It's been a while since the last public video from Kingdom Hearts 3 was released. Since then, the game has undergone various work such as the change from Square Enix's own Luminous Studio to the Unreal Engine 4. It was also announced that, back in September 2014, Osaka were looking to hire a Technical Artist, Network Programmer, and a UI designer. Recently, Square Enix updated their recruitment website with quite a number of open positions for Kingdom Hearts 3. Such positions include people skilled in mini-game development, construction of magic, snow, water, and rain, and AI development.
Thanks to Goldpanner, you can read the translated job descriptions below!
Job Opening Summaries
3BD/Cutscene Designer Position Description: Working on cutscenes for Kingdom Hearts III. Taking part in the entire manufacturing process related to cutscene production, from storyboarding to layout and lighting. |
3BD/Technical Artist (in Osaka) Position Description: In charge of general technical assistance (workflow construction, selection of middleware etc) in implementing the high quality graphic expression of Kingdom Hearts III. In charge of construction duties for a shader on the game engine for nature representations (water, rain, snow etc), and special effects (magic etc) etc, during online games. |
3BD/Menu Designer (in Osaka) Position Description: In charge of data creation and design relating to the UI of Kingdom Hearts III. The goal is to communicate with planners and programmers to complete a user-friendly UI with an awareness of the style of the world as well as the characteristic feel of a Kingdom Hearts game. |
3BD/Battle Planner (in Osaka) Position Description: Planning the battles for Kingdom Hearts III. Specific Job Contents: battle plan creation (mainly enemy), specs creation and implementing AI that uses Unreal Engine4. Minigame etc plan, specs creation and fine-tuning. Player action and gameplay plan, specs creation. |
3BD/Direction Planner (in Osaka) Position Description: Using Unreal Engine4 to apply camera and direction to the explanations of the game player's techniques and maps and the introduction, advancement and completion of missions and battles. Carrying out meetings, storyboarding and ordering of materials in entirety until they are included. |
3BD/Level Planner (in Osaka) Position Description: Kingdom Hearts III level design and management tasks. Level design plan, specs creation and implementation adjustment. Minigame etc plan, specs creation and implementation adjustment. |
3BD/Character Model Designer (in Osaka) Position Description: General production work on characters to be in Kingdom Hearts III. Job specifics for Tokyo: texture creation involved in polishing up new and old models/texture creation. Design work. Job specifics for Osaka: working on character assets for PS4/XboxOne. Assigned work on the materials and shader used for Unreal Engine4. Schedule and quality management. |
3BD/2D Background Art Designer (in Osaka) Position Description: Creation of 2D design documents for the 3DBG designers to work from. Creating concept plans for the natural terrain/towns etc of the various worlds of Kingdom Hearts, and designing plans for the little objects they are made of (trees, signs, houses etc). |
3BD/3DCG Designer (BG) (in Osaka) Position Description: General work on background production for Kingdom hearts III. Job specifics: working on background assets for the PS4/Xbox One. Working on layout and lighting using UnrealEngine4. Schedule and quality management. |
3BD/Effects Designer (in Osaka) Position Description: Creating effects using our company's customised Unreal Engine4. |
3BD/Art Designer (in Osaka) Position Description: Designing the items and enemy characters to appear in Kingdom Hearts III (the goal is to create appealing designs with an awareness of the particular feel of the Kingdom Hearts universe). Proposing ideas regarding movement and gimmicks along with design plans. |
3BD/UI Programmer (in Osaka) Job Description: Carrying out maintenance, optimisation, implementation and design of programs for the game's HUD and menu etc. Always working with the shape of better controls and gameplay in mind. |
3BD/Game Programmer (in Osaka) Job Description: Being in charge of the maintenance and development of the gameplay programs for Kingdom Hearts III. Job Specifics: governing the actions of player, enemy and NPC characters. Implementing things relating to level construction. Implementing direction, special effects, VFX etc. |
3BD/3D Graphics Programmer (in Osaka) Job Description: Taking applications for staff to support the programming side of the visual expression of Kingdom Hearts III. Carry out maintenance, optimisation, implementation and design of real time rendering programs. |
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Chaser
January 22, 2015 @ 12:24 pmOffline