your target. Those caught in the middle will take heavy damage. Fully charge it to knock the enemy back. Chance of greatly shocking the enemy.
[Beatdrop] Electrowave: Strike again when the enemy is shocked.
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No.141: Stay Gold [L1] Charge / 1139 / Light / MAX Lv5
Psychic Shotgun: Send a wide-sweeping shock wave at your target. Those caught in the middle will take heavy damage. Fully charge it to knock the enemy back. Engraved with the words, "Light and dark, forever entwined."
[Beatdrop] Point Blank: Strike again after an enemy is hit at close range with a fully charged attack.
[Ability] HP Vampire: Restores a small amount of the team's HP when dealing damage. Amount of HP restored relative to damage dealt.
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No.142: Stay Beautiful [R1] Charge / 1458 / Darkness / MAX Lv3
Psychic Shotgun: Send a wide-sweeping shock wave at your target. Those caught in the middle will take heavy damage. Fully charge it to knock the enemy back. Engraved with the words, "Light and dark, forever entwined."
[Beatdrop] Point Blank: Strike again after an enemy is hit at close range with a fully charged attack.
[Ability] Killing Blow: Greatly increases Attack when the enemy's remaining HP is low.
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No.143: Stuck in the Middle [L1] Charge / 925 / Gravity / MAX Lv10
Psychic Shotgun: Send a wide-sweeping shock wave at your target. Those caught in the middle will take heavy damage. Fully charge it to draw the enemy in.
[Beatdrop] Point Blank: Strike again after an enemy is hit at close range with a fully charged attack.
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No.144: Time in a Bottle [L2] Hold / 1325 / Time / MAX Lv3
Psychic Shotgun: Send a wide-sweeping shock wave at your target. Those caught in the middle will take heavy damage. Fully charge it to knock the enemy back.
[Beatdrop] Triplet: Strike again after landing three successful hits on a single target.
[Ability] Auto-Combo: Keeps attacking as long as the button remains pressed.
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