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POLL

Who do you prefer to play as in Kingdom Hearts 3D?

Sora - 100%
Riku - 0%

Total votes: 1, but the poll doesn't work yet

croaky panic

[Unbranded]   [Top o' Topo]   [Joli bécot]   [Tigre PUNKS]   [Cony×Cony]   [RyuGu]
[garagara]   [IL CAVALLO DEL RE]   [Shepherd House]   [Jupiter of the Monkey]   [MONOCROW]
[NATURAL PUPPY]   [HOG FANG]   [Gatto Nero]   [croaky panic]   [Noise]   [Trade]

No.260: Spin Twinz
△ Rapid-tap / 1115 / Water / MAX Lv10

Vulcan Uppercut: Close in on your target and slice them. Keep attacking to leap into the air and bring your weapon down, then unleash a 5-hit upward slash that launches the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

[Ability] Take Five: Fills the pin gauge faster when not using psychs for a prolonged period.

No.261: Hobblin' Hippo
□ Rapid-tap / 785 / Kinesis / MAX Lv3 / Evolution Lv3

Energy Rounds: Throw shuriken in 6 directions, then hurl a huge star that will knock the enemy back.

[Beatdrop] Finisher: Strike again after landing the combo finisher.

No.262: croaky panic
□ Rapid-tap / 1135 / Kinesis / MAX Lv3

Energy Rounds: Throw shuriken in 8 directions, then hurl a huge star that will knock the enemy back.

[Beatdrop] Finisher: Strike again after landing the combo finisher.

No.263: I Scream, U Scream!
□ Tap / 467 / Water / MAX Lv3

Time Bomb: Place a ticking time bomb at your feet. Enemies caught in the explosion will be launched into the air. (Pin gauge will not refill automatically.)

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

No.264: Bloom 4 U
□ Tap / 920 / Water / MAX Lv3

Time Bomb: Place a ticking time bomb at your feet. Enemies caught in the explosion will be launched into the air. (Pin gauge will not refill automatically.)

[Beatdrop] Liftoff: Strike again whent he launched enemy reaches its apex.

No.265: Catch a Wave
[R1] Charge / 1050 / Water / MAX Lv5

Homing Rockets: Launch up to 15 rockets at your target. Lock on to multiple foes by changing targets while charging. Enemies will be knocked back on impact.

[Beatdrop] Quindecuplet: Strike again after landing fifteen successful hits on a single target.

[Ability] Take Five: Fills the pin gauge faster when not using psychs for a prolonged period.

No.266: Kappa Panic
[R1] Charge / 1226 / Water / MAX Lv3

Homing Rockets: Launch up to 15 rockets at your target. Lock on to multiple foes by changing targets while charging. Enemies will be sent flying on impact. Engraved with the words, "Fill the mystic dish with moisture and light."

[Beatdrop] Quindecuplet: Strike again after landing fifteen successful hits on a single target.

[Ability] Take Five: Fills the pin gauge faster when not using psychs for a prolonged period.

No.267: Doku Doku Panic
[L1] Charge / 707 / Poison / MAX Lv5 / Evolution Lv5 (Shoka)

Electric Wire: Cast a chain that chases your target and nearby enemies. High chance of chaining any foes struck. Chance of moderately poisoning the enemy.

[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.

No.268: Slitherin' Snake
[L1] Charge / 896 / Poison / MAX Lv5

Electric Wire: Cast 2 chains that chase your target and nearby enemies. High chance of chaining any foes struck. Chance of greatly poisoning the enemy.

[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.

No.269: Ring-a-Ling
[L1] Charge / 645 / Kinesis / MAX Lv5

Patrol Rounds: Draw in and launch an object at your target. The object is chosen at random during charging. Enemies struck by large objects will be sent flying.

[Beatdrop] Hammer Slammer: Strike again after an enemy is hit with a large object.

[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.

No.270: Flyin' High
[L1] Charge / 715 / Kinesis / MAX Lv6

Patrol Rounds: Draw in and launch an object at your target. The object is chosen at random during charging. Enemies struck by large objects will be sent flying.

[Beatdrop] Hammer Slammer: Strike again after an enemy is hit with a large object.

[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.

No.271: Snap Crackle Popcorn
[L2] Hold / 1050 / Water / MAX Lv3 / Evolution Lv3 (Nagi)

Black Hole: Draw in enemies with a whirling tide that damages any foes caught inside. Colliding enemies deal heavy damage to each other.

[Beatdrop] Triplet: Strike again after landing three successful hits on a single target.

[Ability] Take Five: Fills the pin gauge faster when not using psychs for a prolonged period.

No.272: Sunny Side Skillet
[L2] Hold / 1170 / Water / MAX Lv3

Black Hole: Draw in enemies with a whirling tide that damages any foes caught inside. Colliding enemmies deal heavy damage to each other.

[Beatdrop] Triplet: Strike again after landing three successful hits on a single target.

[Ability] Take Five: Fills the pin gauge faster when not using psychs for a prolonged period.

No.273: Thirsty Frog
[L2] Hold / 896 / Light / MAX Lv3

Black Hole: Draw in enemies with a whirlpool of light that damages any foes caught inside. Colliding enemies deal heavy damage to each other.

[Beatdrop] Triplet: Strike again after landing three successful hits on a single target.

[Ability] HP Vampire: Restores a small amount of the team's HP when dealing damage. Amount of HP restored relative to damage dealt.

No.274: Golden Kappa Panic
[L2] Hold / 1193 / Light / MAX Lv3

Black Hole: Draw in enemies with a whirlpool of light that damages any foes caught inside. Colliding enemies deal heavy damage to each other. Engraved with the words, "Fill the mystic dish with moisture and light."

[Beatdrop] Triplet: Strike again after landing three successful hits on a single target.

[Ability] HP Vampire II: Restores the team's HP when dealing damage. Amount of HP restored relative to damage dealt.

No.275: Cursed Croaker
[L2] Hold / 864 / Darkness / MAX Lv3 / Evolution Lv3

Black Hole: Draw in enemies with a black hole that damages any foes caught inside. Colliding enemies deal heavy damage to each other.

[Beatdrop] Triplet: Strike again after landing three successful hits on a single target.

[Ability] Killing Blow: Greatly increases Attack when the enemy's remaining HP is low.

No.276: Roly Poly Cricket
[L2] Hold / 1172 / Darkness / MAX Lv3

Black Hole: Draw in enemies with a black hole that damages any foes caught inside. Colliding enemies deal heavy damage to each other.

[Beatdrop] Triplet: Strike again after landing three successful hits on a single target.

[Ability] Killing Blow: Greatly increases Attack when the enemy's remaining HP is low.

No.277: Chef Amphibie
[L2] Hold / 1103 / Poison / MAX Lv3

Gale Force: Send a wave crashing toward the target. Hold the button to conjure a giant surge that rushes the enemy and knocks them back. Chance of greatly poisoning the enemy.

[Beatdrop] Toxicity: Strike again when the enemy is poisoned.

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