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No.063: Blizzard Bunny □ Rapid-tap / 365 / Ice / MAX Lv3
Dynamite Darts: Shoot an exploding arrow at the target. Fire 8 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. High chance of freezing the enemy.
[Beatdrop] Frostbound: Strike again when the enemy is enveloped in ice.
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No.064: Frosty Friendship □ Rapid-tap / 1225 / Ice / MAX Lv8
Dynamite Darts: Shoot an exploding arrow at the target. Fire 12 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. High chance of freezing the enemy.
[Beatdrop] Frostbound: Strike again when the enemy is enveloped in ice.
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No.065: Stellar Self-Portrait □ Rapid-tap / 505 / Stone / MAX Lv3 / Evolution Lv3
Dynamite Darts: Shoot an exploding arrow at the target. Fire 8 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. High chance of entombing the enemy.
[Beatdrop] Rockbound: Strike again when the enemy is entombed in stone.
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No.066: Gorgeous Gemstone □ Rapid-tap / 645 / Stone / MAX Lv3
Dynamite Darts: Shoot an exploding arrow at the target. Fire 12 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. High chance of entombing the enemy.
[Beatdrop] Rockbound: Strike again when the enemy is entombed in stone.
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No.067: Rapturous Rabbits □ Rapid-tap / 95 / Burst / MAX Lv4 / Evolution Lv4
Dynamite Darts: Shoot an exploding arrow at the target Fire 8 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies.
[Beatdrop] Cluster Burst: Strike again after sticking a single target with 8 pin-bombs and watching them explode.
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No.068: Classical Cacophany □ Rapid-tap / 147 / Burst / MAX Lv5 / Evolution Lv5 (Neku)
Dynamite Darts: Shoot an exploding arrow at the target. Fire 12 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies.
[Beatdrop] Cluster Burst: Strike again after sticking a single target with 12 pin-bombs and watching them explode.
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No.069: Magical Metamorphosis [R2] Hold / 945 / Burst / MAX Lv3
Dynamite Darts: Shoot an exploding arrow at the target. Fire 15 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies.
[Beatdrop] Cluster Burst: Strike again after sticking a single target with 15 pin-bombs and watching them explode.
[Ability] Auto-Combo: Keeps attacking as long as the button remains pressed.
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No.070: Black Hole Bunny □ Rapid-tap / 1205 / Gravity / MAX Lv3
Dynamite Darts: Shoot an exploding arrow at the target. Fire 20 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies.
[Beatdrop] Piledriver: Strike again when the enemy hits the ground.
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No.071: Cold Cony×Cony [R1] Charge / 100 / Ice / MAX Lv3 / Evolution Lv3
Piercing Pillar: Conjure a pillar of ice beneath the target. Fully charge it to launch the enemy into the air.
[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.
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No.072: Glacial Getaway [R1] Charge / 155 / Ice / MAX Lv3
Piercing Pillar: Conjure a pillar of ice beneath the target. Fullly charge it to launch the enemy into the air.
[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.
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No.073: Polar Princess [R1] Charge / 1135 / Ice / MAX Lv5 / Evolution Lv5 (Fret)
Piercing Pillar: Conjure a pillar of ice beneath the target that strikes 3 times. Fully charge it to launch the enemy into the air.
[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.
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No.074: Calamitous Candle [R1] Charge / 1392 / Fire / MAX Lv5
Piercing Pillar: Conjure a pillar of fire beneath the target. Fully charge it to unleash a 3-hit attack, then launch the enemy into the air.
[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.
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No.075: Creepy Crystal [R1] Charge / 225 / Stone / MAX Lv3
Piercing Pillar: Assail the target from left to right 3 times with stone pillars. Fullly charge it to launch the enemy into the air.
[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.
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No.076: Velvet Vampire [R1] Charge / 715 / Stone / MAX Lv5
Piercing Pillar: Assail the target from left to right 5 times with stone pillars. Fully charge it to launch the enemy into the air.
[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.
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No.077: Bérangère Lapin [R1] Charge / 455 / Light / MAX Lv3
Piercing Pillar: Simultaneously conjure 2 pillars of light beneath the target. Fully charge it to launch the enemy into the air.
[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.
[Ability] [Ability] HP Vampire II: Restores the team's HP when dealing damage. Amount of HP restored relative to damage dealt.
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No.078: Grégoire Lapin [R1] Charge / 959 / Light / MAX Lv5
Piercing Pillar: Simultaneously conjure 3 pillars of light beneath the target. Fully charge it to launch the enemy into the air.
[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.
[Ability] HP Vampire II: Restores the team's HP when dealing damage. Amount of HP restored relative to damage dealt.
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No.079: Righteous Rabbit [L1] Charge / 280 / None / MAX Lv3 / Evolution Lv3
Patrol Rounds: Send 3 arching boomerangs hurtling at your target. Fully charge it to knock the enemy back.
[Beatdrop] Max Triplet: Strike again after landing three fully charged hits on a single target.
[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.
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No.080: Brooding Bunny [L1] Charge / 347 / None / MAX Lv3
Patrol Rounds: Send 5 arching booomerangs hurtling at your target. Fully charge it to knock the enemy back.
[Beatdrop] Max Quintuplet: Strike again after landing five fully charged hits on a single target.
[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.
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No.081: Seraphic Snow [L1] Charge / 1265 / Ice / MAX Lv3
Patrol Rounds: Send 7 arching boomerangs hurtling at your target. Fully charge it to knock the enemy back. Chance of freezing the enemy.
[Beatdrop] Frostbound: Strike again when the enemy is enveloped in ice.
[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.
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No.082: Melancony x Melancony [L1] Charge / 785 / Gravity / MAX Lv3 / Evolution Lv3
Patrol Rounds: Send 3 arching boomerangs hurtling at your target. Fully charge it to launch the enemy into the air or knock the enemy down.
[Beatdrop] Gravity Flux: Strike again when the levitated enemy reaches its apex or hits the ground.
[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.
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No.083: Cony×Cony [L1] Charge / 1205 / Gravity / MAX Lv3
Patrol Rounds: Send 5 arching boomerangs hurtling at your target. Fully charge it to launch the enemy into the air or knock the enemy down.
[Beatdrop] Gravity Flux: Strike again when the levitated enemy reaches its apex or hits the ground.
[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.
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