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No.107: Chain Is Gonna Come □ Tap / 214 / None / MAX Lv3
Time Bomb: Place a ticking time bomb at your feet. Enemies caught in the explosion might become chained. (Pin gauge will not refill automatically.)
[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.
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No.108: Back on the Chain Bang □ Tap / 613 / None / MAX Lv3
Time Bomb: Place a ticking time bomb at your feet. Enemies caught in the explosion might become chained. (Pin gauge will not refill automatically.)
[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.
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No.109: Boom in the Night □ Tap / 1018 / Burst / MAX Lv3
Time Bomb: Place a massive ticking time bomb at your feet. Enemies caught in the explosion will be sent flying far. (Pin gauge will not refill automatically.)
[Beatdrop] Knockback: Strike again when the launched enemy hits a wall.
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No.110: Bee in Your Bomb-et □ Tap / 1458 / Darkness / MAX Lv3
Time Bomb: Place a ticking time bomb at your feet. Enemies caught in the explosion will be drawn in. Chance of confusing the enemy. (Pin gauge will not refill automatically.)
[Beatdrop] Stunstrike: Strike again after the enemyhas been immobilized by dizziness.
[Ability] Killing Blow: Greatly increases Attack when the enemy's remaining HP is low.
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No.111: Bad to the Bomb □ Tap / 896 / Poison / MAX Lv7
Minefield: Make a line of 4 time bombs ahead of you. Enemies caught in the explosion will be knocked back. Chance of greatly poisoning the enemy. (Pin gauge will not refill automatically.)
[Beatdrop] Toxicity: Strike again when the enemy is poisoned.
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No.112: Snake in the Blast □ Tap / 1139 / Poison / MAX Lv5
Minefield: Make a line of 4 time bombs ahead of you. Enemies caught in the explosion will be knocked back. Chance of greatly poisoning the enemy. (Pin gauge will not refill automatically.)
[Beatdrop] Toxicity: Strike again when the enemy is poisoned.
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No.113: Out of Your Mine □ Tap / 479 / Burst / MAX Lv3
Minefield: Make a row of 3 time bombs in front of you. Enemies caught in the explosion will be knocked back. (Pin gauge will not refill automatically.)
[Beatdrop] Big Bang: Strike again right after the enemy gets caught in the explosion.
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No.114: Be of Two Mines □ Tap / 1348 / Burst / MAX Lv3 / Evolution Lv3 (Shoka)
Minefield: Make a row of 5 time bombs in front of you. Enemies caught in the explosion will be knocked back. (Pin gauge will not refill automatically.)
[Beatdrop] Big Bang: Strike again right after the enemy gets caught in the explosion.
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No.115: In the Snipeline [R1] Charge / 480 / None / MAX Lv3 / Evolution Lv3
Homing Rockets: Launch up to 5 rockets at your target. Lock on to multiple foes by changing targets while charging. Enemies will be knocked back on impact.
[Beatdrop] Quintuplet: Strike again after landing five successful hits on a single target.
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No.116: Don't Miss Your Shot [R1] Charge / 613 / None / MAX Lv3
Homing Rockets: Launch up to 7 rockets at your target. Lock on to mulitple foes by changing enemies while charging. Enemies will be knocked back on impact.
[Beatdrop] Septuplet: Strike again after landing seven successful hits on a single target.
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No.117: Any Way You Snipe It [R1] Charge / 1202 / None / MAX Lv8 / Evolution Lv8
Homing Rockets: Launch up to 8 rockets at your target. Lock on to multiple foes by changing targets while charging. Enemies will be knocked back on impact. Chance of chaining the enemy.
[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.
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No.118: garagara [R1] Charge / 1259 / None / MAX Lv5
Homing Rockets: Launch up to 10 rockets at your target. Lock on to multiple foes by changing targets while charging. Enemeis will be knocked back on impact. Chance of chaining the enemy.
[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.
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No.119: Shot in the Dark [R1] Charge / 1121 / Poison / MAX Lv5
Homing Rockets: Launch up to 8 rockets at your target. Lock on to mulitple foes by changing targets while charging. Enemies will be knocked back on impact. Chance of greatly poisoning the enemy.
[Beatdrop] Toxicity: Strike again when the enemy is poisoned.
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No.120: Fuel to the Fire [R2] Hold / 864 / Fire / MAX Lv3
Spectral Swords: Send a swarm of swords soaring at the target, dealing damage to any struck. When the swarm strikes an enemy, it changes course and pursues a new target. Chance of moderately burning the enemy.
[Beatdrop] Firesurge: Strike again when the enemy is burning.
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No.121: Fire in the Belly [R2] Hold / 1249 / Fire / MAX Lv5
Spectral Swords: Send a swarm of swords soaring at the target, dealing damage to any struck. When the swarm strikes an enemy, it changes course and pursues a new target. The swords may scatter and stalk multiple foes. Chance of greatly burning the enemy.
[Beatdrop] Firesurge: Strike again when the enemy is burning.
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No.122: Ifs, Ands, or Bolts [R2] Hold / 995 / Electric / MAX Lv7 / Evolution Lv7
Spectral Swords: Send a swarm of swords soaring at the target, dealing damage to any struck. When the swarm strikes an enemy, it changes course and pursues a new target. Chance of greatly shocking the enemy.
[Beatdrop] Electrowave: Strike again when the enemy is shocked.
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No.123: Sparks Will Fly [R2] Hold / 1205 / Electric / MAX Lv5
Spectral Swords: Send a swarm of swords soaring at the target, dealing damage to any struck. When the swarm strikes an enemy, it changes course and pursues a new target. The swords may scatter and stalk multiple foes. Chance of greatly shocking the enemy.
[Beatdrop] Electrowave: Strike again when the enemy is shocked.
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No.124: A Drawn Conclusion [R2] Hold / 645 / Gravity / MAX Lv3
Snare Trap: Seize the foes surrounding your target to stop their movements. This has no effect when there is only 1 enemy.
[Beatdrop] Patience: Strike again slightly after unleashing this psych.
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No.125: Gravving at Straws [R2] Hold / 1135 / Gravity / MAX Lv3
Snare Trap: Seize the foes surrounding your target to stop their movements. This has no effect when there is only 1 enemy.
[Beatdrop] Patience: Strike again slightly after unleashing this psych.
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