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POLL

Who do you prefer to play as in Kingdom Hearts 3D?

Sora - 100%
Riku - 0%

Total votes: 1, but the poll doesn't work yet

garagara

[Unbranded]   [Top o' Topo]   [Joli bécot]   [Tigre PUNKS]   [Cony×Cony]   [RyuGu]
[garagara]   [IL CAVALLO DEL RE]   [Shepherd House]   [Jupiter of the Monkey]   [MONOCROW]
[NATURAL PUPPY]   [HOG FANG]   [Gatto Nero]   [croaky panic]   [Noise]   [Trade]

No.107: Chain Is Gonna Come
□ Tap / 214 / None / MAX Lv3

Time Bomb: Place a ticking time bomb at your feet. Enemies caught in the explosion might become chained. (Pin gauge will not refill automatically.)

[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.

No.108: Back on the Chain Bang
□ Tap / 613 / None / MAX Lv3

Time Bomb: Place a ticking time bomb at your feet. Enemies caught in the explosion might become chained. (Pin gauge will not refill automatically.)

[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.

No.109: Boom in the Night
□ Tap / 1018 / Burst / MAX Lv3

Time Bomb: Place a massive ticking time bomb at your feet. Enemies caught in the explosion will be sent flying far. (Pin gauge will not refill automatically.)

[Beatdrop] Knockback: Strike again when the launched enemy hits a wall.

No.110: Bee in Your Bomb-et
□ Tap / 1458 / Darkness / MAX Lv3

Time Bomb: Place a ticking time bomb at your feet. Enemies caught in the explosion will be drawn in. Chance of confusing the enemy. (Pin gauge will not refill automatically.)

[Beatdrop] Stunstrike: Strike again after the enemyhas been immobilized by dizziness.

[Ability] Killing Blow: Greatly increases Attack when the enemy's remaining HP is low.

No.111: Bad to the Bomb
□ Tap / 896 / Poison / MAX Lv7

Minefield: Make a line of 4 time bombs ahead of you. Enemies caught in the explosion will be knocked back. Chance of greatly poisoning the enemy. (Pin gauge will not refill automatically.)

[Beatdrop] Toxicity: Strike again when the enemy is poisoned.

No.112: Snake in the Blast
□ Tap / 1139 / Poison / MAX Lv5

Minefield: Make a line of 4 time bombs ahead of you. Enemies caught in the explosion will be knocked back. Chance of greatly poisoning the enemy. (Pin gauge will not refill automatically.)

[Beatdrop] Toxicity: Strike again when the enemy is poisoned.

No.113: Out of Your Mine
□ Tap / 479 / Burst / MAX Lv3

Minefield: Make a row of 3 time bombs in front of you. Enemies caught in the explosion will be knocked back. (Pin gauge will not refill automatically.)

[Beatdrop] Big Bang: Strike again right after the enemy gets caught in the explosion.

No.114: Be of Two Mines
□ Tap / 1348 / Burst / MAX Lv3 / Evolution Lv3 (Shoka)

Minefield: Make a row of 5 time bombs in front of you. Enemies caught in the explosion will be knocked back. (Pin gauge will not refill automatically.)

[Beatdrop] Big Bang: Strike again right after the enemy gets caught in the explosion.

No.115: In the Snipeline
[R1] Charge / 480 / None / MAX Lv3 / Evolution Lv3

Homing Rockets: Launch up to 5 rockets at your target. Lock on to multiple foes by changing targets while charging. Enemies will be knocked back on impact.

[Beatdrop] Quintuplet: Strike again after landing five successful hits on a single target.

No.116: Don't Miss Your Shot
[R1] Charge / 613 / None / MAX Lv3

Homing Rockets: Launch up to 7 rockets at your target. Lock on to mulitple foes by changing enemies while charging. Enemies will be knocked back on impact.

[Beatdrop] Septuplet: Strike again after landing seven successful hits on a single target.

No.117: Any Way You Snipe It
[R1] Charge / 1202 / None / MAX Lv8 / Evolution Lv8

Homing Rockets: Launch up to 8 rockets at your target. Lock on to multiple foes by changing targets while charging. Enemies will be knocked back on impact. Chance of chaining the enemy.

[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.

No.118: garagara
[R1] Charge / 1259 / None / MAX Lv5

Homing Rockets: Launch up to 10 rockets at your target. Lock on to multiple foes by changing targets while charging.  Enemeis will be knocked back on impact. Chance of chaining the enemy.

[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.

No.119: Shot in the Dark
[R1] Charge / 1121 / Poison / MAX Lv5

Homing Rockets: Launch up to 8 rockets at your target. Lock on to mulitple foes by changing targets while charging. Enemies will be knocked back on impact. Chance of greatly poisoning the enemy.

[Beatdrop] Toxicity: Strike again when the enemy is poisoned.

No.120: Fuel to the Fire
[R2] Hold / 864 / Fire / MAX Lv3

Spectral Swords: Send a swarm of swords soaring at the target, dealing damage to any struck. When the swarm strikes an enemy, it changes course and pursues a new target. Chance of moderately burning the enemy.

[Beatdrop] Firesurge: Strike again when the enemy is burning.

No.121: Fire in the Belly
[R2] Hold / 1249 / Fire / MAX Lv5

Spectral Swords: Send a swarm of swords soaring at the target, dealing damage to any struck. When the swarm strikes an enemy, it changes course and pursues a new target. The swords may scatter and stalk multiple foes. Chance of greatly burning the enemy.

[Beatdrop] Firesurge: Strike again when the enemy is burning.

No.122: Ifs, Ands, or Bolts
[R2] Hold / 995 / Electric / MAX Lv7 / Evolution Lv7

Spectral Swords: Send a swarm of swords soaring at the target, dealing damage to any struck. When the swarm strikes an enemy, it changes course and pursues a new target. Chance of greatly shocking the enemy.

[Beatdrop] Electrowave: Strike again when the enemy is shocked.

No.123: Sparks Will Fly
[R2] Hold / 1205 / Electric / MAX Lv5

Spectral Swords: Send a swarm of swords soaring at the target, dealing damage to any struck. When the swarm strikes an enemy, it changes course and pursues a new target. The swords may scatter and stalk multiple foes. Chance of greatly shocking the enemy.

[Beatdrop] Electrowave: Strike again when the enemy is shocked.

No.124: A Drawn Conclusion
[R2] Hold / 645 / Gravity / MAX Lv3

Snare Trap: Seize the foes surrounding your target to stop their movements. This has no effect when there is only 1 enemy.

[Beatdrop] Patience: Strike again slightly after unleashing this psych.

No.125: Gravving at Straws
[R2] Hold / 1135 / Gravity / MAX Lv3

Snare Trap: Seize the foes surrounding your target to stop their movements. This has no effect when there is only 1 enemy.

[Beatdrop] Patience: Strike again slightly after unleashing this psych.

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