1. What was the general concept behind the tribal designs?
Hasegawa-san: The tribal designs are meant to describe monsters that are different from the animals they are based on, existing between the real world and the two-dimensional game world.
2. Where did you draw inspiration from when coloring the tribal designs?
We tried solid colors at first to reflect typical tribal artwork to match the relatively small color palette of the DS. In the end, we chose the gradations you see after considering background balance and overall impact. Shibuya’s image and its graffiti also came into play.
3. Are there thematic or symbolic reasons behind the animals you chose?
We wanted to use elements that link with the real world throughout the game, so we avoided overly fantastical monsters and expressions. We stuck to motifs that matched the style of Shibuya.
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