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UPDATE: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

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Published on October 23, 2013 @ 03:55 am
Written by Sign
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Out of the blue, the latest issue of Famitsu Weekly greets us with a brand new interview with Series Director Tetsuya Nomura. He takes the opportunity to relay some more information regarding the two recently announced and most anticipated titles in the series, Kingdom Hearts 3 and HD 2.5 ReMix.

Although the scans have yet to surface, various members of the community have begun posting the important bits and pieces. Zephyr has translated them below. We'll update this post as more information surfaces.

Tetsuya Nomura:

"These attractions, which is currrently in development, are the evolution of KH3D's Flowmotion and they can be selected according to particular enemies. These are a small portion of these new elements." 

"In Kingdom Hearts 3, Sora learns three new abilities. Two of which are special abilities and one that changes the Keyblade. It has the motif of Disney attractions, the Keyblade changes differently depending which Keyblade is equipped, and the special abilities, evolved from KH3D's flowmotion, are activated depending which enemy it is."

"We are working diligently to brush up 2.5 much more than 1.5."

"The trailer we showed of Kingdom Hearts 3 isn't its true quality and we will continue to update it. Sora has three new skills and they are categorized into two parts: Changing the Keyblade's form and abilities that reflect attractions. The Keyblade style changes according to the Keyblade equipped."

Source: aibo_ac7 | zaregoto_od3 | remoon

Edit: It appears that the interview is actually just a brief message. SQEXGAL has translated it in its entirety, available below and on her website:

It’s a privilege to be apart of today’s event, the first D23 Expo Japan. The last time I stood in front of fans was for the premier presentation of Final Fantasy VII Advent Children, so it’s been a long time. I was moved by everyone’s excited response. If I have the chance I’d like to do this sort of thing again.

I wanted to put out the information for Kingdom Hearts HD 2.5 and Kingdom Hearts 3 quickly for those who couldn’t attend, so we made the trailer public online. Since they’re both still in production, the trailers are short, but I hope that fans enjoy them. We are brushing up Kingdom Hearts HD 2.5 even more that 1.5, even the staff is doing their best to improve it as much as possible.

Also, this is the first time that KH3 was shown using in-engine footage, but it’s not in a condition where viewers can fully grasp it. We’re going to improve the quality much more still after this. In the trailer you see 3 of Sora’s new moves, and they demonstrate the 2 attack systems, the first being Keyblade transformation. The Keyblade transformation is different for each Keyblade, and the battle style changes as well.

The second is the Disney attraction inspired Attraction Flow. Attraction Flow is an evolution of Kingdom Hearts 3D’s Flowmotion. With Attraction Flow, you can choose which move you want to use against which enemies on the spot, and even during an enemy outbreak you control Sora’s attacks. These new actions are just a fraction of Kingdom Hearts 3′s new components, so please wait for information hereafter.

COMMENTS

+ Reply

The_Echo

October 23, 2013 @ 04:05 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Those are... an evolved Flowmotion?

I don't completely understand how that happened.

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Gram

October 23, 2013 @ 04:06 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Yes yes yes 2.5!!!

The keyblade changing to what keyblade your using sounds interesting! =D

Chaser

October 23, 2013 @ 04:08 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!



"We are working diligently to brush up 2.5 much more than 1.5."



I really hope no one takes that to mean "we're adding in a whole lot of new things".

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Tesku23

October 23, 2013 @ 04:09 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

since im currently in the process of studying the japanese language i am for sure buying KH 2.5 in japanese. im so excited for both games!!! ill prob take off the whole week from work just for KH III. we've all been waiting sooooo long for this game. and i think its going to blow our minds away. i feel like the worlds will be so much more open and free roaming. i can def see a 2015 release as well. and if im even more better at my japanese than i am now. ill def buy KH III in japanese as well.

Solo

October 23, 2013 @ 04:11 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

The rides are an evolved form of Flowmotion? What has Flowmotion been taking, steroids? @_@

Probably what he meant is that it's the evolution Flowmotion in that you can attack while maintaining fluid movements, only on a much grander scale? There's too little to draw information from right now, but from what he said, it seems that the rides could be different for different types of enemies.

kupo1121

October 23, 2013 @ 04:12 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Chaser
I really hope no one takes that to mean "we're adding in a whole lot of new things".


OMGOMGOMGOMGOMG THEY'RE ADDING IN A WHOLE LOT OF NEW THINGS!!! CONFIRMATION!!!! [/sarcasm]

So are the attractions like the Reaction Commands of Flowmotion then? Because with Flowmotion depending on the enemy, Sora and Riku reacted to them differently (bigger ones could be thrown, smaller ones just hit normally)...

I also love the idea of the transformation being keyblade dependent because this finally make all keyblades viable post-game depending on what they change into for certain enemies ^_^

Zettaflare

October 23, 2013 @ 04:12 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Sora learns how to change his keyblade? So thats why he was wielding guns in the trailer.

Chaser

October 23, 2013 @ 04:13 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!



Changing the Keyblade's form and abilities that reflect attractions. The Keyblade style changes according to the Keyblade equipped



Thank you Re:coded!!!!!! *u*

Oracle Spockanort

October 23, 2013 @ 04:13 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Mm, that Keyblade command styles and changes remind me of Re:coded's Keyblade overclock system and BBS. This I like mucho

Zettaflare

October 23, 2013 @ 04:15 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

hopefully sora will be able to transform his keyblade into weapons other than machine guns :)

Solo

October 23, 2013 @ 04:18 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Swoosh
hopefully sora will be able to transform his keyblade into weapons other than machine guns :)


He very likely will be able to. It'd be a shame if every single Keyblade can only transform into a gun. I'd like to see a Whipblade, because we haven't seen a single whip in the game. XD

Sign

October 23, 2013 @ 04:21 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Flanix
The rides are an evolved form of Flowmotion? What has Flowmotion been taking, steroids? @_@

Probably what he meant is that it's the evolution Flowmotion in that you can attack while maintaining fluid movements, only on a much grander scale? There's too little to draw information from right now, but from what he said, it seems that the rides could be different for different types of enemies.


Co-Director Tai Yasue always described KH3D's Flowmotion as "Kingdom Hearts on steroids."

I wonder what that makes KH3 then.

axel95

October 23, 2013 @ 04:27 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Sign
Co-Director Tai Yasue always described KH3D's Flowmotion as "Kingdom Hearts on steroids."

I wonder what that makes KH3 then.

KH3 will be like Barry Bonds, Mark McGwire, and Sammy Sosa combined into one awesome, over the top game!

Luap

October 23, 2013 @ 04:56 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!



"We are working diligently to brush up 2.5 much more than 1.5."



Only things I ask for:
-BBS's improved camera will actually be an improvement
-No sound glitches or glitches in general
-Re:coded is not as disjointed as Days and maybe some action scenes too

Avoid the obvious problems I.5 had first.

Rydgea

October 23, 2013 @ 04:57 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Yay, unexpected news~

"We are working diligently to brush up 2.5 much more than 1.5."


What does this mean? [/doublerainbow] *u*

TepidShark

October 23, 2013 @ 04:59 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Sign
"We are working diligently to brush up 2.5 much more than 1.5."


Chaser
I really hope no one takes that to mean "we're adding in a whole lot of new things".


I would guess it means they are putting a lot more effort into the Birth by Sleep remastering then they did for Chain of Memories.

Chaser

October 23, 2013 @ 05:00 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Rydgea

What does this mean? [/doublerainbow] *u*

It's going to look even better than 1.5 did.

Rydgea

October 23, 2013 @ 05:01 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

TepidShark
I would guess it means they are putting a lot more effort into the Birth by Sleep remastering then they did for Chain of Memories.


They learned a lot from their experience with 1.5, so things (like Luap mentioned) are probably being taken into consideration.

Chaser
It's going to look even better than 1.5 did.


I know, hun.

Javelin434

October 23, 2013 @ 05:10 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Unexpected news is... unexpected. And with 1.5 out, I'm guessing that the bar has been raised in terms of standards and expectations for 2.5. Can't we all just be happy that we got an HD remastered version of 3 games all crammed into one disc, on one platform and not complain?

Lanydx reborn

October 23, 2013 @ 05:11 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Please let me have Sora make his keyblade into a chainsaw...PPPPPPPPPPPLLLLLLLLEEEEEEEAASSSSEEEE!

Zettaflare

October 23, 2013 @ 05:12 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Lanydx reborn
Please let me have Sora make his keyblade into a chainsaw...PPPPPPPPPPPLLLLLLLLEEEEEEEAASSSSEEEE!


I know right? that would be a great way to bring back the original weapon. I wouldnt be surprised if the chainblade made it into kh3

Nazo

October 23, 2013 @ 05:14 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

And here I was just thinking that news has pretty much dried up since D23. I should have that thought more often.

Solo

October 23, 2013 @ 05:20 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Javelin434
Unexpected news is... unexpected. And with 1.5 out, I'm guessing that the bar has been raised in terms of standards and expectations for 2.5. Can't we all just be happy that we got an HD remastered version of 3 games all crammed into one disc, on one platform and not complain?


Well, to have a truly satisfying and enjoyable playthrough, it's good if the games can be gone through in the most flawless manner. While some graphical issues like blurred action scenes can be let slide so long as they're not that bad, glitches in the game can adversely affect the players' experience.

There have been reports of glitches in 1.5 and some of them are quite bad (such as the game refusing to load at a certain point, or completely missing audio), so it's just natural that we don't want them to happen again, right? I have faith in the developers that they will learn from 1.5 and work hard to prevent the same issues from happening again in 2.5.

skyfoxx

October 23, 2013 @ 05:31 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

I have a feeling the "Disneyland attractions are an evolution of flowmotion" is a mis-translation because that does not sound right at all. Maybe he's saying that the Disneyland attractions can have flowmotion-like abilities performed when using them? I dunno, but as it is written does not sound correct at all.

"the Keyblade changes differently depending which Keyblade is equipped."

This is what has me excited the most. If it's what I'm thinking it is, then this should make Keyblade selection much more interesting because now it's not just "which one has more strength, which one has more magic," it's "which keyblade has a certain ability I want/need in a fight against these enemies."

Luap

glitches in general


You're asking an impossible request. No video game can ever come without glitches.

Apart from that, I pretty much agree with you. Although, I actually think the KH1 camera is fine as it is with KH1.5 HD Remix. I had literally no problem with it whatsoever, so I don't understand what the complaint is.

But I totally agree with you on the Re:Coded bit. And while this is a tiny thing they could do, I would LOVE it if they gave TAV capes when they turn into their armor form. That would be sweet.

Chaser

October 23, 2013 @ 05:35 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

skyfoxx
I have a feeling the "Disneyland attractions are an evolution of flowmotion" is a mis-translation because that does not sound right at all.

Multiple translations state that the attractions are an evolution of flowmotion however there is always room for things to change in development. We'll get our translator to check over this.

rockram198

October 23, 2013 @ 05:41 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Flanix
He very likely will be able to. It'd be a shame if every single Keyblade can only transform into a gun. I'd like to see a Whipblade, because we haven't seen a single whip in the game. XD


Haha yeah you're right! Unless you count Selphie's skipping rope from Destiny Islands as a whip xD

I'm not quite sure what they'll do with this "transforming keyblade" thing but I hope they don't alter it's form too much. Call me a traditionalist but I like the Keyblade as a weapon that at least partially resembles a "blade" which is exactly the way it is..

billyzanesucks

October 23, 2013 @ 05:42 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

I called keyblade transformations that depend on your keychain way back, so I'm pretty excited about this. It's one of the biggest additions I'd hoped for.

The comparison between attractions and Flowmotion takes me by surprise. Perhaps the attractions will be more interactive and fluid than they first appear. Also interesting how the attractions constitute two different abilities. Maybe there will be both low-scale, interactive attractions and high-scale scripted attractions.

Taochan

October 23, 2013 @ 06:43 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Sora is going to channel major Lingering Sentiment in this game. I think we all figured this would happen from the trailer but it's really nice to get confirmation on it.

Zettaflare

October 23, 2013 @ 07:17 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Taochan
Sora is going to channel major Lingering Sentiment in this game. I think we all figured this would happen from the trailer but it's really nice to get confirmation on it.


what does the lingering sentiment have to do with sora and his new abilities?

Chaser

October 23, 2013 @ 07:18 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Swoosh
what does the lingering sentiment have to do with sora and his new abilities?

Taochan was just saying that Sora will be able to use a variety of attacks where the Keyblade changes shape fluidly, like the Lingering Sentiment.

ajmrowland

October 23, 2013 @ 07:23 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Disney attractions being an "evolved form of Flowmotion" doesn't sound right. Being an evolved form of Reality Shift is more appropriate.


As for getting the chainsaw back, I can see that happening. It would look like the blade has gumdrops or something not serious or realistic

Chaser

October 23, 2013 @ 07:25 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

ajmrowland
Disney attractions being an "evolved form of Flowmotion" doesn't sound right. Being an evolved form of Reality Shift is more appropriate.

There are multiple translations that state it's an evolved form of Flowmotion. If you are hoping he actually said something different, wait for the full interview.

Solo

October 23, 2013 @ 07:33 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

ajmrowland
Disney attractions being an "evolved form of Flowmotion" doesn't sound right. Being an evolved form of Reality Shift is more appropriate.


It's kind of hard to confuse "evolved form of Flowmotion" with "evolved form of Reality Shift" even in Japanese. Nomura would likely refer to those two concepts as "Flowmotion" and "Reality Shift" albeit in their Japanese transliterations (フローモション furōmoshon for Flowmotion and リアリティーシフト riaritī shifuto for Reality Shift, not that much different), so there was most likely no confusion there.



As for getting the chainsaw back, I can see that happening. It would look like the blade has gumdrops or something not serious or realistic



It'd be sweet if we get to see Chainsawblade, because that's what the Keyblade was supposed to be, isn't it? I wonder what kind of joke weapons the developers would pull off this time, and what their transformations are...

EDIT: It seems that Flowmotion is actually Freeflow Action in Japanese, but still, it's distinct enough to not be confused with RS.

Vəntus

October 23, 2013 @ 09:40 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Flanix
He very likely will be able to. It'd be a shame if every single Keyblade can only transform into a gun. I'd like to see a Whipblade, because we haven't seen a single whip in the game. XD

[spoiler="No whipblades, huh?"][/spoiler]

I think the whole Flowmotion stuff is viable, remotely though, because Sora uses it and it has a timed limit as does Flowmotion. This seems like its grabbing at straws but I think that was what Nomura was getting at, that its a similar system to Flowmotion RATHER than being a direct evolution of Flowmotion.

I'm all for Keyblade transformations, as long as I get to voluntarily choose when I want to change, a la Command Styles in BBS.

Solo

October 23, 2013 @ 09:59 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

[spoiler="No whipblades, huh?"][/spoiler]


Never occurred to me that the click-click-clicking weapon he used was actually a whip. @_@

Sephiroth0812

October 23, 2013 @ 10:03 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Young Xehanort also uses a whip-Keyblade in his battle against Riku in DDD. :P

Solo

October 23, 2013 @ 10:09 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Sephiroth0812
Young Xehanort also uses a whip-Keyblade in his battle against Riku in DDD. :P


Must've been too busy dodging it I hardly noticed. I thought it was just Shotlock-like projectiles just like what Anti Black Coat did as one of his attacks. XD

Now I can't think of anything that's unique for Sora's Keyblade to transform to, since the old Organization members seem to have hogged all kinds of conventional weapons. Even a non-conventional one, a freaking encyclopaedia.

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Scary Jeff

October 23, 2013 @ 02:36 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Part of me thinks that Nomura mixed up Flowmotion and Reality Shift. Both are features from 3D and it just makes so much more sense to me when lookking at the trailer. But I am not sure he would do such a thing.

Sign

October 23, 2013 @ 03:37 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Scary Jeff
Part of me thinks that Nomura mixed up Flowmotion and Reality Shift. Both are features from 3D and it just makes so much more sense to me when lookking at the trailer. But I am not sure he would do such a thing.


The information will probably be clearer when the full interview/scans surface.

Oracle Spockanort

October 23, 2013 @ 06:05 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Scary Jeff
Part of me thinks that Nomura mixed up Flowmotion and Reality Shift. Both are features from 3D and it just makes so much more sense to me when lookking at the trailer. But I am not sure he would do such a thing.


I really doubt the guy who created Flowmotion and Reality Shifts would confuse his concepts. Let's wait until the full interview comes out before everybody decides they should speak for him.

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NecroSLayer17

October 23, 2013 @ 06:29 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

No glitches at all? Come on.

ICECOOL113

October 23, 2013 @ 06:51 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Personally, I think that this idea that the Disney attractions are being used as flow motion technique is unique but, at the same time seems almost commercialized in that it is using rides from the theme parks in battle. I liked the use of using different Disney characters in battle but a ship ride and the locomotive? Not so sure how this is going to play out...:confused:

Launchpad

October 23, 2013 @ 07:03 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Bring on the sometimes vague, sometimes stating the obvious interviews.

FudgemintGuardian

October 23, 2013 @ 08:58 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Sign
We are working diligently to brush up 2.5 much more than 1.5.

I hope this mean Re:Coded will be an actual movie instead of a few selected scenes getting full treatment. Like what Days kinda was. Hey, maybe TAV will get their capes? The PS3 can definitely process that, but what he probably means is that they're just making sure 2.5 doesn't have crazy glitches.

Nazo

October 23, 2013 @ 09:59 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

I hope TAV get their capes back. Their armor looks so much cooler with the capes. Is it necessary? No, but it'd be nice. Otherwise, it'd be weird to fight Terra in KH2FM with a cape and then play as him in BBSFM with no cape.

Rydgea

October 23, 2013 @ 10:13 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

If the capes were cut due to the processing power of the PSP, I wonder how easily they could add them back in. Like, do they have HD models with capes premade that they just ended swapping out in favor of the ones without, or is it something they would have to make from scratch? I personally think the trio looks cooler without them, gives them an edgier, more modern look, but would look great either way!

Delsan

October 23, 2013 @ 10:14 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

The thing I hope for the remix is no summarizations or skipping for the Re: Coded cut scenes. Days felt disjointed in that regard. And considering the camera for KH1 wasn't even that good, they should do a lot to make it satisfactory for BBS.

Oracle Spockanort

October 23, 2013 @ 10:36 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

I'd rather no capes, honestly. It looked cool without them.

[spoiler=btw terra + cape = no]Not to mention getting the chance to shamelessly admire Terra's great lower-body muscles...

[/spoiler]

Zettaflare

October 23, 2013 @ 10:46 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

i think that keyblade armor would look so much better with capes. if not TAV than i hope Sora or the other wielders get capes with their armor (if they do get armor in kh3 of course)

gosoxtim

October 23, 2013 @ 10:47 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

speaking of no caps i wonder if edna mode will be i kh 3 giving sora new clothes anyway in kh3 anyway kh 2.5 2014 i wonder what the date going to be?

Rydgea

October 23, 2013 @ 10:55 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Master Spockanort

[spoiler=btw terra + cape = no]Not to mention getting the chance to shamelessly admire Terra's great lower-body muscles...

[/spoiler]


lulz Capes do cover up things. Like well-trained glutes!

LightUpTheSky452

October 23, 2013 @ 11:00 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

@gosoxtim. Okay. That seriously needs to happen! Like, I don't even care if there's an Incredibles world or not. Just have Edna in Traverse Town or something. I can imagine that scene so clearly! Like, when talking to Sora, we'd hear, "Darling, darling, darling. Those yellow belts with that black suit? Using colors on opposite ends of the color wheel is so outdated, don't you know that?"

This would be so freakin' perfect! A) Because people who don't want Sora to get an outfit won't have to deal with it being completely random if Edna gives him one. B) Because Sora's look is outdated. LOL. Seven years so, actually. C) Nomura cold make fun of himself, which I think would work, since I have the feeling the KHIII looks will be more streamlined/simple. D) Edna will be in the game, and just be all around awesome. Plus, it'd be another nice nod to Disney:)

Anyway, on topic... I'm really excited about the Keyblade transformation thing, and want to know where it goes. This will be a great way to utilize things you learn from other worlds, too. Like, if we go to Deep Jungle again, Sora's Keyblade could turn into a spear, etc.

As for the Amusement Park rides being inspired from Flowmotion... I don't get/like that, honestly. Flowmotion was all about freedom, and what you can do on the rides seems limited. It just seems sort of backwards to me, y'know? Granted, we can't know until the full interview's translated or when we see/play the actual gameplay, but still.

Xickin

October 23, 2013 @ 11:29 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

I don't understand, how is changing his Keyblade a new ability? You can always change it with another a keychain

Chrsora

October 23, 2013 @ 11:29 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Flowmotion itself was a big step forward for the franchice and i am glad that they get to build up on it, in KH3. It makes the roaming around part more easier and enjoyable.
Now the part that i didnt quite get was how the keyblade is going to transform. Did he mean a similar way they could change in KH BBS?
Like Aqua's or Terra's Keyblade? Or like in the last trailer shown for KH3, when Sora uses those guns shaped things? (If its that way then i will need a while to get used to it, even tought it would be interesting to use it like Terra is using it in KH2 FM when battling Sora.)
As for the KH 2.5 Remix, i am not quite sure about them adding capes to the armors, even though i would love to see that. If they dont end up adding them, i would certainly love to see more armors (with capes) in KH3. And a bit more developed.
I remember when i first saw the secret ending in KH2 FM, i was so enthusiastic about it. And when i played the game, i got a bit dissapointed because the capes were removed and the armors were making the character look ''Naked'' after removing such a strong element from the overall look.
Moreover, they had strong colours on them which made the outfit get away from a decent armor lets say.
Dont get me wrong, the colours chosen for the armors resembled very nicely the players wearing it. Its just, i wanted the armor to reflect that colour insted of being the colour itself. (Like in the secret ending) You could say it was not that possible due to the graphics, but they could add it in KH3.

skyfoxx

October 23, 2013 @ 11:39 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Xickin
I don't understand, how is changing his Keyblade a new ability? You can always change it with another a keychain


You misunderstand. This isn't like getting a new keyblade keychain that gives you a new appearance, strength, etc.

We're talking about a Keyblade transforming into guns and other things, similar to Lingering Sentiment transforming his keyblade to a giant canon, a whip, and a vehicle.

Sign

October 24, 2013 @ 01:46 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Okay, so it turns out that the "interview" is actually just a brief message from Nomura lol

Translations thanks to SQEXGAL:



[FONT=Verdana]It’s a privilege to be apart of today’s event, the first[/FONT]

D23 Expo Japan

[FONT=Verdana]. The last time I stood in front of fans was for the premier presentation of [/FONT]

Final Fantasy VII Advent Children

[FONT=Verdana], so it’s been a long time. I was moved by everyone’s excited response. If I have the chance I’d like to do this sort of thing again.
[/FONT]

[FONT=Verdana]
I wanted to put out the information for Kingdom Hearts HD 2.5 and Kingdom Hearts 3 quickly for those who couldn’t attend, so we made the trailer public online. Since they’re both still in production, the trailers are short, but I hope that fans enjoy them. We are brushing up Kingdom Hearts HD 2.5 even more that 1.5, even the staff is doing their best to improve it as much as possible.
[/FONT]


[FONT=Verdana]Also, this is the first time that KH3 was shown using in-engine footage, but it’s not in a condition where viewers can fully grasp it. We’re going to improve the quality much more still after this. In the trailer you see 3 of Sora’s new moves, and they demonstrate the 2 attack systems, the first being Keyblade transformation. The Keyblade transformation is different for each Keyblade, and the battle style changes as well.
[/FONT]


[FONT=Verdana]The second is the Disney attraction inspired Attraction Flow. [/FONT]

Attraction Flow is an evolution of Kingdom Hearts 3D’s Flowmotion.

[FONT=Verdana] With Attraction Flow, you can choose which move you want to use against which enemies on the spot, and even during an enemy outbreak you control Sora’s attacks. These new actions are[/FONT]

just a fraction of Kingdom Hearts 3′s new components

[FONT=Verdana], so please wait for information hereafter.[/FONT]


Sign

October 24, 2013 @ 01:49 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!



[FONT=Verdana]If I have the chance I’d like to do this sort of thing again.[/FONT]




...says the man who hid behind a curtain and refused to leave the safety of the Square Enix booth.

Chaser

October 24, 2013 @ 01:50 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Attraction Flow is an evolved form of Flowmotion. Boo-yah bitches.

Oracle Spockanort

October 24, 2013 @ 01:54 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!



The second is the Disney attraction inspired Attraction Flow. Attraction Flow is an evolution of Kingdom Hearts 3D’s Flowmotion. With Attraction Flow, you can choose which move you want to use against which enemies on the spot, and even during an enemy outbreak you control Sora’s attacks. These new actions are just a fraction of Kingdom Hearts 3′s new components, so please wait for information hereafter.



Attraction Flow. It sounds cute. Attraction Flow. I hope there is still Flowmotion, though. I totally bet Nomura and Yasue figured this out while joking around. then realized it might be a good idea.

Sign

October 24, 2013 @ 01:58 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

I wonder what goes through Yasue's head when Nomura pitches a new game concept to him. After KH3D, it seemed like he was just so done lol

Solo

October 24, 2013 @ 02:10 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

I love the sound of it, Attraction Flow (although I'm quite sure it'd get a different name in the English version). And I'm interested in this enemy outbreak that he mentioned... would it be something similar to the swarm of Shadows in the first trailer, or am I overlooking something that's been shown in the trailers?

Either way, I'm excited~

[strike]Told ya there wasn't any confusion between Flowmotion and Reality Shift.[/strike]

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Gram

October 24, 2013 @ 02:35 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!



Attraction Flow is an evolution of Kingdom Hearts 3D’s Flowmotion. With Attraction Flow, you can choose which move you want to use against which enemies on the spot, and even during an enemy outbreak you control Sora’s attacks. These new actions are just a fraction of Kingdom Hearts 3′s new components, so please wait for information hereafter.



Wasn't a fan of flowmotion so interested to see how this goes.

Antar

October 24, 2013 @ 02:43 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

On the first trailer, Sora was jumping around off of the building so we might have Flowmotion and Attraction Flow. I think the new concept sounds good too and I trust what they will do with Kingdom Hearts 3. I'll play it even if people say it's the worst of all of the games.

BEASTENDER

October 24, 2013 @ 06:16 amOffline

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Hmm, I'm a little worried about Actionflow. I definitely assumed that locations would be preset. If its saying you can whip them out wherever, I think it may cause some problems. The good things about summonings in past games was, you really could summon them anywhere. But big attraction rides, in tiny spaces...I don't see that working so well lol

But perhaps you will be limited to which ones you can use at any given time. I definitely assumed that Big Thunder Mountain was Titan level boss specific, but if you can use that anywhere, I see it becoming a potential problem. But surely they're aware of this, and will make it work!

One last thing that kindve concerns me is variety. Disney theme parks only have so many rides that can be utilized in a combat heavy game. But once again, I fully trust that they know what theyre doing, and have done enough research to make it work. I still hope multiple keyblade wielding returns, and that Sora can finally utilize elemental shifts.

I think lingering sentiment Terra is the most realized wielder to date, because he has shifts and transformations down. Therefore, I think its plausible to say that Sora will be able to utilize elements in the same way at some point in this game. Especially since every other master can, including Riku.

Rydgea

October 24, 2013 @ 07:11 amOffline

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Attraction Flow [strike]Motion[/strike],
a notion
I'm totes in
<3 w/

Launchpad

October 24, 2013 @ 10:23 amOffline

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I imagine the roller coaster thingy in the most recent trailer was again, just conceptual. I'm thinking, with this new interview, that with the released product, we'll have a lot more control over the train, sort of like when you fight a boss in Star Fox 64.

Moonlight Aqua

October 24, 2013 @ 03:16 pmOffline

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"What? 3D Flow Motion is Evolving!"

*Pokemon Evolution music plays*

*Success music plays*

"Congratulations! Your 3D Flow Motion has Evolved into Attraction Flow! Attraction Flow learned Disney Rides!"

LightUpTheSky452

October 24, 2013 @ 08:20 pmOffline

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So it looks as though my initial statement about Attraction Flow not being too "Reaction Command-y" might just be correct... Sweetness:)

I was hoping they'd learned from the complaints with KHII, and the success they've had with the portable games, and I'm glad that seems to be the case.

Just as long as we can control Attraction Flow better than we did Reaction Commands (and as long as it doesn't make the game too easy), I'll be more than happy. Yay. This is such good news! :)

kupo1121

October 25, 2013 @ 02:01 amOffline

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LightUpTheSky452
Just as long as we can control Attraction Flow better than we did Reaction Commands (and as long as it doesn't make the game too easy), I'll be more than happy. Yay. This is such good news! :)


Well with Reaction Commands, we only had to press 1 single button (rarely 2 like with Xaldin and Samurai Nobodies), so as long as they at least make Attraction Flow 2 buttons all the time, we already have a more difficult system lol xD

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Gram

October 25, 2013 @ 02:58 amOffline

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kupo1121
Well with Reaction Commands, we only had to press 1 single button (rarely 2 like with Xaldin and Samurai Nobodies), so as long as they at least make Attraction Flow 2 buttons all the time, we already have a more difficult system lol xD


Hell make it 4 buttons! I want this to be difficult to learn but rewarding to master!

Launchpad

October 25, 2013 @ 10:54 amOffline

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How about no quicktime events at all because quicktime events don't even qualify as PLAYING a VIDEO GAME?

If you're going to give me these shiny little death-moves, at least make me control it and apply it.

The_Echo

October 25, 2013 @ 11:07 amOffline

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LaunchpadMcQuack
How about no quicktime events at all because quicktime events don't even qualify as PLAYING a VIDEO GAME?

If you're going to give me these shiny little death-moves, at least make me control it and apply it.

I'm not about to get into a big ol' thing about this, but QTEs are just as much gameplay as anything else. It's fine if you don't like it, but that doesn't make it unfit for a game.

What qualifies as "playing a game" is an incredibly loose definition. Phoenix Wright is a game, and that's mostly text. Monkey Island is a game, and that's just clicking things on the screen and watching what happens.

One could argue a fighter like Tekken is nothing but QTEs when it comes to the combos. The only difference being that there are no on-screen prompts.

Xickin

October 25, 2013 @ 07:17 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

skyfoxx
You misunderstand. This isn't like getting a new keyblade keychain that gives you a new appearance, strength, etc.

We're talking about a Keyblade transforming into guns and other things, similar to Lingering Sentiment transforming his keyblade to a giant canon, a whip, and a vehicle.

Ohhhhhhhhhhhh! Now I'm REALLY excited for this game! Like a 13/5! (I was 12/5 before)

WaveK89

October 25, 2013 @ 08:01 pmOffline

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With flowmotion the transition in "most" cases was quite smooth and well, flowed. I'm interested in seeing if the Attraction Flow will be similar in this way if their aiming for smooth transitions into these new abilities since he seems to refer it evolving from flowmotion. Of course, there is so much we don't know about, yet.

So exciting!

ICECOOL113

October 25, 2013 @ 08:54 pmOffline

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"Attraction Flow"? Well this better be interesting!

Seems to me that KHIII might be adding in more battle style options. Knowing the way KH works with abilities, I have a feeling that you have to unlock certain ones via mini games, level ups, and treasure chests. While other abilities will work depending on what world you are in or what enemies you face.

However, the question stands, what is too much? I mean I loooove the idea of choosing what attacks Sora can do but, I can't help to wonder if this might have some downsides. For example, pausing game play just to pick "Oh I should I go with attack A or attack B?"

kupo1121

October 26, 2013 @ 12:57 amOffline

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Gram
Hell make it 4 buttons! I want this to be difficult to learn but rewarding to master!


I'd like something like that, but it doesn't even have to be something extremely difficult to master, so long as it's something fairly complicated that I have to be constantly watching the screen as opposed to texting in one hand while mashing triangle in the other...

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Gram

October 26, 2013 @ 02:34 amOffline

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kupo1121
I'd like something like that, but it doesn't even have to be something extremely difficult to master, so long as it's something fairly complicated that I have to be constantly watching the screen as opposed to texting in one hand while mashing triangle in the other...


I dont want extremely hard either but I want something more than just "press triangle!!!!"

Solo

October 26, 2013 @ 02:58 amOffline

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Gram
I dont want extremely hard either but I want something more than just "press triangle!!!!"


From what we've seen in the trailers, during Attraction Flow there are several commands that we can use, and we can also get off the ride. I think we would still have at least some control over the directions, making it less like scripted QTEs. Hopefully we can still take damage even when aboard, just like how you can get hit in the middle of Flowmotion.

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Gram

October 26, 2013 @ 03:01 amOffline

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Flanix
From what we've seen in the trailers, during Attraction Flow there are several commands that we can use, and we can also get off the ride. I think we would still have at least some control over the directions, making it less like scripted QTEs. Hopefully we can still take damage even when aboard, just like how you can get hit in the middle of Flowmotion.


That still dont help if it's still just "press triangle".

Solo

October 26, 2013 @ 03:04 amOffline

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Gram
That still dont help if it's still just "press triangle".


Yeah, hopefully this won't be the case. I wonder if throwing some magic into the mix would help?

And this Attraction Flow is just as optional as Flowmotion, right? As of now I still can't see how one could possibly beat the Rock Titan without getting on board the train. That thing is so freaking huge, way more than he was in KH1.

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Gram

October 26, 2013 @ 03:11 amOffline

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Flanix
Yeah, hopefully this won't be the case. I wonder if throwing some magic into the mix would help?

And this Attraction Flow is just as optional as Flowmotion, right? As of now I still can't see how one could possibly beat the Rock Titan without getting on board the train. That thing is so freaking huge, way more than he was in KH1.


Nobody knows yet, all we know is it's called attraction motion anything else is unknown.

KingdomKey

October 26, 2013 @ 03:13 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

I wonder if, the Keyblade transformations will be optional or not? Don't get me wrong, I'm all for a transforming Keyblade. 8D

As for the envolved flowmotion, I hope we don't have to button mash to change the attack moves we use on enemies.

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Gram

October 26, 2013 @ 03:15 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

KitKat
I wonder if, the Keyblade transformations will be optional or not? Don't get me wrong, I'm all for a transforming Keyblade. 8D

As for the envolved flowmotion, I hope we don't have to button mash to change the attack moves we use on enemies.

I'd say their optional, they seemed themed like command styles almost.

Solo

October 26, 2013 @ 03:20 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Gram
I'd say their optional, they seemed themed like command styles almost.


From what we've seen, yeah, I believe they are. I think you'd be overpowered if you were able to finish every single combo with a transformation even under normal circumstances.

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Gram

October 26, 2013 @ 03:23 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Flanix
From what we've seen, yeah, I believe they are. I think you'd be overpowered if you were able to finish every single combo with a transformation even under normal circumstances.


lol It'd be the drive forms all over again.

king_mickey rule

October 26, 2013 @ 12:53 pmOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Master Spockanort
Attraction Flow. It sounds cute. Attraction Flow. I hope there is still Flowmotion, though. I totally bet Nomura and Yasue figured this out while joking around. then realized it might be a good idea.


Yeah, hope Flowmotion isn't going anywhere. Having a hard time to imagine how "Attraction Flow" exactly works, though. We'll just have to wait and see ~

I dig the Keyblade Transformations a lot!

Launchpad

October 26, 2013 @ 01:47 pmOffline

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I just don't like the idea of the control being taken away from the player again. BBS and DDD have been so enjoyably challenging and let you control almost every action you performed. The return of QTE (more like Slow Time Event if we're talking PRESS TRIANGLE)

Chaser

October 26, 2013 @ 11:45 pmOffline

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LaunchpadMcQuack
I just don't like the idea of the control being taken away from the player again. BBS and DDD have been so enjoyably challenging and let you control almost every action you performed. The return of QTE (more like Slow Time Event if we're talking PRESS TRIANGLE)

We don't even know how it properly works yet so quit your bitching and wait to see if it is actually QTE instead of getting angry over assumptions.

kupo1121

October 27, 2013 @ 12:35 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Flanix
And this Attraction Flow is just as optional as Flowmotion, right? As of now I still can't see how one could possibly beat the Rock Titan without getting on board the train. That thing is so freaking huge, way more than he was in KH1.


I'm quite curious, if Attraction Flow ends up being usable anywhere in battle, does that mean all battle areas will be big as crap lol? I mean, some of those attractions sure aren't small :P

king_mickey rule
Yeah, hope Flowmotion isn't going anywhere.


The problem I have with flowmotion is that it virtually eliminates any hope of the game having platforming considering with Flowmotion, getting anywhere is simple as keep leaping upwards against the wall :(

Solo

October 27, 2013 @ 12:54 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

kupo1121
I'm quite curious, if Attraction Flow ends up being usable anywhere in battle, does that mean all battle areas will be big as crap lol? I mean, some of those attractions sure aren't small :P


Quite possibly, just look at the space in which they fought the Rock Titan, haha. But probably not everything will be made that humongous... the Pirate Ship I think doesn't need that much space since despite its size, from what we've seen thus far, it seems to only rotate around a point.

But surely Sora can't possibly use the train in cramped spaces? XD

Launchpad

October 27, 2013 @ 04:24 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Flanix
Quite possibly, just look at the space in which they fought the Rock Titan, haha. But probably not everything will be made that humongous... the Pirate Ship I think doesn't need that much space since despite its size, from what we've seen thus far, it seems to only rotate around a point.

But surely Sora can't possibly use the train in cramped spaces? XD


Maybe the train will explode if it hits a wall, so it's a use-at-your-own-risk kind of deal? I think all those crazy camera angles were more tech-demo related than gameplay related.. So there's a chance that you'll more closely control the train, and deciding when to hop off and attack is a matter of strategy and risk, obviously having the Rock Titan battle make use of a large, open area.

kupo1121

October 28, 2013 @ 12:07 amOffline

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Re: Nomura Interview in Famitsu - Kingdom Hearts 3 and 2.5 Detailed!

Flanix
Quite possibly, just look at the space in which they fought the Rock Titan, haha. But probably not everything will be made that humongous... the Pirate Ship I think doesn't need that much space since despite its size, from what we've seen thus far, it seems to only rotate around a point.


But even that pirate ship was, when you think about it, pretty darn small. I mean think about the Gizmo Shop in KH1 and the cramped hallways of the West Wing in Beast's Castle in KH2, I don't think the Pirate Ship would ideally fit in either of those places so if it were a summon-esque kind of thing, every room that you could fight in would have to be fairly large I believe O_o

ICECOOL113

October 28, 2013 @ 12:01 pmOffline

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I would looove to see what they do with attraction flow with rides like the spinning tea cups, splash mountain, and roller coaster rides. Some how I see that happening to Sora!

XD

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Loxdani

October 28, 2013 @ 09:58 pmOffline

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I guess I'm the only not that thrilled about the new attraction inspired attacks. I feel like it's something I have to force myself to use and end up not using b/c it's quicker to just button smash like the summons.

ICECOOL113

October 28, 2013 @ 10:44 pmOffline

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Loxdani
I guess I'm the only not that thrilled about the new attraction inspired attacks. I feel like it's something I have to force myself to use and end up not using b/c it's quicker to just button smash like the summons.


Yeah I get what you mean. The idea is ok-ish but I some how get this huge feeling that this game is just a huge commerical for the wonderful world of Disney if you know what I mean. It screams to kids, "hey come to Disney World and ride the rides you see in this game" which =$$ for Disney

kupo1121

October 29, 2013 @ 12:28 amOffline

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Loxdani
I guess I'm the only not that thrilled about the new attraction inspired attacks. I feel like it's something I have to force myself to use and end up not using b/c it's quicker to just button smash like the summons.


Oh no! I agree. When I first saw them I was really hoping that they were like world-specific, maybe like a Disneyland that was part of the Disney World (Disney Castle + Disney Town) so that using them would be situational and they could be significant. However, given what we have heard and seen of them, they look like they'll end up being like the skateboard and other summons. I can see the train being useful for big bosses and such, but other ones like the Pirate Ship, I don't see how that would be extremely important. We haven't seen much of them yet though so let's just wait and see ^_^

Launchpad

October 29, 2013 @ 01:58 amOffline

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ICECOOL113
Yeah I get what you mean. The idea is ok-ish but I some how get this huge feeling that this game is just a huge commerical for the wonderful world of Disney if you know what I mean. It screams to kids, "hey come to Disney World and ride the rides you see in this game" which =$$ for Disney


By that logic, why have anything Disney in the games? Should there not be a Sephiroth battle in KH1 because it's just Square stealth marketing Final Fantasy VII?

kdude17

October 29, 2013 @ 02:49 amOffline

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Loxdani
I guess I'm the only not that thrilled about the new attraction inspired attacks. I feel like it's something I have to force myself to use and end up not using b/c it's quicker to just button smash like the summons.


Kind of like summons in KH2. I agree, I like the idea I just don't see myself using it very often. But we hardly know any details so I guess it's too soon to say.

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Loxdani

October 29, 2013 @ 03:14 amOffline

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I hope the development of the game makes it so that these new moves become more integrated with the gameplay without being tedious, not only in boss battle (which I actually like the coaster attack on the Rock Titan. better then hacking at his feet then jumping and slashing at his head... get it hack and slash).

To be honest what I hated using summons in the KH Series were the animations done to call the summons. The first time is fine after that it is just tedious to watch and made me not want to use the summons. If they could do the same for summon as they did for the drive, where there is a flash and it's on, summons would be more appealing to use to me at least.

I don't read japanese so I don't know the commands that appeared in the video during the attraction flow attacks but i hope that you can control how long you use the attack. I don't want to have killed off a group of heartless and still have to spin a gazillion time on a ship just to run through the animation. I hate pointless animation. I have better things to do with my time.

LaunchpadMcQuack
By that logic, why have anything Disney in the games? Should there not be a Sephiroth battle in KH1 because it's just Square stealth marketing Final Fantasy VII?

At least the SE marketing were interactive and done tastefully (a battle or characters guiding you). Kingdom Hearts screams Disney from beginning to end and now advertising the rides on the theme parks in the game to me is overkill. I much rather just stick to the movies.

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Gram

October 29, 2013 @ 03:19 amOffline

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To be honest what I hated using summons in the KH Series were the animations done to call the summons. The first time is fine after that it is just tedious to watch and made me not want to use the summons. If they could do the same for summon as they did for the drive, where there is a flash and it's on, summons would be more appealing to use to me at least.



Can understand this, I wish all the games with summons had the option kh2 had to turn off the summon animation.

Zeriam

October 29, 2013 @ 03:22 amOffline

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I'm interested into hearing more on the evolved combat and summon additions in future announcements. I'm pretty sure "Splash Mountain" will be added to the roster in due time.

Chaser

October 29, 2013 @ 06:13 amOffline

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Loxdani

At least the SE marketing were interactive and done tastefully (a battle or characters guiding you). Kingdom Hearts screams Disney from beginning to end and now advertising the rides on the theme parks in the game to me is overkill. I much rather just stick to the movies.

Well, it's not the first time Disneyland has been referenced in the games. The train based off the Big Thunder Mountain Railroad attraction that was shown in the KH3 trailer had a design on Gepetto's wall in Kingdom Hearts.

Disney Town is also one big reference to Disneyland too. Just look at these benches;


You see the same design (albet different colours) in Birth by Sleep.

Dr_Mario64

October 29, 2013 @ 08:20 pmOffline

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ICECOOL113
Yeah I get what you mean. The idea is ok-ish but I some how get this huge feeling that this game is just a huge commerical for the wonderful world of Disney if you know what I mean. It screams to kids, "hey come to Disney World and ride the rides you see in this game" which =$$ for Disney


Frankly, I have no problem with self-promotion on Disney's side as long as it's done with purpose. Still, the fact that attraction-based attacks are being introduced just now seems a little suspicious. I can't shake the feeling that Disney is trying to reach a little further into the development cookie jar.

Solo

October 29, 2013 @ 08:30 pmOffline

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Dr_Mario64
Frankly, I have no problem with self-promotion on Disney's side as long as it's done with purpose. Still, the fact that attraction-based attacks are being introduced just now seems a little suspicious. I can't shake the feeling that Disney is trying to reach a little further into the development cookie jar.


Well, actually, as mentioned in a separate thread, there was a reference to the train ride even in as far back as KH1, inside Geppetto's house in Traverse Town. Probably they wanted to have it back then, but because of complications given rise by system limitations of the PS2, they were forced to include the concept as a mere Easter egg.

With KH3 being developed for PS4, I can imagine someone actually went, "Hey, we couldn't use this train idea in PS2, but now we probably could given PS4's superior capabilities," garnering everybody else's nods of approval (and possibly promotion from his supervisor for his "breakthrough" mindset :P).

Sephiroth0812

October 29, 2013 @ 08:31 pmOffline

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Don't forget though that for example Sea-Salt Ice Cream (or Ice cream in general when counting Birth by Sleep) just became such a big thing in the series was because Nomura tasted it while on a visit to Disneyland Tokyo and found it interesting enough to include.

So while it could be Disney's doing, it could also be just Nomura or someone else influential on the development team who took a liking to those attractions and proposed to include them.

And frankly, I rather see Sora gaining something new, possibly unique to him in the ability department rather than copying moves from other characters.
Terra may whip out a giant rocket launcher, Ventus six light blades in wing formation or Aqua taking flash step up to eleven, yet Sora now can whip out dual pistols like a male version of Lara Croft, sounds legit and lines up good with the rest of the wacky stuff.

And when Ansem can summon up a weird Zombie-organic airship or Xemnas his metal dragon, Sora riding a magical train doing some stuff does not seem to be too much out of place for the series.

kupo1121

October 29, 2013 @ 11:08 pmOffline

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Zeriam
I'm interested into hearing more on the evolved combat and summon additions in future announcements. I'm pretty sure "Splash Mountain" will be added to the roster in due time.


Well the main attractions that span the Disney parks include Big Thunder Mountain Railroad, Splash Mountain, Space Mountain, Haunted Mansion, and Matterhorn so I don't see it as that big of a reach for all of them to appear.

Sephiroth0812
And when Ansem can summon up a weird Zombie-organic airship or Xemnas his metal dragon, Sora riding a magical train doing some stuff does not seem to be too much out of place for the series.


If anything, Sora summoning a train is lacking compared to what the rest of the cast can do lol

Bobjam

October 29, 2013 @ 11:40 pmOffline

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The thing I am interested in is what Nomura does in regards to a Disneyland themed world or simply a Disney Castle re-do. Disney Town was the only other world he has done with that kind of pure Disney focus so I wonder what Nomura will include in now that he has revealed his intentions to make Disneyland an even more prominent presence in the game with the attraction-based abilities.

Launchpad

October 30, 2013 @ 02:55 amOffline

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kupo1121
If anything, Sora summoning a train is lacking compared to what the rest of the cast can do lol


If Sora had the most powerful moves in the series, that'd just be no fun..

It's making the most of a limited arsenal that makes video games fun, at least for me.

Zettaflare

October 30, 2013 @ 03:15 amOffline

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I actually like the idea of sora being able to summon disney rides being his signature technique

Solo

October 30, 2013 @ 03:26 amOffline

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LaunchpadMcQuack
If Sora had the most powerful moves in the series, that'd just be no fun..

It's making the most of a limited arsenal that makes video games fun, at least for me.


Nah, I think what kupo meant by saying that is that however wacky summoning rides are, there are even wackier things like Ansem fusing with a zombie spaceship out of nowhere, or Xemnas turning an entire castle into a dragon. Heck, there are artworks done by Nomura that the castle can take on two other forms, like a centaur or a gargantuan humanoid.

It's not necessarily that Sora has to be given the most powerful moves in the series. Probably one is enough, but too many could of course make it rather bland. I don't see it happening either, because after all, Sora relies heavily on his friends as the source of his power.

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Gram

October 30, 2013 @ 04:05 amOffline

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Sephiroth0812
Don't forget though that for example Sea-Salt Ice Cream (or Ice cream in general when counting Birth by Sleep) just became such a big thing in the series was because Nomura tasted it while on a visit to Disneyland Tokyo and found it interesting enough to include.

So while it could be Disney's doing, it could also be just Nomura or someone else influential on the development team who took a liking to those attractions and proposed to include them.

And frankly, I rather see Sora gaining something new, possibly unique to him in the ability department rather than copying moves from other characters.
Terra may whip out a giant rocket launcher, Ventus six light blades in wing formation or Aqua taking flash step up to eleven, yet Sora now can whip out dual pistols like a male version of Lara Croft, sounds legit and lines up good with the rest of the wacky stuff.

And when Ansem can summon up a weird Zombie-organic airship or Xemnas his metal dragon, Sora riding a magical train doing some stuff does not seem to be too much out of place for the series.


Agreed I like that their trying something new with the rides and in comparison to the things Ansem and Xemnas have summoned it hardly seems out there. xD

Launchpad

October 30, 2013 @ 10:53 pmOffline

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I'm just hoping for an evolved form of KH:Re:Com's Wild Crush. Goofy and Donald doing funny cartoon shit in battle is so great, it makes me really happy.

ICECOOL113

October 31, 2013 @ 12:17 amOffline

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LaunchpadMcQuack
I'm just hoping for an evolved form of KH:Re:Com's Wild Crush. Goofy and Donald doing funny cartoon shit in battle is so great, it makes me really happy.


I would totally love to see that! You know lately besides from more current games like DDD, I never really get to battle with Donald and Goofy anymore! You know one the first reasons why I loved playing this series was because I got to fight along side with my childhood cartoon characters. Now you don't even need them with all this self-upgrade stuff going on. You don't need a mage and a defense knight to protect you now that you can add commands or abilities or whatever!

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Gram

October 31, 2013 @ 01:18 amOffline

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ICECOOL113
I would totally love to see that! You know lately besides from more current games like DDD, I never really get to battle with Donald and Goofy anymore! You know one the first reasons why I loved playing this series was because I got to fight along side with my childhood cartoon characters. Now you don't even need them with all this self-upgrade stuff going on. You don't need a mage and a defense knight to protect you now that you can add commands or abilities or whatever!

Believe that was the same for all of us. 8D I'd love to see something like wild rush in kh3.

Solo

October 31, 2013 @ 01:29 amOffline

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Gram
Believe that was the same for all of us. 8D I'd love to see something like wild rush in kh3.


You know, I think KH could've use some goofiness depicted in the manga. You know how SDG defeated Larxene? Sora and Donald climbed on top of Goofy and they simulcast Fire and Blizzard, causing showers. Then, Goofy spun around on his shield, turning them into a giant sprinkler. The water shorted Larxene, causing her to explode.

I swear, Amano (the mangaka) came up with pretty darn ingenious ideas sometimes. XD

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Gram

October 31, 2013 @ 02:36 amOffline

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Flanix
You know, I think KH could've use some goofiness depicted in the manga. You know how SDG defeated Larxene? Sora and Donald climbed on top of Goofy and they simulcast Fire and Blizzard, causing showers. Then, Goofy spun around on his shield, turning them into a giant sprinkler. The water shorted Larxene, causing her to explode.

I swear, Amano (the mangaka) came up with pretty darn ingenious ideas sometimes. XD


That it certainly could. Amano's work not only made it amusing but he gave the Org and especially kairi more character than the actual games do.

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Loxdani

October 31, 2013 @ 03:34 amOffline

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I don't know where to ask so I'll ask here. What is the next event that SquareEnix will attend and may give more information regarding the upcoming releases? Even if there is no announcement directly related to KHIII in my mind announcement regarding FFXV and possible release date for it mean that Nomura will have more time to develop KHIII.

Solo

October 31, 2013 @ 03:38 amOffline

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Loxdani
I don't know where to ask so I'll ask here. What is the next event that SquareEnix will attend and may give more information regarding the upcoming releases? Even if there is no announcement directly related to KHIII in my mind announcement regarding FFXV and possible release date for it mean that Nomura will have more time to develop KHIII.


Most probably Jump Festa, and that's what many people here are waiting for. What's going to be revealed is up for guesses, but I personally think it'd be more oriented toward 2.5 than KH3. Probably 2.5's art and release date?

kupo1121

October 31, 2013 @ 03:50 amOffline

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LaunchpadMcQuack
If Sora had the most powerful moves in the series, that'd just be no fun..


I totally agree. I love the fact that Sora isn't as strong as MX alone because it means that when we do defeat him, it means so much more, generally revolving around teamwork, something very important to KH.

Flanix
I swear, Amano (the mangaka) came up with pretty darn ingenious ideas sometimes. XD


I agree. I remember that scene with Larxene, it's quite ingenious. I wish that that was somehow usable in game, being able to make water using Blizzard and Fire simultaneously. It's similar to Pokemon, in the anime they do some crazy ridiculous stuff using different moves in conjunction one another and you can't do that kind of stuff in the game either :(

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