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Conversation with Creators with Tetsuya Nomura Interview!

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Published on October 16, 2013 @ 08:04 am
Written by Joey
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It's the video many of us have been waiting for since it was first announced at the end of TGS, then again just under a week ago. The Conversation with Creators interview with Tetsuya Nomura about Kingdom Hearts 3 has just come online! You can view the video under [READ MORE]

 

Famitsu have posted a transcript of this interview. Thanks to SQEXGAL, you can read the translations below (used with permission):

So many fans were ecstatic with the announcement of Kingdom Hearts 3 back in June. Could you give us another run down of the series and the new title Kingdom Hearts 3?

Nomura: The Kingdom Hearts series has a lot of Disney characters, and you play as original characters, traveling to the various Disney worlds. It’s a story about the “heart” as the series unfolds. It’s a story that’s been ongoing for more than 10 years and continues into Kingdom Hearts 3 where we’ll see the conclusion of the Dark Seeker Saga.

Since it’s the latest console game in the series since Kingdom Hearts 2 which released in 2005, what kind of changes and evolutions can we expect to see?

Nomura: I think when you watch the in development trailers, you get a feel of the depth that's possible on a console title. In the case of mobile systems, the amount of information is limited, but with the home consoles you can make a game with a wide field of view. It's been such a long time since Kingdom Hearts has been on the home console, that I think you can feel the considerable scale of it.

On that large a scale, I expect we’ll be able to enjoy even more dynamic action.

Nomura: Kingdom Hearts is a series where action continues to evolve. With the past spin off titles, we did something new and the bold action elements changed each time. One thing I want to do with KH3 is to pick and choose the challenges and unique systems from the spin off titles while keeping the system based in the flow of KH1 & KH2.

What’s an example of bold action?

Nomura: Sora's mobility has really improved. There are so many possibilities, but implementing all of them would be extravagant, so right now I'm considering what elements and to what degree they'll be liberalized. After all, it's an RPG as well as an action game. It does have that "jump as far as you want" kind of the action characteristic.

Jump as far as you want? That’s insane!

Nomura: In the actual game there will be some sort of limit, but this time we are adopting the "free run" style like in current action games, where you can run around, climb, etc. Additionally, your aerial ability and jump ability rise rapidly, so it feels like the action elements are really extravagant. I think people who have played KH2 might understand it easily, it already has greater mobility than Sora's Final Form from that game.

That kind of mobility, no doubt the next gen system PS4 has the ability to realize it?

Nomura: I think that the PS4's power is capable of handling a diverse array of actions in a wide area and battles against large numbers of enemies.

Are you powering up the map's traits as well?

Nomura: We're preparing a fair number of actions that involve the world maps. Things like climbing up a cliff that crumbles with falling stones, and enemies lifting up a building that you are in.

In the E3 2013 trailer, we see a large number of Shadow Heartless squirming and moving almost like a tidal wave. It seems like the enemies' mobility has evolved too.

Nomura: This time we are focusing our attention on developing the AI. The AI of both your allies and enemies has evolved in a way that hasn't been seen so far. Before when a large number of enemies appeared, they all followed a program action pattern. But this time each enemy behaves according to it's own thought process. I think it's something that has been drastically powered up compared to the previous KH titles.

Speaking of allies, will the actions of our travel partners Goofy and Donald change as well?

Nomura: Their AI is also being powered up considerably. Since Disney characters have concrete personalities, I want them to act according to their own thoughts instead of just giving them an order and having them obey like in the Final Fantasy series. Relating to their AI, we're configuring it so Donald and Goofy act more like themselves.

Even when they cooperate and mobile, it's not like you give them clear instructions like before.

Nomura: The direction we're taking in their growth is to have it so they consider the situation, and help out accordingly. As the player is busy controlling Sora in battle, they consider how they'll participate and their actions increase accordingly.

With the PS4's specs and memory volume, the PS4 is able to implement those features?

Nomura: Well, even with the KH games so far, we've made it as seamless to the best of our ability, but the data is resident in the memory... So we include as many actions, motions and effects as possible. Luckily, the PS4's memory volume is big, so it helps.

Bold action, map features, and enemy AI. That's a lot to squeeze into one screen. When I consider it compared to KH2, it seems to become a pretty different game.

Nomura: Since it's a numbering KH title that crosses into the next gen, I think you'll be able to feel how it's evolved proportionately.

How about the graphics?

Nomura: We're aiming for a photo realistic representation combined with a tone of each Disney world.

You’ve mentioned before that KH3 has a new shader being developed for it, can you tell us about it again?

Nomura: This isn't the official name, but it's something we call the Kingdom Shader. You saw it a little bit in the E3 trailer, this visual of a Disney 2D produced painted image represented in 3D. This time, when I was thinking about how the graphics in KH3 would be visualized, it started with Takeshi Nozue working in Visual Works, and he made patterns of various visuals for me. He gave me this "painted looking visual" pattern and I wound up showing it at E3. Visual Works makes pre-rendered footage, and this is based on a way to make it work in real time.

Is the painted looking visual something that you’ve wanted to implement for a long time?

Nomura: Since the very first title, the graphic gradation was made with the intention of representing the painted look of Disney's animations. But with the hardware back then didn't have the capability to adjust the lighting freely, so we tried to portray a painted visual in the textures we used. But this time the hardware's capabilities are better, there is no option of "not using light." You don't get a sense of graphical evolution just by setting old graphics to HD, my goal with the next gen isn't to do something that reproduces the pre-rendered scenes from KH1 & KH2 in real time. I considered the concept of the visuals and thus the representation Kingdom Shader was created.

I think all the fans are wondering, what worlds will appear, what enemies will we battle against, etc... Do you have anything to share about that?

Nomura: Not yet right now. (laughs)

Nothing, huh? But of course new worlds will be introduced, right?

Nomura: As for worlds, I've made some choices and started making them, but at this stage I can't announce what world and which characters. Information will come little by little... There are a lot of new worlds since there are so many Disney titles that haven't appeared yet. As for familiar worlds and characters, you can expect that the locations will be completely, the visuals will be different.

Are the plans for KH3 to utilize the DUALSHOCK 4 functions?

Nomura: Like Final Fantasy XV, KH3 is being developed in DirectX 11, so in what ways it will use the PS4's functions hasn't been decided concretely yet. Right now we're in a stage where we are making note of the hardware and it'll become clearer in the future. When I have an idea, I think how about we use the DUALSHOCK 4 touch pad? So I think I'd use it in some form, but right now nothing is decided.

Are you thinking about corresponding functions with tablets or the PS Vita?

Nomura: Naturally I'm considering external devices, but I'm still thinking of ideas right now.

Many things can be realized with the PS4, but there seems to be a lot of troubling things too.

Nomura: I suppose so. Ideas I think are original are already being realized by other makers, so we are waiting to see what they do, but it's also nerve wracking. So far I've made games on a variety of hardware, but since I want put in as many elements as I can, I have a lot to think about. Because there are various possibilities, I want to make the kinda games that stand out as interesting.

As someone who has seen the generation changes of many systems, what about the PS4 has impacted you?

Nomura: I thought it was overkill. (laughs) As expected I gradually accepted it and then I wanted one. (laughs) Players are swelling with expectations, but to make something suitable for this system, this is a hurdle that developers must overcome. The things you can do have increased immensely, so once you start broadening the possibilities, it doesn't end, the possibilities just grow. You're pressed to choose what ideas to keep and what to toss. The announcement at E3 has passed, and I am still feeling the huge response that KH3 received. Everyone was so happy in that moment, I'm challenged by how I'll live up to that expectation with this title. It's a big challenge when you have this system where the power of expression is so high. There have been a variety of systems so far, but I feel like this one is the greatest mountain to overcome.

Not just in Japan, but fans around the world are waiting.

Nomura: The mountain is being exceeded so far. I think we'll be able to do something, I believe in my staff.

So are the Final Fantasy XV team and Kingdom Hearts 3 team influencing each other in any way?

Nomura: Well, when they see the other team, they get inspired by the great things they see, but that's because that's how things were created in the Square era. KH3's development started later, so it's not as far along, but I think that it's good motivation.

By the way, we'll see the end of the Dark Seeker Saga in KH3, but what will happen after that?

Nomura: Kingdom Hearts is a Disney title, so I can't speak for them, but naturally, in my own mind I have ideas about what happens after KH3. About characters, and developments. Maybe sometime there will be a chance to talk about that, but rather than thinking out the concrete details regarding that, right now my first priority is completing  KH3. I want to put out KH3 quickly.

We're looking forward to it. Alright, any last messages for the viewers?

Nomura: Kingdom Hearts and Kingdom Hearts 2 were for PS2 and we skipped the PS3 and now we are releasing Kingdom Hearts 3 onto PS4. The power of expression has increased drastically, and from the developments accumulated so far, even the gameplay by itself, I think that it's become something with depth. So that the day fans can experience it for themselves, we are all working are hardest, so please look forward to the next update.

COMMENTS

+ Reply

Javelin434

October 16, 2013 @ 08:08 amOffline

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Re: Conversation with Creators Tetsuya Nomura Interview!

Well I'll be damned. Too bad I'll have to see this tomorrow xP

Chaser

October 16, 2013 @ 08:17 amOffline

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Re: Conversation with Creators Tetsuya Nomura Interview!

Well, despite not knowing Japanese, I felt like what he talked about was interesting. The music probably helped with that xD

Solo

October 16, 2013 @ 08:17 amOffline

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Re: Conversation with Creators Tetsuya Nomura Interview!

Alright, it's here... but my understanding of Japanese isn't all that good, I could only absorb a few points stated by Nomura. XD

I'm pretty sure others would like a transcribed script, too. Other than that, thanks for the video!

Heartkeeper

October 16, 2013 @ 08:18 amOffline

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Re: Conversation with Creators Tetsuya Nomura Interview!

Too bad no new footage, looking forward to watch the translated version of the video.

Efflictim

October 16, 2013 @ 08:18 amOffline

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Re: Conversation with Creators Tetsuya Nomura Interview!

although he's probably saying "i can't reveal anything at this time, but please look forward to more info later on [laughs]" i'll be looking out for that translation.

Chaser

October 16, 2013 @ 08:19 amOffline

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Re: Conversation with Creators Tetsuya Nomura Interview!

Flanix

I'm pretty sure others would like a transcribed script, too. Other than that, thanks for the video!

We've contacted our translators!
Apparently Nomura was to reach the "highest mountains" with this game (something that should easily be achieved with the train :P)

Efflictim

October 16, 2013 @ 08:26 amOffline

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!



[FONT=�l�r �o�S�V�b�N]" [/FONT]

Kingdom Hearts

[FONT=�l�r �o�S�V�b�N] In "series, in which Disney characters come out a lot,[/FONT]




lel google translate

Solo

October 16, 2013 @ 08:29 amOffline

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

Chaser
We've contacted our translators!
Apparently Nomura was to reach the "highest mountains" with this game (something that should easily be achieved with the train :P)


Oh, I recognised that part. At first I thought it was something about the most expensive mountain, which didn't make sense, lol. High and expensive share the same word in Japanese. -_-

Lnds500

October 16, 2013 @ 09:14 amOffline

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

How hard would it be to translate the transcript and put it in as captions on YouTube? And people are getting paid to (not) make these decisions. :mad:

Chaser

October 16, 2013 @ 09:19 amOffline

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

Oooooo, Nomura is considering an interactive field space. So, if you were to climb a mountain, rocks would fall and enemies could climb after you,

Saken

October 16, 2013 @ 09:27 amOffline

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

My limited Japanese knowledge can kind of translate some things...
At the end the interview the interviewer asks after the Dark Seeker Chronicles end, what will Kingdom Hearts become, in which he replies that he can't really say, but he has ideas in his head about the characters and story etc. after KH3 ends.
I think he says it is too early to discuss about it, and he wants to concentrate on releasing KH3 to the world as soon as possible.

Nothing really new here lol

Chaser

October 16, 2013 @ 09:33 amOffline

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

Australian Riku

Nothing really new here lol

He does talk about improving the AI for both companions and enemies (in so that Donald and Goofy's moves will reflect their personalities), new worlds and old worlds will be in it and old worlds will have new locations, and since KHIII isn't as far into development as FFXV is they are still deciding on whether to include functions such as use of the Dual Shock 4 or tablet/PSVita functionality.

I wouldn't dismiss this entire thing as "nothing new" just yet :)

Saken

October 16, 2013 @ 09:37 amOffline

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

Chaser
He does talk about improving the AI for both companions and enemies (in so that Donald and Goofy's moves will reflect their personalities), new worlds and old worlds will be in it and old worlds will have new locations, and since KHIII isn't as far into development as FFXV is they are still deciding on whether to include functions such as use of the Dual Shock 4 or tablet/PSVita functionality.

I wouldn't dismiss this entire thing as "nothing new" just yet :)


Yeah, i meant for the part about the future of the KH series, and that it's too early to talk about. That was something expected of Nomura to say :P

From what i can understand, there is actually quite a lot of juicy information he is giving here. What i am reading now he seems to be talking a bit about some kind of new AI system, and Power Ups and Bold Action.

Lnds500

October 16, 2013 @ 10:07 amOffline

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

I don't want to undermine this site, but this just in from Gaf



Big thanks to SQEX☆GAL for the translation

As said before, KH3 will be the conclusion of the Dark Seeker saga. Since it's a return to consoles, which have a less limiting field of view, Nomura wants you to feel the depth capabilities in the new trail. KH is a game with developing action, every game takes it a step further, different challenges and bold new systems. Nomura wants to keep all the different systems in mind when developing a system that stays in line with KH1 and KH2.

Sora's movements have been upgraded, he's much more fluid. They're at an early stage of development so ideas of what kind of elements are up in the air. But he wants to balance RPG elements with action too. Since PS4 has the capabilities, he wants to make use of all the field space and take on large numbers of enemies. He's considering an interactive field space, like rocks crumbling as you scale a mountainside, and enemies being able to climb too. He wants to power up the AI, instead of having them all repeat the same programmed actions like in KH enemies and partner AI alike.

Like in a FF title, you direct Donald and Goofy and they do what you say, but Nomura wants their personalities to reflect in their actions. Since PS4 has such high specs, Nomura wants to utilize as many actions, motions, effects, etc. as possible. Since this is the first numbered title to cross into next gen, you can really feel the evolution of the series. Concerning graphics, he's aiming for a photo realistic representation combined with a tone of each Disney world.

Can't say what worlds will be coming to KH3 yet. There are many that haven't been used yet, and those that repeat will take place in different locations.

When asked if KH3 will make use of Dual Shock 4, Nomura responds that KH3's development isn't as far as FF15's, still deciding things. When asked about corresponding features with tablet and PS Vita, Nomura says of course he's considering external device correspondance. But he's still considering ideas at the moment. While the PS4 offers a lot of possibilities, there are a lot of things to worry about too. But he wants to put in as many elements as he can.

When asked what he thought of the PS4, Nomura jokingly said he thought it was overkill. When asked if the FF15 and KH3 teams effect one another, he says that seeing what each other is doing inspires them to work harder.

When asked if something will happen after the conclusion of the Dark Seeker Saga, Nomura said, it's a Disney title too, so he can only speak for himself, but he does ideas for characters and developments that take place afterward. Maybe sometime there will be a chance to talk about that, but for now the focus is on developing KH3 to completion. He wants to put out KH3 quickly.



Lastly, as a message to fans, he says that the power of expression has surpassed the past titles and that the play depth is greater. Everyone is working their hardest so that fans can get their hands on it quickly, so please look forward to future developments.

Chaser

October 16, 2013 @ 10:12 amOffline

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

Lnds500
I don't want to undermine this site, but this just in from Gaf

Yeah, I've been reading those as they came through and I would have posted it but I'm waiting for our full translations :)

Lnds500

October 16, 2013 @ 10:34 amOffline

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

The best parts of the interview to me were the bits about controlling Donald and Goofy in some capacity + the fact that the PS4 is extremely powerful. That's good to hear and the way he phrases it sounds like they have room to spread with the next-gen consoles. I hope it doesn't mean that they will not rest on their laurels though and that they take advantage of the console as much as possible.

Launchpad

October 16, 2013 @ 10:46 amOffline

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Re: Conversation with Creators with Tetsuya Nomura + Famitsu Interview!

Let's hope some of that power is used for a 60 FPS game that runs at a decent resolution.

So, larger scale exploration confirmed? Sora and company will apparently be climbing mountains, so that's nice.

Pipapo

October 16, 2013 @ 10:51 amOffline

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Question: Nomura said he wanted to put out KH3 quickly. But he is currently working on FFXV so does that mean FFXV is near completion? And if he has the intention to release KH3 for the thirteenth birthday? It would leave them 2 years... I wonder what quickly means to him, personally quickly here would be 2-3 years but that seem quite a task to complete it.
Aaah! Can only wait and see...

and thanks for the translation !


og yeah being able to climb mountains seems to be a really cool feature ! I wonder how they'll make it nice to play...haaan each time thinking about this game makes my heart beat faster. ☆*:.。. o(≧▽≦)o .。.:*☆

Sephiroth0812

October 16, 2013 @ 11:10 amOffline

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The main concern I have with "quickly" is that Nomura and co. do not make the mistake and rush KH III, leaving it a borderline mess like KH 2 initially was.

As the finale to a ten-year-ongoing story they should put as much thought and time into it they need to make both gameplay and story a satisfying experience.

Gexus

October 16, 2013 @ 11:20 amOffline

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Sephiroth0812
The main concern I have with "quickly" is that Nomura and co. do not make the mistake and rush KH III, leaving it a borderline mess like KH 2 initially was.

As the finale to a ten-year-ongoing story they should put as much thought and time into it they need to make both gameplay and story a satisfying experience.


I have the solution. He can develop a rushed title for all the whining and bickering "fans" who never even played the hand held games, and then for the patient fans he could take more time in developing a polished, story heavy game instead! :)

Sephiroth0812

October 16, 2013 @ 11:28 amOffline

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Gexus
I have the solution. He can develop a rushed title for all the whining and bickering "fans" who never even played the hand held games, and then for the patient fans he could take more time in developing a polished, story heavy game instead! :)


Heh, that's an actual idea, lol,
Kingdom Hearts III: The casual version, advertised with the slogan "Don't worry about story twists and continuity, enjoy just the Hollywood-style hack N'slash ala Dynasty warriors with Disney characters and an overpowered main protagonist".
Kingdom Hearts III: The nerd version, advertised to be story heavy with many connections to the other games and the battle system from the casual version, but it will release a year later than the casual version.

Spoilers are not that much of a concern because the casual version doesn't give a damn about the story, *ggg*.

Solo

October 16, 2013 @ 11:43 amOffline

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Pipapo
Question: Nomura said he wanted to put out KH3 quickly. But he is currently working on FFXV so does that mean FFXV is near completion? And if he has the intention to release KH3 for the thirteenth birthday? It would leave them 2 years... I wonder what quickly means to him, personally quickly here would be 2-3 years but that seem quite a task to complete it.
Aaah! Can only wait and see...

and thanks for the translation!


Probably, just probably, FFXV is nearing completion after all. I remember hearing somewhere (Hashimoto interview, if memory serves me right), that there will be a significant gap between the releases of FFXV and KH3.

Now, some have theorised and speculated that KH3 would release in 2015 to coincide with the series' 13th anniversary, since the number 13 holds a great importance. Subtract the "significant gap" period, which may or may not be one year plus, from 2015, and you've got sometime in the near future. With FFXV releasing soon, which I would so like to be true, Nomura can finally fully concentrate on KH3 to meet that 2015 release.

OF COURSE, THOUGH... (I can't stress this enough. Formatting via mobile is a royal flaming pain)

This all is just one big, fat, huge hypothesis. It's also assuming that FFXV will release ahead of KH3, which may or may not be the case. I request that my words be taken with a pinch of salt. :P

The_Echo

October 16, 2013 @ 12:19 pmOffline

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Sephiroth0812
Heh, that's an actual idea, lol,
Kingdom Hearts III: The casual version, advertised with the slogan "Don't worry about story twists and continuity, enjoy just the Hollywood-style hack N'slash ala Dynasty warriors with Disney characters and an overpowered main protagonist".
Kingdom Hearts III: The nerd version, advertised to be story heavy with many connections to the other games and the battle system from the casual version, but it will release a year later than the casual version.

Spoilers are not that much of a concern because the casual version doesn't give a damn about the story, *ggg*.
I would be a goddamned liar if I said I wouldn't buy both versions.

Pipapo

October 16, 2013 @ 01:28 pmOffline

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I totally agree with the fact they shouldn't rush KH3 development just to be able to release it right on schedule. Anyway, the Osaka team works really well, KH 3D proved it (personally) so I guess you can trust them in doing something really good. I'm not sure if it's linked but I read somewhere (I'll try to find the article) that the new SE president said something about a bad habit developers had to reveal games too early on development.
We don't know how far is KH's but well, I truly hope they'll take their time because, well, it's the final words of the Xehanort saga so it better kick gr/ass!
(I don't mind them making it for the fourteenth anniversary, patience is virtue f^_^;) )

The_Echo

October 16, 2013 @ 01:33 pmOffline

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Pipapo
Anyway, the Osaka team works really well, KH 3D proved it (personally) so I guess you can trust them in doing something really good.

The Osaka team is crazy. They did 3D in only just over a year, didn't they?

And HD 1.5 was done by just two guys, wasn't it?

I don't think "quickly" means "rushed" to the Osaka team.

Original Sin

October 16, 2013 @ 01:36 pmOffline

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I was under the impression that the team that made Dream Drop immediately started work on Kingdom Hearts 3 after it was done. That's given them a full 18 months at it already.

I thought I remembered reading somewhere that once the FFXV team was done, they'd join the current KH3 team and help them polish the game up. (I don't remember where I saw it though)

So a 2015 release really doesn't sound all that far-fetched. That'll be 3 years in development, with 2 teams working on it during crunch time.

Jim Hawkins

October 16, 2013 @ 01:39 pmOffline

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Returning worlds will have new areas. Not groundbreaking but still... hmm.

I'm guessing maybe:

-Agrabah: FINALLY going inside the palace and meeting the Sultan. And where ever else the King of Thieves needs us to go in the middle of the desert.
-Olympus Coliseum: More of Thebes, climbing Mount Olympus to meet Zeus and the other gods, while fighting the other titans.
-Port Royal: Davy Jones Locker, and anywhere else from Pirates 2 & 3.

I can dig it :)

axel95

October 16, 2013 @ 01:40 pmOffline

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The_Echo
The Osaka team is crazy. They did 3D in only just over a year, didn't they?

And HD 1.5 was done by just two guys, wasn't it?

I don't think "quickly" means "rushed" to the Osaka team.

Efficiently might have been a better choice of words for Nomura.

Sephiroth0812

October 16, 2013 @ 01:47 pmOffline

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The_Echo
I would be a goddamned liar if I said I wouldn't buy both versions.


Lol, if you can spare the money for that, why not? It also depends of course on preferences as there are groups of fans around in the fanbase who do not really care for the story despite it being one of the central points of KH.

Pipapo
I totally agree with the fact they shouldn't rush KH3 development just to be able to release it right on schedule. Anyway, the Osaka team works really well, KH 3D proved it (personally) so I guess you can trust them in doing something really good. I'm not sure if it's linked but I read somewhere (I'll try to find the article) that the new SE president said something about a bad habit developers had to reveal games too early on development.
We don't know how far is KH's but well, I truly hope they'll take their time because, well, it's the final words of the Xehanort saga so it better kick gr/ass!
(I don't mind them making it for the fourteenth anniversary, patience is virtue f^_^;) )


KH 3D is after everything taken into consideration still a handheld title that in terms of overall scope cannot be compared to a home console entry, not to mention Nomura himself mentioned in one interview that he felt 3D was a tad too rushed in some areas.
3D is also so far the only KH title with several reported bugs during gameplay like the infamous Link-Portal bug. Other KH titles had some glitches, but no outright bugs in the game itself.

KH III itself was revealed very early (if not too early) in development, that's what Nomura said in the E3 interview this year. To unveil KH III at this year's E3 was done mainly to finally shut all those whiners and complainers up.

The_Echo
The Osaka team is crazy. They did 3D in only just over a year, didn't they?

And HD 1.5 was done by just two guys, wasn't it?

I don't think "quickly" means "rushed" to the Osaka team.


Yeah, they did, and Nomura stated that it may have been a too short time indeed.

Yep, they did, considering that they had to build up a lot of KH 1 FM anew because of lost data, the end result of the bundle of HD 1.5 is pretty good.

Maybe not to the Osaka team, but the business goons in the upper tiers of Square and a lot of the casual fans may get to think otherwise.

Seriously, when I see people stating they want KH 3 released in 2014 I can just roll my eyes. We will be very lucky if they manage a late 2015 release.
I'm still on the impression that a 2016-release (around March in Japan, July/August rest of the world) is the most realistic one.

The_Echo

October 16, 2013 @ 02:11 pmOffline

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Sephiroth0812
Seriously, when I see people stating they want KH 3 released in 2014 I can just roll my eyes. We will be very lucky if they manage a late 2015 release.
I'm still on the impression that a 2016-release (around March in Japan, July/August rest of the world) is the most realistic one.
I think a late-2015 release for Japan is very possible. Of course the expediency of KHIII's development does in part depend on when Tokyo finishes FFXV. But Osaka does real good work in short amounts of time, so who knows?

The series does, after all, have that one-game-a-year release schedule.

(Maybe I'll finally get that KH​ fighting game I want...)

Pipapo

October 16, 2013 @ 02:46 pmOffline

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Sephiroth0812
KH 3D is after everything taken into consideration still a handheld title that in terms of overall scope cannot be compared to a home console entry, not to mention Nomura himself mentioned in one interview that he felt 3D was a tad too rushed in some areas.
3D is also so far the only KH title with several reported bugs during gameplay like the infamous Link-Portal bug. Other KH titles had some glitches, but no outright bugs in the the game itself.


My bad, I only saw playthroughs and the game seemed pretty smooth (well the player was also really good I guess). But Nomura wants to have a KH game released each year, it's really something to to do that and it's a good move for the fans. However it has consequences on their games, like glitches (personally I never had one but I haven't played all the games so I can't really say they're perfect). [SIZE=1]Darn, making video games is no small task, the designing part is so more easier compared to the programming part (not sure of the words). Chasing the glitches must be difficult...(; ̄ェ ̄). At this pace, I believe the Osaka team eat, drink and dream KH ・・・
KH3 will have to be something but it's better not to have too high expectations, and I believe for all the hard work they're providing, waiting patiently won't hurt. A 2015 release can be possible but late-late 2015 at the very least. We'll see.[/SIZE]

Solo

October 16, 2013 @ 03:03 pmOffline

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The_Echo
The series does, after all, have that one-game-a-year release schedule.

(Maybe I'll finally get that KH​ fighting game I want...)


My only hope is that for this one-game-a-year release schedule to not translate into hasty development and result in mediocrity, or goodness-forbid even worse. The Dragonball games under Spike follows this rule too, and has met with mixed reviews from fans because they seem to be too rushed, and I hope KH doesn't fall into the same trap... though I think so far it has managed to manoeuvre around it quite well.

Also, if someone would be so kind as to refresh my memory, what KH game was launched in 2011? Is it Re:coded?

(And this fighting KH game needs to happen. Like, it really does.)

Sign

October 16, 2013 @ 03:18 pmOffline

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Pipapo
At this pace, I believe the Osaka team eat, drink and dream KH ・・・


They're living the dream that the Tokyo team wants so badly to be a part of 8D

No seriously. Tokyo Team has been stuck in FF XIII/XIV/XV hell for years. If they actually did want to go back to work on KH, I wouldn't be surprised.

Lnds500

October 16, 2013 @ 03:28 pmOffline

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Concerning that "1 game per year" bit, when did he say this? Cause I find it a bit unrealistic to expect 1 game per year indefinitely. KH3 may brake that cycle after all.

Sign

October 16, 2013 @ 03:31 pmOffline

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Lnds500
Concerning that "1 game per year" bit, when did he say this? Cause I find it a bit unrealistic to expect 1 game per year indefinitely. KH3 may brake that cycle after all.


Full Famitsu Interview - News - Kingdom Hearts Insider



-- So there'll be several changes. Does this mean we can expect a 'Final Mix'...?

Nomura:

[FONT=Arial] That will depend on how much it differs from the Japanese version. But we do basically want to bring out one game in the 'Kingdom Hearts' series every year; we don't intend you to go for years without a single piece of news.[/FONT]


LightUpTheSky452

October 16, 2013 @ 04:04 pmOffline

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Huh. That tidbit about only being able to speak for himself about the next Saga is interesting. Do you think Nomura's doubting that Disney wants another KH series? Personally, I don't think so. I think he just doesn't want to get people's hopes up, for a series that hasn't been okayed by Disney yet, but it's interesting, nonetheless.

Anyway, I'm really digging these gameplay ideas (c'mon, a ton of NPCs!), and how eager they are to get this game out to fans. But as everyone has pointed out so far, I really hope they don't rush it. This is the last game of the Dark Seeker Chronicles, and it needs to be done right. Especially for those who are jumping ship after this: they deserve the best ending possible, to this ten-plus-years journey.

Also... 2015-2016 is sounding like the most likely release dates to me. I still think 2015 is pushing it, though (even if that is the thirteen-year-anniversary for the series). Most likely, I see the game being released in 2016, which I think is the ten-year-anniversary for KHII, right? In my eyes, that would be the perfect time to release it for obvious reasons. And I think the game would be very nice and polished then:)

New locations for old worlds... That's neat. It looks like they're taking a leaf out of DDD's book there. Does this sort of confirm Mt. Olympus might, indeed, be happening, then?

The_Echo

October 16, 2013 @ 04:36 pmOffline

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Flanix
Also, if someone would be so kind as to refresh my memory, what KH game was launched in 2011? Is it Re:coded?

(And this fighting KH game needs to happen. Like, it really does.)
Yeah, Re:coded.

Seriously though, Dissidia was going to be a KH fighter until Disney decided that their characters couldn't fight each other...
which is almost the entirety of the franchise's premise so GG Disney

I would be totally fine with an original-cast-only fighter though. I might even prefer it that way.

Sign

October 16, 2013 @ 05:16 pmOffline

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The transcript from Famitsu has been translated, with many thanks to [B]SQEXGAL[/B][B]![/B]



So many fans were ecstatic with the announcement of Kingdom Hearts 3 back in June. Could you give us another run down of the series and the new title Kingdom Hearts 3?


Nomura
: The Kingdom Hearts series has a lot of Disney characters, and you play as original characters, traveling to the various Disney worlds. It’s a story about the “heart” as the series unfolds. It’s a story that’s been ongoing for more than 10 years and continues into Kingdom Hearts 3 where we’ll see the conclusion of the Dark Seeker Saga.


Since it’s the latest console game in the series since Kingdom Hearts 2 which released in 2005, what kind of changes and evolutions can we expect to see?


Nomura: I think when you watch the in development trailers, you get a feel of the depth that's possible on a console title. In the case of mobile systems, the amount of information is limited, but with the home consoles you can make a game with a wide field of view. It's been such a long time since Kingdom Hearts has been on the home console, that I think you can feel the considerable scale of it.



On that large a scale, I expect we’ll be able to enjoy even more dynamic action.



Nomura
: Kingdom Hearts is a series where action continues to evolve. With the past spin off titles, we did something new and the bold action elements changed each time. One thing I want to do with KH3 is to pick and choose the challenges and unique systems from the spin off titles while keeping the system based in the flow of KH1 & KH2.



What’s an example of bold action?


Nomura: Sora's mobility has really improved. There are so many possibilities, but implementing all of them would be extravagant, so right now I'm considering what elements and to what degree they'll be liberalized. After all, it's an RPG as well as an action game. It does have that "jump as far as you want" kind of the action characteristic.



Jump as far as you want? That’s insane!



Nomura
: In the actual game there will be some sort of limit, but this time we are adopting the "free run" style like in current action games, where you can run around, climb, etc. Additionally, your aerial ability and jump ability rise rapidly, so it feels like the action elements are really extravagant. I think people who have played KH2 might understand it easily, it already has greater mobility than Sora's Final Form from that game.



That kind of mobility, no doubt the next gen system PS4 has the ability to realize it?



Nomura
: I think that the PS4's power is capable of handling a diverse array of actions in a wide area and battles against large numbers of enemies.



Are you powering up the map's traits as well?



Nomura
: We're preparing a fair number of actions that involve the world maps. Things like climbing up a cliff that crumbles with falling stones, and enemies lifting up a building that you are in.



In the E3 2013 trailer, we see a large number of Shadow Heartless squirming and moving almost like a tidal wave. It seems like the enemies' mobility has evolved too.



Nomura
: This time we are focusing our attention on developing the AI. The AI of both your allies and enemies has evolved in a way that hasn't been seen so far. Before when a large number of enemies appeared, they all followed a program action pattern. But this time each enemy behaves according to it's own thought process. I think it's something that has been drastically powered up compared to the previous KH titles.



Speaking of allies, will the actions of our travel partners Goofy and Donald change as well?



Nomura
: Their AI is also being powered up considerably. Since Disney characters have concrete personalities, I want them to act according to their own thoughts instead of just giving them an order and having them obey like in the Final Fantasy series. Relating to their AI, we're configuring it so Donald and Goofy act more like themselves.



Even when they cooperate and mobile, it's not like you give them clear instructions like before.



Nomura
: The direction we're taking in their growth is to have it so they consider the situation, and help out accordingly. As the player is busy controlling Sora in battle, they consider how they'll participate and their actions increase accordingly.



With the PS4's specs and memory volume, the PS4 is able to implement those features?



Nomura
: Well, even with the KH games so far, we've made it as seamless to the best of our ability, but the data is resident in the memory... So we include as many actions, motions and effects as possible. Luckily, the PS4's memory volume is big, so it helps.



Bold action, map features, and enemy AI. That's a lot to squeeze into one screen. When I consider it compared to KH2, it seems to become a pretty different game.



Nomura
: Since it's a numbering KH title that crosses into the next gen, I think you'll be able to feel how it's evolved proportionately.



How about the graphics?



Nomura
: We're aiming for a photo realistic representation combined with a tone of each Disney world.



You’ve mentioned before that KH3 has a new shader being developed for it, can you tell us about it again?


Nomura: This isn't the official name, but it's something we call the Kingdom Shader. You saw it a little bit in the E3 trailer, this visual of a Disney 2D produced painted image represented in 3D. This time, when I was thinking about how the graphics in KH3 would be visualized, it started with Takeshi Nozue working in Visual Works, and he made patterns of various visuals for me. He gave me this "painted looking visual" pattern and I wound up showing it at E3. Visual Works makes pre-rendered footage, and this is based on a way to make it work in real time.



Is the painted looking visual something that you’ve wanted to implement for a long time?



Nomura
: Since the very first title, the graphic gradation was made with the intention of representing the painted look of Disney's animations. But with the hardware back then didn't have the capability to adjust the lighting freely, so we tried to portray a painted visual in the textures we used. But this time the hardware's capabilities are better, there is no option of "not using light." You don't get a sense of graphical evolution just by setting old graphics to HD, my goal with the next gen isn't to do something that reproduces the pre-rendered scenes from KH1 & KH2 in real time. I considered the concept of the visuals and thus the representation Kingdom Shader was created.



I think all the fans are wondering, what worlds will appear, what enemies will we battle against, etc... Do you have anything to share about that?



Nomura
: Not yet right now. (laughs)



Nothing, huh? But of course new worlds will be introduced, right?



Nomura
: As for worlds, I've made some choices and started making them, but at this stage I can't announce what world and which characters. Information will come little by little... There are a lot of new worlds since there are so many Disney titles that haven't appeared yet. As for familiar worlds and characters, you can expect that the locations will be completely, the visuals will be different.



Are the plans for KH3 to utilize the DUALSHOCK 4 functions?



Nomura
: Like Final Fantasy XV, KH3 is being developed in DirectX 11, so in what ways it will use the PS4's functions hasn't been decided concretely yet. Right now we're in a stage where we are making note of the hardware and it'll become clearer in the future. When I have an idea, I think how about we use the DUALSHOCK 4 touch pad? So I think I'd use it in some form, but right now nothing is decided.



Are you thinking about corresponding functions with tablets or the PS Vita?



Nomura
: Naturally I'm considering external devices, but I'm still thinking of ideas right now.


Many things can be realized with the PS4, but there seems to be a lot of troubling things too.


Nomura: I suppose so. Ideas I think are original are already being realized by other makers, so we are waiting to see what they do, but it's also nerve wracking. So far I've made games on a variety of hardware, but since I want put in as many elements as I can, I have a lot to think about. Because there are various possibilities, I want to make the kinda games that stand out as interesting.



As someone who has seen the generation changes of many systems, what about the PS4 has impacted you?



Nomura
: I thought it was overkill. (laughs) As expected I gradually accepted it and then I wanted one. (laughs) Players are swelling with expectations, but to make something suitable for this system, this is a hurdle that developers must overcome. The things you can do have increased immensely, so once you start broadening the possibilities, it doesn't end, the possibilities just grow. You're pressed to choose what ideas to keep and what to toss. The announcement at E3 has passed, and I am still feeling the huge response that KH3 received. Everyone was so happy in that moment, I'm challenged by how I'll live up to that expectation with this title. It's a big challenge when you have this system where the power of expression is so high. There have been a variety of systems so far, but I feel like this one is the greatest mountain to overcome.



Not just in Japan, but fans around the world are waiting.



Nomura
: The mountain is being exceeded so far. I think we'll be able to do something, I believe in my staff.



So are the Final Fantasy XV team and Kingdom Hearts 3 team influencing each other in any way?



Nomura
: Well, when they see the other team, they get inspired by the great things they see, but that's because that's how things were created in the Square era. KH3's development started later, so it's not as far along, but I think that it's good motivation.



By the way, we'll see the end of the Dark Seeker Saga in KH3, but what will happen after that?



Nomura
: Kingdom Hearts is a Disney title, so I can't speak for them, but naturally, in my own mind I have ideas about what happens after KH3. About characters, and developments. Maybe sometime there will be a chance to talk about that, but rather than thinking out the concrete details regarding that, right now my first priority is completing KH3. I want to put out KH3 quickly.



We're looking forward to it. Alright, any last messages for the viewers?



Nomura
:

Kingdom Hearts and Kingdom Hearts 2 were for PS2 and we skipped the PS3 and now we are releasing Kingdom Hearts 3 onto PS4. The power of expression has increased drastically, and from the developments accumulated so far, even the gameplay by itself, I think that it's become something with depth. So that the day fans can experience it for themselves, we are all working are hardest, so please look forward to the next update.


blank points

October 16, 2013 @ 05:16 pmOffline

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The_Echo
Yeah, Re:coded.


Actually, it was Birth By Sleep Final Mix. Re:coded was released in Japan October 2010.

skyfoxx

October 16, 2013 @ 05:37 pmOffline

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blank points
Actually, it was Birth By Sleep Final Mix. Re:coded was released in Japan October 2010.

For Japan, yes. For America, it was January, 2011.

In regards to KH3's release date, I still think 2015 is unrealistic. I really think 2017 is the most realistic option for having a polished, finished game on our hands. Maybe 2016 at the soonest, but I really think 2015 is pushing it.

Lnds500
KH3 may brake that cycle after all.


I'm pretty sure they'll just have KH3 brake the cycle.
Unless they want to do a KH Theatrhythm game to release in 2015. But then there's 2016, and KH3 may or may not release at that time. So then maybe the cycle would brake then? I dunno.

Personally, I sincerely hope KH3 doesn't release until 2017. I know that "fans" have been "waiting seven years" for a game that was never officially announced until this year, but I really want them to take their time on this one.

Nazo

October 16, 2013 @ 05:43 pmOffline

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skyfoxx
For Japan, yes. For America, it was January, 2011.

In regards to KH3's release date, I still think 2015 is unrealistic. I really think 2017 is the most realistic option for having a polished, finished game on our hands. Maybe 2016 at the soonest, but I really think 2015 is pushing it.


2017? Really? I think 2016 would be the latest we'd see it. Keep in mind that the PS4 is a great deal easier to develop on than the PS3 was, and it makes sense too since development already looks fantastic with the little we've seen.

I think 2015 is realistic, but I wouldn't doubt if we saw a 2016 release for KH3 with a re-release of DDD in 2015.

LightUpTheSky452

October 16, 2013 @ 05:45 pmOffline

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D'aww. That part in the interview, about how Nomura wants to live up to how happy people were when KHIII was announced, is so sweet! He cares about the fans so much, and always wants to make the best game possible for us. My heart goes out to you, Nomura and S-E. You've given me some of the best years of my life, and I know KH will always continue to make me very, very happy.

And now I wonder if anyone at S-E has seen the E3 reaction videos...

Also, I sympathize with Nomura in having to decide what to keep and what to cut. It sounds like all the possibilities would be really fun to decide on, and yet very stressful, as well. And for all we know... the ride summons might very well be cut in the end game (I hope not, but you never know). So, yeah. If this doesn't confirm that KHIII is still very early development, I don't know what does. But I'm cool with it. I've waited seven years for this game, so I can wait a few more. Just as long as they use the time to make this the best game they can:D

Edit: And I think I agree with you one-hundred-percent, Cataclysm. Especially since I can't get the idea of a DDD FM out of my head now, but we'll see what happens, I guess. It's going to be so interesting to see what might be revealed at the end of II.5...

skyfoxx

October 16, 2013 @ 05:48 pmOffline

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Cataclysm
2017? Really? I think 2016 would be the latest we'd see it. Keep in mind that the PS4 is a great deal easier to develop on than the PS3 was, and it makes sense too since development already looks fantastic with the little we've seen.


Just because you're working on a more powerful console that can be ported from a PC to the console doesn't mean that development would be soooo much faster. Because you'd still have to step up the game in terms of what is possible with next-gen. You'd have to take advantage of the technology presented to you and create things that are on par with what is available. If they were to just use the same old PS2 models, but develop the game for the PS4, then yes, I can see where your argument would be valid, but that is not the case.

I'm just gonna leave the statement that I have always repeated. KH2 came out 4 years after KH1. BBS came out 4 years after KH2. Both of which were main-title games with decent replay value. KH3 will most likely follow same pattern.

Sorry, I really don't find 2015 realistic at all. I can totally see FFXV being released at that date, but KH3? I don't see that at all unless the game will be super unpolished and a little buggy.

I dunno, if I ever see a trailer saying "KH3 releases in 2015," I would just be extremely worried about the quality of the game. 2016 I'm more okay with, but I would feel completely safe with a 2017 release date.

iLeen

October 16, 2013 @ 06:40 pmOffline

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[FONT=Arial]Nomura: [/FONT]

[FONT=Arial]We're preparing a fair number of actions that involve the world maps. Things like climbing up a cliff that crumbles with falling stones, and enemies lifting up a building that you are in.[/FONT]




Oh boy, I'm doomed already. But I like all the additional details they're adding! Sounds like fun, anyhow :]

Sephiroth0812

October 16, 2013 @ 06:51 pmOffline

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The_Echo
Yeah, Re:coded.

Seriously though, Dissidia was going to be a KH fighter until Disney decided that their characters couldn't fight each other...
which is almost the entirety of the franchise's premise so GG Disney

I would be totally fine with an original-cast-only fighter though. I might even prefer it that way.


The main problem Disney most likely saw was not the complete premise of their characters fighting, but the tournament and beat-em-up style of the proposed title Dissidia has.

For example, I could imagine that Disney (and lots of parents too) would be horrified to see uploaded videos on Youtube where players of "KH: Dissidia" choose to play as Vanitas or Ansem SoD and beat the crap out of Donald, Mickey or Goofy. In the KH series itself, when Disney characters fight, it's almost always either in a cutscene or on your side.

In a Dissidia-style game however, you can also choose to play as the villains or even when you take one of the good original characters, the possibility that i.e. Mickey or Donald would pop up as an opponent is there, and that's what Disney most likely can't stand because it would be going against the image those characters have worldwide.

Sign
The transcript from Famitsu has been translated, with many thanks to [B]SQEXGAL[/B][B]![/B]


Reading all this again reminds me how much of a hardworking man Nomura is and how much he is into "his" Kingdom Hearts-series and loves what he's doing.

This passion and dedication is admirable and much of the flak and bitching he gets especially from some parts of the western fanbase is totally uncalled for.

A fun thing to note is that even someone as experienced as Nomura is astounded by the possibilities the PS4 apparently has to offer, which means that we can probably expect KH III to vastly outlast both KH 1 and 2 in terms of both gameplay and story length.

user avatar

Silent hero_

October 16, 2013 @ 07:30 pmOffline

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Sephiroth0812
Reading all this again reminds me how much of a hardworking man Nomura is and how much he is into "his" Kingdom Hearts-series and loves what he's doing.

This passion and dedication is admirable and much of the flak and bitching he gets especially from some parts of the western fanbase is totally uncalled for.

A fun thing to note is that even someone as experienced as Nomura is astounded by the possibilities the PS4 apparently has to offer, which means that we can probably expect KH III to vastly outlast both KH 1 and 2 in terms of both gameplay and story length.


I very much hope so that's the case. I want my KH3 experience to last as long as possible. The story length should at least be longer than previous games', considering how many plot points KH3 has to deal with.

SoraroS

October 16, 2013 @ 07:31 pmOffline

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Just to be different I'll say that we will have a 2018 release!!! (ahahah HOPE NOT, only joking). I sincerely hope they release a Re: DDD for the PS4 and also I would love a release of a possible BBS 2! Just to keep us entertained until we have a III release in, lets say... December 2016 to March 2017???

Moonlight Aqua

October 16, 2013 @ 08:01 pmOffline

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Oooh! I can't wait to see more information! I want to know MOAR! D:

limit

October 16, 2013 @ 09:00 pmOffline

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"enemies lifting the building you're in"

OH MY GOSHHHH
I've always wanted to see epic stuff like this in a game! This is what I was expecting from KH3, so freaking hyped! Not to mention, there's gonna be a lot more mobility and free-running, YES!

"fans have so many expectations..."
Aww, I have faith in you, Nomura!

Zettaflare

October 16, 2013 @ 09:11 pmOffline

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Silent hero_
I very much hope so that's the case. I want my KH3 experience to last as long as possible. The story length should at least be longer than previous games', considering how many plot points KH3 has to deal with.


Agreed. Given how much kh3 has to cover, it would be shocking if kh3 wasn't as long or longer than kh2

Lnds500

October 16, 2013 @ 09:12 pmOffline

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Sign
Full Famitsu Interview - News - Kingdom Hearts Insider


Thanks!



skyfoxx
Personally, I sincerely hope KH3 doesn't release until 2017. I know that "fans" have been "waiting seven years" for a game that was never officially announced until this year, but I really want them to take their time on this one.


I agree on "taking their time". I don't want them slacking, but KH3 has a lot to live up to, I don't mind waiting 'till 2017.

Zven

October 16, 2013 @ 09:14 pmOffline

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Well Nomura said in the interview he wants to put out KH3 quickly, so late 2015 seems very possible for me, Japan only or worldwide that I don't know.

Zettaflare

October 16, 2013 @ 09:20 pmOffline

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I'd say 2015 if were lucky. At the latest, it will most likely be sometime in 2016. the fact that Nomura said he wants to get kh3 out quickly gives me some hope that we will get a 2015 release date

Vanitas666

October 16, 2013 @ 09:26 pmOffline

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[FONT=Arial][I]Nothing, huh? But of course new worlds will be introduced, right?[/I][/FONT]


[FONT=Arial]Nomura: As for worlds, I've made some choices and started making them, but at this stage I can't announce what world and which characters. Information will come little by little... There are a lot of new worlds since there are so many Disney titles that haven't appeared yet. As for familiar worlds and characters, you can expect that the locations will be completely, the visuals will be different.

[/FONT]




is he saying that the disneyworld we revisit will look completely different here? (like Agrabah)

Other then that, great interview and it sound very promising

Sign

October 16, 2013 @ 09:34 pmOffline

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Vanitas666


[FONT=Arial][I]Nothing, huh? But of course new worlds will be introduced, right?[/I][/FONT]


[FONT=Arial]Nomura: As for worlds, I've made some choices and started making them, but at this stage I can't announce what world and which characters. Information will come little by little... There are a lot of new worlds since there are so many Disney titles that haven't appeared yet. As for familiar worlds and characters, you can expect that the locations will be completely, the visuals will be different.

[/FONT]



is he saying that the disneyworld we revisit will look completely different here? (like Agrabah)

Other then that, great interview and it sound very promising



Right; he's saying that for worlds that have already appeared in past titles, if they show up again in KH3, we'll visit completely new areas.

Agrabah has a pretty big chance to be included in KH3 and luckily for us, the final chapter of the story is the King of Thieves, where we spend very little time in the city and desert.

Zettaflare

October 16, 2013 @ 09:42 pmOffline

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Sign
Right; he's saying that for worlds that have already appeared in past titles, if they show up again in KH3, we'll visit completely new areas.

Agrabah has a pretty big chance to be included in KH3 and luckily for us, the final chapter of the story is the King of Thieves, where we spend very little time in the city and desert.


Great. There are some old worlds I would love to revisit like hollow bastion and Olympus colisseum. Can't wait to see what new areas he has in mind

king_mickey rule

October 16, 2013 @ 10:19 pmOffline

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The Princesses of Heart worlds are also bound to re-appear so I'd say we have a pretty decent amount of worlds to go to.

Oracle Spockanort

October 16, 2013 @ 10:21 pmOffline

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"There's a party here in Agrabah~"

king_mickey rule
The Princesses of Heart worlds are also bound to re-appear so I'd say we have a pretty decent amount of worlds to go to.


I wouldn't expect all of their worlds. That'd be too many old worlds and there are still more interesting, old non-PoH worlds to visit.

Solo

October 16, 2013 @ 10:46 pmOffline

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Well, this is their chance to make an Atlantica that fans will like. Who knows, we might be able to explore the landmass portion, instead of the seas, with normal controls.

I'm really excited to see the new areas in Twilight Town and Radiant Garden. For the latter, hopefully there's a chance to revisit the areas seen in BbS... I absolutely adore this version of RG for its perceived completeness and majesty (and the music). It's just what a capital of light should look like.

Santiago

October 16, 2013 @ 11:06 pmOffline

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Flanix
Well, this is their chance to make an Atlantica that fans will like. Who knows, we might be able to explore the landmass portion, instead of the seas, with normal controls.I'm really excited to see the new areas in Twilight Town and Radiant Garden. For the latter, hopefully there's a chance to revisit the areas seen in BbS... I absolutely adore this version of RG for its perceived completeness and majesty (and the music). It's just what a capital of light should look like.
I think Ariel becoming a human marks the end of her story, tbh. Same goes with Beast.

Solo

October 16, 2013 @ 11:39 pmOffline

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Santiago
I think Ariel becoming a human marks the end of her story, tbh. Same goes with Beast.


Hmm, probably you're right. My point though is that if they decide that we can still visit Ariel's world, to be able to explore the land is an opportunity they shouldn't pass on.

Also, I doubt that KH2 is the last of the Beast we'll get to see. A human he might be now, but Belle still holds a rather important place in the story thanks to her being one of the seven PoH. She probably still resides in Beast's Castle, so there's a chance that we'll get to explore the world again and, although he may not become a party member, meet the now human Beast.

BEASTENDER

October 17, 2013 @ 12:42 amOffline

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I don't think square will allow for a 2017 release date. After what happened with Versus XIII, I'm pretty sure all future titles have windows now. I think mid 2016, or third quarter 2016 is their window for this game. This game hasn't been in development long, but its pretty close to a year already. This game was in the works months before its reveal at E3. Mid to 3rd Quarter 2016 gives it about a 4 year development time, which I believe is enough for this team of veterans.

As for worlds, I really hope to see a Treasure Planet world, or an Atlantis: The Lost Empire world. Both were amazing animated Disney films, that are often overlooked because of other popular movies that came out in early 2000.

I also believe Nocits will make an appearance in this game, given Final Fantasy XV and Kingdom Hearts 3 are virtually brother and sister titles. I hope he appears as a boss fight or ally of some sort. I also hope he gives you an ability like cloud did. Sora has used warp snipe before, so I could definitely see him using some kind of warp ability form Nocits lol.

Face My Fears

October 17, 2013 @ 12:58 amOffline

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They could follow up with Ariel's daughter wanting to go into the seas. So Atlantica can start on the land, then go into the water? I just want Atlantica (in the water) again with fighting there. And I don't want to see Beast's Castle again, but Belle and Beast need to make an appearance.

Dandelion

October 17, 2013 @ 01:51 amOffline

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EeL
They could follow up with Ariel's daughter wanting to go into the seas. So Atlantica can start on the land, then go into the water? I just want Atlantica (in the water) again with fighting there

That movie was so incredibly awful, and such a slap in the face to the classic that is The Little Mermaid that if it were incorporated into KH3 I'd literally weep into a fish bowl until there was enough water to dive in.

Also, time may flow differently from world-to-world, but Ariel having a teenage daughter a year later is pushing it.



And I don't want to see Beast's Castle again, but Belle and Beast need to make an appearance.



I feel the same way about Ariel. (And Belle, the Beast is gone now)

Guys, don't wish something mediocre into being. I'd rather them not have to create a reason to go to a world just to have the world act as a fancy backdrop. I want everything I can get, but I want it to be good.

Solo

October 17, 2013 @ 02:30 amOffline

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Tinny
Guys, don't wish something mediocre into being. I'd rather them not have to create a reason to go to a world just to have the world act as a fancy backdrop. I want everything I can get, but I want it to be good.


Of course. I mean, who doesn't? This is the final game of the saga after all, and I would be pretty disappointed myself if it doesn't live up to our common expectations.

I also would rather have a worlds relevant to the story, not only beautiful ones. Going solely by vague memory, Pride Lands in KH2, while I enjoy playing as Lion Sora as well as the vast expanse of the maps in the world, I believe suffered greatly from low importance to the storyline. Combine that with the need of a second visit, and story-wise, what you do in that world becomes more of a chore than a means to advance the story.

While I admit that it was a bit ignorant of me to visualise a playable landmass portion of Atlantica and more thorough exploration of Beast's Castle, it's not that I was wishing for mediocrity. It's just that I was exploring the possibilities given rise from Nomura's statement that there will be new areas for worlds that are to reappear, although I'm fully aware that those words should always be taken with a pinch of salt. If said worlds end up not present at all, that'd be fine as well, since it will make room for worlds that are potentially more wondrous and better integrated into the storyline.

Rydgea

October 17, 2013 @ 02:32 amOffline

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Nomura said some great things. I'm excited how the team is going to integrate all the new technology. I also like how he shifted focus away from the future of the series. I think he realizes he needs to prioritize, but it's nice to know that he's thinking ahead versus a game-by-game basis. I think the series would really benefit from that.

Santiago
I think Ariel becoming a human marks the end of her story, tbh. Same goes with Beast.


The Princesses in Birth by Sleep all had their "happy ending" and then their worlds were destroyed and they were brought to Hollow Bastion.

The point is no one should be considered written out as long as the Disney characters are made relevant to the plot of KH and not the other way around. We've seen KH honor the Disney films pretty strictly in the past, but we've also seen they work best within the context of the original story.

Just no bringing Melody into the fold please. I will vomit.

Sora2016

October 17, 2013 @ 03:30 amOffline

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I REALLY like the sounds of this AI for the Party Members, and I hope they can pull it off exactly like they are envisioning because that sounds really great.

The only thing that worries me honestly is how "mobile" Sora sounds. Or rather, I'm afraid he will be the only one that is that mobile, which I think was one of the issues with the Party Members in KH2. Sora had all of the movement enhancing abilities, and usually ended up about 10 feet in the air by the end of any of his bigger combos or like half way across the map. And then your Party Members had no real way to catch up with you and so they didn't even really get the chance to do anything. So if Sora is even MORE mobile in this game, then I pray the Party Members will be just as mobile.

Face My Fears

October 17, 2013 @ 04:11 amOffline

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Tinny
That movie was so incredibly awful, and such a slap in the face to the classic that is The Little Mermaid that if it were incorporated into KH3 I'd literally weep into a fish bowl until there was enough water to dive in.

Also, time may flow differently from world-to-world, but Ariel having a teenage daughter a year later is pushing it.



I feel the same way about Ariel. (And Belle, the Beast is gone now)

Guys, don't wish something mediocre into being. I'd rather them not have to create a reason to go to a world just to have the world act as a fancy backdrop. I want everything I can get, but I want it to be good.


I know, I just want Atlantica back. I never understood why people hated it in KH1. No one can make underwater controls feel like swimming in water, especially for a game back then.

I didn't like the sequel with Ariel's teenage daughter, but maybe they can tweak the story where Ariel has to go back into the seas to help her father or something? Well I'd only want Atlantica to return if the story needs it, that is to say, I want all the worlds to be heavily connected to the main story.

kupo1121

October 17, 2013 @ 04:20 amOffline

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Flanix
Also, I doubt that KH2 is the last of the Beast we'll get to see. A human he might be now, but Belle still holds a rather important place in the story thanks to her being one of the seven PoH. She probably still resides in Beast's Castle, so there's a chance that we'll get to explore the world again and, although he may not become a party member, meet the now human Beast.


I can definitely see a scenario where Adam turns back into a Beast or Gaston comes into the equation somehow. I refuse to believe that in the KH-verse, the entire Beast's Castle world never encountered Gaston O_O

Tinny
That movie was so incredibly awful, and such a slap in the face to the classic that is The Little Mermaid that if it were incorporated into KH3 I'd literally weep into a fish bowl until there was enough water to dive in.


I highly disagree. While I do understand that the movie isn't what the original was, many Disney fans (including myself) rank that movie as one of the best Disney sequels out there (not including Pixar). Given Disney sequels have a terrible track record, the second LM was quite bearable and was not bad at all. If you want to see something "incredibly awful" I advise you go watch Pocahontas 2, but until then, I don't think LM can ever be that bad.



Guys, don't wish something mediocre into being. I'd rather them not have to create a reason to go to a world just to have the world act as a fancy backdrop. I want everything I can get, but I want it to be good.



One word...Morgana. While Melody herself teetered on being an Ariel-ripoff from Ariel lol Morgana was a great villain that definitely reminded me of Ursula in a great way. Not to mention, do not tell me you wouldn't want a huge platforming boss where you have to run up Morgana's ice castle pillars in her final battle before fighting her.

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sdr08

October 17, 2013 @ 04:25 amOffline

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guess the mobility thing kinda confirms flowmotion is coming back

Dandelion

October 17, 2013 @ 04:41 amOffline

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kupo1121

I highly disagree. While I do understand that the movie isn't what the original was, many Disney fans (including myself) rank that movie as one of the best Disney sequels out there (not including Pixar). Given Disney sequels have a terrible track record, the second LM was quite bearable and was not bad at all. If you want to see something "incredibly awful" I advise you go watch Pocahontas 2, but until then, I don't think LM can ever be that bad.


Everyone's entitled to their opinion, but I am not some casual Disney fan. I have seen almost every Disney film. Direct-to-video or not, and I consider the Little Mermaid to be a masterpiece. Melody has a fan base sure, but there are still plenty of people who know that The Little Mermaid was responsible for starting the Disney Renaissance, and that it definitely did not get a worthy sequel of a film with a lazy reversal narrative. When it comes down to it, I'd rather make room for an under water world that has a fresh cast of characters. Like Finding Nemo.

This is just my opinion of course, but I really hated Morgana. Like, HEY THIS CHARACTER IS DEAD BUT HAS A SISTER. OOOOH.

That's not to say it's out of the running. After 3D and the Disney Park summons I think it's clear that ANYTHING is possible. Just...maybe not preferable.

SORA619

October 17, 2013 @ 03:13 pmOffline

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Ι don't know why but the interview made me feel that the developement of KHIII is steady and in the same time it has progressed. I'm really happy that Nomura wants to deliver a very good game to us fans. Thank you for the translate! :D

Nazo

October 17, 2013 @ 04:52 pmOffline

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sdr08
guess the mobility thing kinda confirms flowmotion is coming back


My thoughts exactly. When you say something like "more floaty than Final Form" that either means that Sora's combos are going to be like KH2 times ten and fling him off the map by the time he's done swinging, or Flowmotion.

Dandelion

October 17, 2013 @ 05:30 pmOffline

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Cataclysm
My thoughts exactly. When you say something like "more floaty than Final Form" that either means that Sora's combos are going to be like KH2 times ten and fling him off the map by the time he's done swinging, or Flowmotion.


All signs point to flowmotion. Literally, Twilight Town's environment looks tweaked to handle interaction for example.
I think Nomura said in old DDD interviews that flowmotion was the direction he wanted the series to go in. So YAY.

FudgemintGuardian

October 17, 2013 @ 06:27 pmOffline

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EeL
I know, I just want Atlantica back. I never understood why people hated it in KH1. No one can make underwater controls feel like swimming in water, especially for a game back then.

I didn't like the sequel with Ariel's teenage daughter, but maybe they can tweak the story where Ariel has to go back into the seas to help her father or something? Well I'd only want Atlantica to return if the story needs it, that is to say, I want all the worlds to be heavily connected to the main story.
I've never had trouble in Atlantica so I don't understand the hate either. Atlantica in KHII on the other hand...

I agree that they can just change the story instead of using the sequel.
At this point the Disney worlds that have been used should probably have original storylines that tie in to the main one(except Aladdin, I really want to see King of Thieves in III, but after that yeah) For one it just wouldn't be right to not have those worlds anymore when the movie storyline is over with.

Solo

October 17, 2013 @ 09:24 pmOffline

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Tinny
All signs point to flowmotion. Literally, Twilight Town's environment looks tweaked to handle interaction for example.
I think Nomura said in old DDD interviews that flowmotion was the direction he wanted the series to go in. So YAY.


I'm excited about the potential return of Flowmotion, but I hope that it gets refined in KH3.

I know it helped in navigating humongous maps in DDD, but at the same time it really killed the feeling of exploration. Like, it didn't really matter whether or not there's a path on the ground, because it was faster to get around by dashing from one wall to another. I think in my playthrough of DDD, Sora spent significantly more time being airborne than grounded.

A return to some challenging-yet-fun platforming, as well as progressive learning of High Jump and Glide would be exciting. Limited Flowmotion would be cool to implement for platforming, too, for example through this toned-down version of wall kick we saw in the first KH3 trailer.

Rydgea

October 17, 2013 @ 10:15 pmOffline

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Flowmotion was great in DDD, but could easily be exploited. Scaling the highest walls of the map before you ever obtained a Jump boost or Glide ability lol. But it was in the Realm of Sleep, so I run with it in that regard. I would prefer something scaled back for KHIII. With Sora gaining some pretty advanced mobility rapidly, the devs should take this into consideration and compensate.

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sdr08

October 17, 2013 @ 10:25 pmOffline

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glide and flowmotion, and dash were lifesavers for me in the KH series, if it werent for them, I wouldn't be able to progress. So i hope we get them early in kh3

Launchpad

October 17, 2013 @ 10:31 pmOffline

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sdr08
glide and flowmotion, and dash were lifesavers for me in the KH series, if it werent for them, I wouldn't be able to progress. So i hope we get them early in kh3


I don't want the game to shower me with abilities that make the game easy.. Especially nothing like DDD's flowmotion. Give us simple parkour, not god powers.

Rydgea

October 17, 2013 @ 10:46 pmOffline

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LaunchpadMcQuack
Give us simple parkour, not god powers.


Werd. One thing I will say I liked about KH2, was some good old fashioned wanna-be-Tony-Hawk-ing going on in Twilight Town. I think there might have been a skateboard or other vehicles in other worlds too. Manuvering throughout the universe doesn't have to be boring, but it doesn't have to be so ridiculously easy it insults the gamer.

Launchpad

October 18, 2013 @ 12:56 amOffline

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Rydgea
Werd. One thing I will say I liked about KH2, was some good old fashioned wanna-be-Tony-Hawk-ing going on in Twilight Town. I think there might have been a skateboard or other vehicles in other worlds too. Manuvering throughout the universe doesn't have to be boring, but it doesn't have to be so ridiculously easy it insults the gamer.


THAT SKATEBOARD WAS SOME TACKED ON SHIT AND YOU KNOW IT.

Nah, I get why people like it, it just makes me reminisce of KHII's blatantly obvious TOTALLY COOL angle they were trying to play.

Solo

October 18, 2013 @ 01:24 amOffline

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LaunchpadMcQuack
THAT SKATEBOARD WAS SOME TACKED ON SHIT AND YOU KNOW IT.

Nah, I get why people like it, it just makes me reminisce of KHII's blatantly obvious TOTALLY COOL angle they were trying to play.


I hope it's not just me who wants skateboards to return in KH3.

It's cool because it's an everyday object. You don't see Keyblades, magic, gummi ships in real life, but skateboards are among us. And Roxas and Sora are skilled in riding them. It makes the connection with them even stronger, because they use something that some of us do use, too.

Rydgea

October 18, 2013 @ 01:55 amOffline

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Flanix
I hope it's not just me who wants skateboards to return in KH3.

It's cool because it's an everyday object. You don't see Keyblades, magic, gummi ships in real life, but skateboards are among us. And Roxas and Sora are skilled in riding them. It makes the connection with them even stronger, because they use something that some of us do use, too.


Exactly. I thought it was obvious when I said it was wannabe Tony Hawk, that it might have been shoehorning in it's coolness. I liked it nonetheless though. Especially because it's a reasonable way to traverse rather than BOUNCING UP WALLS FOREVER WITH MAGIC DREAM POWER.

kupo1121

October 18, 2013 @ 03:12 amOffline

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Tinny
Everyone's entitled to their opinion, but I am not some casual Disney fan. I have seen almost every Disney film. Direct-to-video or not, and I consider the Little Mermaid to be a masterpiece.


Coming from a group of hardcore Disney fans (speak for yourself when you say watching every movie cause I'm with you there lol EXCEPT Make Music Mine, I'll admit that's the only one I've yet to see and I have no interest in seeing it anytime soon), I can relate. I do agree that LM is one of the finest Disney movies that has ever existed.



Melody has a fan base sure, but there are still plenty of people who know that The Little Mermaid was responsible for starting the Disney Renaissance, and that it definitely did not get a worthy sequel of a film with a lazy reversal narrative. When it comes down to it, I'd rather make room for an under water world that has a fresh cast of characters. Like Finding Nemo.



Once again, comparing any Disney sequel to the original is just downright unfair. No Disney sequel (don't bring Pixar in here :P) to date has ever been as good as the original and done it just as much justice. However, when put in their own league and not blatantly compared in every aspect, some of them aren't half bad. The ones that come to mind are the Aladdin sequels, Lion King sequels, Beauty and the Beast Enchanted Christmas, Return to Neverland, the Rescuers sequel, and Little Mermaid 2 (when just considering sequels in their own right) so I wouldn't say it was just LM that didn't get a worthy sequel, but any movie in Disney's repertoire.

None of those movies even came close to any of the originals, at all, but once again, comparing them to the originals just isn't even fair considering the originals are all masterpieces in some form or another.



This is just my opinion of course, but I really hated Morgana. Like, HEY THIS CHARACTER IS DEAD BUT HAS A SISTER. OOOOH.



The only aspect I disliked about Morgana was the fact that given Ursula was supposed to be Triton's sister, Morgana would also be his sister, I don't understand how he didn't know of her and why Morgana was so vengeful against Triton when theoretically, they were supposed to be siblings and Ariel her nephew.

LaunchpadMcQuack
Nah, I get why people like it, it just makes me reminisce of KHII's blatantly obvious TOTALLY COOL angle they were trying to play.


I don't know about anyone else, but I wanted that skateboard to be more viable in battle. I understand it wasn't meant to replace fighting, but the damage output on that was just laughable, I want something that's bad, but not THAT bad o_O

Solo

October 18, 2013 @ 03:28 amOffline

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kupo1121
The only aspect I disliked about Morgana was the fact that given Ursula was supposed to be Triton's sister, Morgana would also be his sister, I don't understand how he didn't know of her and why Morgana was so vengeful against Triton when theoretically, they were supposed to be siblings and Ariel her nephew.


Wait, this is new to me. I want to make sure... did you mean to say that Ursula is canonically Triton's sister? Or is it something that was shelved in development? I'm having difficulties imagining a merman with an octopus as a sibling...



I don't know about anyone else, but I wanted that skateboard to be more viable in battle. I understand it wasn't meant to replace fighting, but the damage output on that was just laughable, I want something that's bad, but not THAT bad o_O



I think the damage output was just fine. The skateboards are there to help you travel to places faster, not to slay Heartless. In my playthrough of KH2, once I ride the skateboard, there's no dismounting until the next map since it's fun to zip through the area and flee from enemies quickly. That said, I love getting around with the yarn ball and snowball in BbS and DDD, because squishing enemies underneath it is totally satisfying...

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Gram

October 18, 2013 @ 04:45 amOffline

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Nomura: This time we are focusing our attention on developing the AI. The AI of both your allies and enemies has evolved in a way that hasn't been seen so far. Before when a large number of enemies appeared, they all followed a program action pattern. But this time each enemy behaves according to it's own thought process. I think it's something that has been drastically powered up compared to the previous KH titles.



This better end up as promising as it sounds!

alexis.anagram

October 18, 2013 @ 05:38 amOffline

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Nomura: We're preparing a fair number of actions that involve the world maps. Things like climbing up a cliff that crumbles with falling stones, and enemies lifting up a building that you are in.


Could Nomura be trying to tell us what I hope he's trying to tell us.
[SPOILER=willie]
[/SPOILER]
If they went there, I would be very pleased.

To be honest, though, the entirety of KH3 just sounds nice. I echo the general sentiment here: don't rush it! Keep feeding us tidbits and draw out the hype! It's almost always better than the payoff anyway. <3

Chaser

October 18, 2013 @ 05:47 amOffline

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Personally, I hope for the next year and a bit they lay off official videos, and rather focus on behind the scenes, general interviews with the workers like they did with the Last of Us and Lightning Returns.

Rydgea

October 19, 2013 @ 02:52 amOffline

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alexis.anagram

[SPOILER=willie]
[/SPOILER]


NNNG. How did you read my mind?! That is literally the first thing I thought of when he mentioned enemies lifting buildings. In fact, I went searching for pictures of Willie lifting that house in Fun and Fancy Free right afterwards. Just scrolled through six pages of topic and realized I totally forgot to post it. x'D Oh my..

BUT YES. This Willie battle needs to happen so, so much. <3

Launchpad

October 19, 2013 @ 08:10 amOffline

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I still think with the speed this team works at, and the eventual merge when work on XV lightens up, this game can very feasibly come out mid-2015 and be a quality package. I also wouldn't doubt there's more done than they claim. Localization will take a while if they wait too long to start, though.

Oracle Spockanort

October 19, 2013 @ 03:45 pmOffline

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LaunchpadMcQuack
Localization will take a while if they wait too long to start, though.


My bet is that they start working on it during development once they have the script done. If Square Enix is looking to become a more global company, they need to start delivering games around the world at a similar time and that means not waiting six months to release a Japanese game to the rest of the world.

Chaser

October 19, 2013 @ 11:07 pmOffline

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Master Spockanort
My bet is that they start working on it during development once they have the script done. If Square Enix is looking to become a more global company, they need to start delivering games around the world at a similar time and that means not waiting six months to release a Japanese game to the rest of the world.

Funny thing is whenever they start localisation at the same time as the game development, there's always a longer wait between game release in Japan and everywhere else

Oracle Spockanort

October 19, 2013 @ 11:15 pmOffline

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Chaser
Funny thing is whenever they start localisation at the same time as the game development, there's always a longer wait between game release in Japan and everywhere else


Hey, KH3D was pretty good. March to July/August? Four months! And Re:coded before that was only three months so we're getting there. For 1.5, they had it done in June and just sat on it for whatever reason.

Dandelion

October 19, 2013 @ 11:19 pmOffline

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Kingdom Hearts II was three months, CoM was about a month. But how long it takes them doesn't seem to make much of a difference. They worked on Birth By Sleep's localization in 2009 before it came out in Japan even but that wait was ridiculous.

Oracle Spockanort

October 20, 2013 @ 12:01 amOffline

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Tinny
Kingdom Hearts II was three months, CoM was about a month. But how long it takes them doesn't seem to make much of a difference. They worked on Birth By Sleep's localization in 2009 before it came out in Japan even but that wait was ridiculous.


May we never forget the eight month wait for BBS.

Well, we can't really ignore the fact for BBS they added in the Mysterious Figure fight, the Captain Dark D-Link, rebalanced a few commands, fixed the cutscenes featuring the Destiny Island trio, among other things.

Solo

October 20, 2013 @ 12:29 amOffline

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Master Spockanort
May we never forget the eight month wait for BBS.

Well, we can't really ignore the fact for BBS they added in the Mysterious Figure fight, the Captain Dark D-Link, rebalanced a few commands, fixed the cutscenes featuring the Destiny Island trio, among other things.


The presence of extra contents is a valid reason for delayed release. But what exactly is the reason for so long a delay for 1.5's release? There isn't anything new added for the localised copy of the game.

Chaser

October 20, 2013 @ 12:35 amOffline

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Flanix
The presence of extra contents is a valid reason for delayed release. But what exactly is the reason for so long a delay for 1.5's release? There isn't anything new added for the localised copy of the game.

Someone had to spend time to get those glitches in.

Saken

October 20, 2013 @ 12:45 amOffline

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Tinny
Kingdom Hearts II was three months


I remember waiting a good 8-9 months for it here in AUS.

Oracle Spockanort

October 20, 2013 @ 12:57 amOffline

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Flanix
The presence of extra contents is a valid reason for delayed release. But what exactly is the reason for so long a delay for 1.5's release? There isn't anything new added for the localised copy of the game.


Chaser
Someone had to spend time to get those glitches in.


Pretty much this. Lol, but seriously, they probably had some reason we wouldn't really know about. Perhaps things weren't finalized on the artbook? The way they had their schedule set up made it so they couldn't release it any sooner?

Dandelion

October 20, 2013 @ 01:04 amOffline

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Australian Riku
I remember waiting a good 8-9 months for it here in AUS.


Pardon, I did mean in America but the wait for the AUS/European version was awful.

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